Produktbeschreibung
Noch mehr Waffen und technische Gimmicks!
Hard-Core Hardware
GURPS Ultra-Tech 2 features 128 pages of new gadgets and technologies for use with GURPS Space, GURPS Supers and GURPS Cyberpunk campaigns. Inside you'll find:
* Deadly new weapons - from gatling carbines and Gauss shotguns to squirt pistols and killer nanomachines. Also included are extra options for existing weapons: folding stocks, power cartridges, chemical lasers, electrothermal guns and more!
* Cybernetics redux - all the gadgets from GURPS Cyberpunk and a lot more, from eyestalk tentacles and intestinal recyclers to cranial guns and back-up brains! Rules for implanting cybernetics in aliens and pets also are included.
* A panoply of protection - clamshell cuirasses, transparent bioplas, alternative force screens, tailored armor, guardian nanomachines and more.
* New computer systems - including datacloth, parallel computers, gestalt computers and virtual realities.
* Exotic medicine - discover medical nanotechnology and lots of new wonder drugs.
* Game Master guidelines - instructions for alternative technology paths, raygun control and limiting powerful ultra-tech.
* And lots of other gadgets! Dream nets, buzz fabric, suitcase labs, nanofactories . . . new equipment covering mundane and exotic inventions from TL8 to TL16.
GURPS Basic Set is required to use this book in a GURPS campaign. Compendium I: Character Creation and GURPS Ultra-Tech are also recommended. |