Produktbeschreibung
This expansion kit for Wray Ferrell's award-winning Sword of Rome game adds Carthage as a player power and requires ownership of Sword of Rome. Carthage now has their own customized deck of 38 strategy cards plus there are 8 new events that replace cards in the Etruscan, Roman, and Greek decks. Additionally, Carthage has special powers that emphasize its historic strengths.
- Carthage can hire mercenaries allowing lesser peoples to do the dirty
job of fighting for them.
- Carthage is the pre-eminent naval power of the era and has the ability
to interdict any naval movement, blockade enemy cities, and provide
supplies to allied cities under siege.
- Carthage can also provide the use of its ships to allies, allowing them
to move great distances to launch unexpected attacks.
Perhaps Carthage will ally with the Greeks and sweep north using their combined navies to turn the tide, but what of Sicily? It now provides reinforcements and VPs for conquering it for both the Greeks and Carthage, but at a severe cost to the side that is denied the island. Perhaps the Greek player has allied with you just to encourage you to sail to Rome so he can launch a Sicilian campaign. And what of failure? The Carthaginian general who has the audacity to lose a battle may be crucified for his incompetence. The generals who survive always keep in mind that their mercenaries' loyalty lie not with Carthage, but with silver and gold.
Includes rules and events for city loyalty, Roman colonies, tribal raids, Gallic indiscipline, Greek siege craft, Indian War Elephants, Roman and Macedonian-style infantry tactics, the mountain fastness of Samnium, and much, much more.
Components:
# 55 Cards
# 1 Countersheet
# 2 Player Aid Cards
# Updated Rules
TIME SCALE 13 years per turn
MAP SCALE point-to-point system
UNIT SCALE 4000 men per unit
NUMBER OF PLAYERS 2-5 |