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Seitenabrufe

241392909 Seitenabrufe seit dem 30.06.2003


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HauptseiteRollenspieleFirmen (Rollenspiele)Hamsterprophet Productions


Hamsterprophet Productions

Hamsterprophet Productions
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

Hi there.

My name is Nathan Paoletta, and I like to do a variety of creative things, including writing, digital art, music and particularly Role-Playing Game (RPG) design. This site, and Hamsterprophet Productions in general, is a repository and catalogue of my various projects and ideas. As you can see, most of my energies are currently directed towards RPG design, writing and development - but that doesn't mean that more projects won't appear in the future.

Hamsterprophet Productions is my small-press, independent imprint. What does that mean? Well, it's small - I provide enough to meet demand, and not much more. It's independent - I hold whatever degree of creative control I wish over my own products, and do not contract away my rights over them to other entities in order to get them published. It's an imprint - a name that I use as an umbrella for my projects.

This new evolution of hamsterprophetproductions.com is designed to be more interactive and organic than before - feel free to comment on absolutely anything that has comments enabled.

To contact me via email: n.d.paoletta (at) gmail.com

Hauptproduktlinien

   

Carry. A Game About War

       



Carry—A Game About War centers on the story of a squad of United States Marines in the Vietnam war. You take on the role of one of these soldiers, creating issues and problems that he has brought with him into the jungle. Over the course of the game, these burdens will come into conflict, hastening the squad's dissolution.

Considering the psychological side of the war, this short-form game is designed to play out in one session, but contains enough complexity and variety that each session will be a unique experience.

   

Timestream, A Role-Playing Game

       

What Is Timestream?
Do you like Time Travel? Not headache-inducing, paradox-shy, ;god-don't-touch-the-dragonfly-or-we're-all-gonna-die Time Travel, but cool, era-hopping, adventure-having, tell-a-great-story Time Travel?

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