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Kataloge (Tabletops / Miniaturen)
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Seitenabrufe
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287414408 Seitenabrufe seit dem 30.06.2003 |
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Avalanche Press
(auf das Logo klicken, um zur Firmen-Website zu gelangen)
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Hauptproduktlinien
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Historically Themed Fantasy Settings and Adventures.
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It's the heart of wargaming: pushing panzers across a map of hexes.
You can get your real wargame fix right here, with four different game systems from which to choose. Each gives a different perspective on the conflict, either through scale or system approach. These are our “real wargames,” the hex-and-counter simulations that you know and love.
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Great War at Sea (GWAS) is an award-winning naval wargame series from Avalanche Press Ltd., covering the age of early steel battleships and dreadnoughts, 1890-1930. The series launched in 1996, with Great War at Sea: The Mediterranean.
Players move their fleets on the operational map, and when contact is made, resolve battles on the tactical map. A wealth of historical information is matched with quick-playing rules. A related series, Second World War at Sea, extends the game system to WWII.
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The Gunpowder Strategy games from Avalanche Press Ltd. cover regional and global conflicts from 1700's and early 1800's. These are multi-player games, driven by card play and often filled with back-stabbing diplomacy.
Each player has armies and fleets. There are also a handful of generals and admirals to assist these in battle and in movement.
Players have allies; some are set at the beginning of the game, others alliances are forged during the course of play. Everyone else is an enemy. No one is “neutral”; those are just enemies you haven’t attacked yet.
The map is divided into land areas and sea zones; movement is point-to-point. Armies move on land, fleets at sea. Each land area is rated for the amount of money and manpower it generates each turn. Manpower represents not just fresh recruits for your forces, but also the things made with human labor: food, uniforms, weapons and so on. Money is, well, money. You expend manpower to rebuild your forces, and money to finance their actions. Thus you need to hang on to areas that generate these resources for you, and take them from the other guy.
You do that by defeating enemy armies, and besieging enemy areas. Combat is conducted by rolling dice, one for each attack factor. These hits must be sustained by enemy armies by reducing them in strength, or eliminating them. A good general lets you roll more dice. Each area is rated for its garrison strength; to capture it, you have to defeat the garrison troops through siege (in addition to driving off any enemy armies there). The procedure here is very similar.
Throwing a twist into all of this is card play. The universe is loaded with random elements; life does not unfold as an orderly series of “phases.” After a short countdown to start the game, players can play cards at any time, in any order.
The cards are the centerpiece of the game, giving it its free-wheeling nature. Generals can vacillate. Mercenaries can be hired. Local militia can appear to help. Soldiers might run off to loot. Bridges get burned, snow falls early, the harvests are bad, the harvests are good. Royal marriages, minor country alliances, the rise of new leaders — all sorts of events take place during card play.
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Stand-alone games in the Infantry Attacks series, the World War One equivalent to the long-running Panzer Grenadier series.
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Panzer Grenadier
World War II Tactical Combat
Panzer Grenadier is our platoon-level series of World War II combat. It’s easy to play and best of all, once you learn the rules to one of the games, you can play ALL of them right out of the box. And we cover everything you could possibly imagine, with more coming all the time. From well-known battles like the Battle of Kursk through lesser-known conflicts like the invasion of Tinian, Panzer Grenadier puts you in command of the troops, tanks and artillery that made history.
You can try it out for free with our Panzer Grenadier Playset, including real playing pieces and a map.
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The Rome at War series by Avalanche Press covers battles from the Roman era, from early contests between Carthage and the Republic to battles with barbarian armies on the frontier of the declining Empire.
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The Second World War at Sea series from Avalanche Press Ltd. covers naval combat during World War II. The first title was Second World War at Sea: SOPAC, published in 2000. The series is based on the Great War at Sea series. The two series share many features but have differences in game scale, aircraft operations and combat resolution.
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The Wars of the States and Empires series covers land battles from wars waged between 1848 and 1879: Gettysburg, Chickamauga and Chattanooga from the American Civil War, and Frontier Battles, Konniggratz and Custoza from the Battles of 1866 theme.
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Nebenproduktlinie
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