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Seitenabrufe
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289774748 Seitenabrufe seit dem 30.06.2003 |
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Violet Dawn Campaign Setting (D20)
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An Alien World
Crimson sunlight refracts among the crystals of the Forest of Waethe, where reptilian beasts feed on the mystic energies that resonate in the air. Bones the height of mountains arc toward the sky across the Throne of Karnn-the remains of godbeasts dead for millennia, but still the goal of pilgrims. Within the Whitemarsh, swamp vapors coalesce into spirits and illusions, and only the natives can determine one from the other. In the Kaarad Lands, rivers of flesh churn under the watch of wary druids.
Avadnu's environments are as strange and distinctive as the beings which inhabit them. Pastoral fields and lush green forests are cherished as refuges in a world where nature is as frightening as it is nourishing. But Avadnu's peoples have adapted to their land, draping themselves in living leather and riding six-legged mokara on long journeys. Secretive guilds collect flowers that make the weak invincible and foolish kings wise. Clay rich in calite-the metal that dilutes magic-is more valuable than gold.
Travelers through Avadnu must learn to expect the alien in every aspect of their lives. But learning is difficult in a world where scholars are few. . .
A World of Mystery
Wars recent and old have devastated hopes for unity in a dangerous land. Ancient kingdoms know little of their neighbors, and rely on the legends of bards for information on regions beyond their influence. Colleges of wizardry struggle for each piece of magical lore they collect, and are reluctant to use what they have. The followers of the old gods are a minority, their faith shrinking as the worship of spirits and godbeasts grows and the inward-looking philosophy of Vohalden wins the minds of nobles and peasants.
At the fringes of memory and consciousness, the Void and its ravenous denizens linger. The xxyth await their chance to end all creation, fulfilling the mandate given to them by a jealous god. Few of Avadnu's people remember the last time the xxyth entered their world, and xxythite cultists exploit this forgetfulness to expand their power.
Knowledge is a rare commodity on Avadnu, but not one often sought. Survival is foremost on the minds of all but the privileged. The chitinous vulnar are among the few cultures whose organization spans the continent of Kaelandar, and many of their beneficiaries also fear the control of their economic network. The arcanists of Morgathog perform bizarre experiments in their citadel while their people starve in the desert or are captured as slaves.
Valiant individuals may be able to turn away the fog of mystery, but whether or not they choose to do so is another question. . .
Kartenspiele
Bestellnr. |
Beschreibung |
Preis |
Kaufen |
Grundregeln |
TIC 1002 |
Avadnu Primer, The
Bitte vorbestellen
128 page full color hardcover
The Avadnu Primer is the essential guide to beginning your own Violet Dawn campaign, focusing on Avadnu’s largest continent, Kaelandar. Over twenty countries are explored in every detail, from expansive geography and cultures to new races, feats, equipment and a new player class to add depth to your campaign. Supplemented with web support in the form of adventures and extra material for long-term value. Also includes an 18" x 24" full color poster map. Compatib... (vollständige Beschreibung)
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ca. 28,00 EUR
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Vorbestellen
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Regelerweiterungen |
TIC 1000 |
Denizens of Avadnu
224 page, full colour, Hardcover !
With over 125 exotic creatures and dozens of new skills, feats, weapons, and magic items, Denizens of Avadnu will add variety to fantasy campaigns for years to come. Illustrated with lavish full-color artwork, each entry is designed for easy integration into any d20 System game, supplemented with adventure ideas and separate entries to provide depth into Avadnu�s unique history and ecology. Compatible with version 3.5 of the D20 System.
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40,00 EUR
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Kaufen
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TIC 1003 |
Weapons & Combat
Bitte vorbestellen
224 page full color hardcover
Since the dawn of time, man has battled. Weapons & Combat takes an in-depth look at one of the most exciting aspects of role-playing: combat. With over 75 new feats, three new core classes, a dozen prestige classes, and more than 50 types of weapons and armor, Weapons & Combat is a hearty tome no campaign should be without. Explore optional rules for dueling, martial arts styles, and an alternative combat system. Also take a deeper look into two of Avadnu’s key... (vollständige Beschreibung)
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ca. 40,00 EUR
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Vorbestellen
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