Produktbeschreibung
The World at War is widely recognized as the most successful and best Axis and Allies TM variant available today. Over the years it has brought new life to the game by arming players with a much broader variety of strategies, special forces and options. The expansion takes the World at War even further, bringing into play the German Uboat offensive and the battle for the Atlantic, technologies, factory specialization and a whole lot more!
The World at War expansion introduces 20 new historically based technologies, critical to the success of winning the game.
- Radar/Sonar and Counter Radar/Sonar
- German V1 / V2 Rockets
- German King Tiger Tanks
- Industrial Decentralization
- Improved Rail
- Improved Transportation
- Japanese Kamikazi
- Advanced Logistics
- Russian Long Range Artillery
- Russian Military Espionage
- Technological Espionage
- British R.V. Jones
- British Radar Jamming
- British Enigma Code Breaking
- Super Submarines
- Long Range Aircraft
- U.S. Atomic Bomb
- Fighter Jet Power
- Heavy Bombers
The Expansion for World at War takes the Battle for the Atlantic to new heights. German submarines can patrol empty Atlantic sea zones and do direct economic IPC damage to the British player's economy. The British player has to scramble to develop better submarine detection, while fending off German bombing raids and battling German forces in Africa... It sure can be a long few turns before the U.S. jumps in to help!
The U.S. can help the British soon; as of turn 3, despite not being at war with Germany, President Roosevelt orders U.S. ships in the Atlantic to "fire on sight" at any German Uboats, giving some help to the British war against the German Uboat menace in the Atlantic. Acting under strict orders from Hitler, who desires to avoid war with the U.S., the German Uboats are forced to flee any U.S. ships attacking them without firing back, until Germany declares war on the U.S. |