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241606059 Seitenabrufe seit dem 30.06.2003


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HauptseiteBrettspieleFirmen (Brettspiele)Rio Grande Games


Rio Grande Games

Rio Grande Games
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

History of Rio Grande Games

I first started thinking of starting Rio Grande Games in 1997. I was a big fan of family strategy games such as are produced in Germany and wanted to find ways to make them available to people in the US. At first, I simply imported German games and added English rules. After a few months, I decided that I needed to publish full English versions of these games to reach the English-speaking market, so I launched the Rio Grande Games in March of 1998 to publish family strategy games in English.

The mission of Rio Grande Games is to promote the playing of family strategy games in the United States. We are particularly interested in getting families playing these games together. We feel that too many families have gotten away from spending time together. Playing good games together is a great way for families to spend social time together. Unfortunately, the quality of games published in the United States has not kept pace with those published in Germany, where families still spend a lot of time playing games together. As a result, families in the United States have drifted apart and spend their time watching TV or playing computer games separately instead of together.

As most of the really good family strategy games are designed and produced in Germany, Rio Grande Games works with the German publishers to publish English versions of these great games. To make the games we produce truly English, we translate all components into English: box, board, cards, rules, etc. We select games for their great mechanisms and for the high quality of their components. Our games, like the Germans, use wood and Plexiglas for many of the pieces, have gutterless boards that lie flat, and use linen paper to wrap the boards and boxes. To keep our quality high and our costs down, we produce our versions with the German versions using the same printers and, thus, the same quality components.

By working together with the German publishers, I can bring these great family strategy games to the United States at reasonable prices and often at the same time they are released in Germany. This allows those who have been fans of these games to get English versions as quickly as they could get German version shipped across the ocean.

My first games were released in May of 1998. Since that time, the games have won numerous awards from magazine, newspapers, and others in the United States. Five of my games were selected for Games Magazine's Games 100 for 1999, including Fossil as the Game of the Year. For 2000, Games Magazine select 23 Rio Grande Games for the Games 100, including Torres as Game of the Year. And for 2001, another 23 games made the Games 100, including Aladdin's Dragons as Game of the Year. In 2000, Mensa chose Zertz as one of their Mensa Select © games. Lost Cities and Tikal received Gamers' Choice awards in 2000. Ido, Ta Yü, and many other games have been chosen by newspapers as their favorites in their holiday buyer's sections. For 2002 Games Magazine placed 22 Rio Grande Games in the Games 100 including Java, Babel, and Africa category winners. Also, Barnyard Critters received a Learning Teacher's Award © for 2002. Princes of Florence received Gamers' Choice awards in 2001.

Through the end of 2004, Rio Grande Games has published over 170 games and promises many more for 2005.

The contents of this page are copyright by Rio Grande Games. All icons for the content frame are copyrighted by Planet Gnum http://www.gnuemy.com/indexpge.html. The text and photos may be used when proper credit to Rio Grande Games is given.

Hauptproduktlinien

   

Concordia (engl. Edition)

       

Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!

Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:

They allow a player to choose actions during the game.
They are worth victory points (VPs) at the end of the game.
Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vesta, etc.) wins the game.

   

Dominion (engl. & dt.)

       

Donald X. Vaccarino's deck building game Dominion, including expansions.

You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.

But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents, would be delighted.

   

Race for the Galaxy

       

In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.

At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to him. But bonuses may also be acquired through developments, so one must be aware when another player also takes advantage of his choice of role.

       

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