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232562529 Seitenabrufe seit dem 30.06.2003


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HauptseiteBrettspieleFirmen (Brettspiele)ARES Games


ARES Games

ARES Games
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ear 1917. All across Europe, while men face a last-ditch battle in the mud of the trenches, colorful biplanes fly in the foggy sky, gallantly fighting each other as true "knights of the air".

Take the commands of one of the early flying machines to shoot down your enemy, complete recon missions, and become an ace, following in the steps of men like Manfred von Richthofen, Eddie Rickenbacker, Georges Guynemer and Francesco Baracca!

The WW1 series of Wings of Glory is an easy, fun to play, fast and furious system which you will be able to start playing minutes after opening the box! Innovative game mechanics encompass planes with very different flight capabilities and firepower, while still keeping the flow of the combat simple and fun.
With an original maneuver and combat system, Wings of Glory delivers fun and historical accuracy with no headaches to the players!

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303 Squadron

       

Every move matters because each flight might be your last. Will you take a chance?

Inspired by a true story, 303 Squadron is an intense, fast-paced board game that will push you and your plane to the limits.

303 Squadron was the most effective RAF squadron during the Battle of Britain. Comprised of various individuals, we strive to recreate how they fought – and won – against the German invasion.

Choose your strategy. It’s up to you how you will face the enemy. You can fight in a formation or engage in individual raids. Every move has its consequences so choose wisely. You only have one chance.

303 Squadron can be played either co-operatively or as a solitaire game.

   

Ares Games' Lord of the Rings Games

       

The War of the Ring has begun! The War of the Ring is a grand strategy board game that allows players to immerse themselves in the world of J.R.R. Tolkien's The Lord of the Rings and experience its epic action, dramatic conflict, and memorable characters. Face the evil minions of Sauron on the field of battle in a desperate attempt to delay their onslaught, while you lead the Fellowship of the Ring in the Quest for Mount Doom. Or, lead the hordes of the Dark Lord and his most powerful minions as they try to bring darkness to Middle-earth. Hunt the Ring-bearer and bring the precious Ring to his Master, or crush your enemies with your unstoppable armies!

In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not.

The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.

   

Battlestar Galactica – Starship Battles

       

Created by the same designers of the popular “Wings of Glory” and “Sails of Glory” game systems (Andrea Angiolino and Andrea Mainini)

Battlestar Galactica – Starship Battles will feature ready to play, painted and assembled miniatures, with a special base to support its unique game mechanics. Players will take control of one or more Colonial and Cylon ships, and face each other in furious dogfights and many other different kinds of missions.

The game will feature innovative mechanics allowing players to simulate space combat using simple and intuitive rules to imitate the unique dynamics of the battles in the TV show.

   

Black Rose Wars

       

Black Rose Wars is a competitive fantasy game of deck-building, strategy, and combat set in the hectic universe of Nova Aetas in Italy. Each player is one of powerful mages of the Black Rose Order who aspires to become the new Supreme Magister in order to acquire the mighty power of the Black Rose Artifact and the Forgotten Magic. Mages must fight, fulfill Black Rose desires, and gain strength with their spells until their power reaches the containment threshold of the prison where they are exiled, finally freeing themselves. Each mage has at their disposal six schools of magic, each one with its own strategy to annihilate their opponents and increase their power.

At the start of the battle, mages start with a grimoire of six cards; as mages study more spells during play, their grimoire will increase. Every spell in Black Rose Wars has two different effects, increasing a player's adaptability during a fight.

Mages fight each other in a modular arena of hexagons called "rooms". They summon powerful creatures, cast destructive spells, or devise dark deceptions with their enchantments. The game system is divided into different phases. Each turn, after choosing new spells from the six schools of magic, players plan their strategy in advance, placing cards face down. Later, they reveal the played cards to kill each other, solve missions, summon creatures, or destroy the prison rooms, one against each other and against the Black Rose (the playing system).
After being killed, mages are reborn immediately, allowing them to re-enter the fight without delay — although their death still fed energy to those mages who caused it.
The mage with the most power at the end of the battle will be crowned Supreme Magister of the Order by the Black Rose itself.

   

Brancalonia, the Spaghetti Fantasy RPG

       

Brancalonia is the all-Italian setting for the 5th Edition of Dungeons & Dragons. Set in a “back-to-front” version of Medieval Italy, this unheroic, picaresque and roguish world quotes, collects, and mixes references from contemporary Italian fiction and over a hundred works of Italian fantasy tradition, pop culture, and collective imagery – like Collodi’s Pinocchio, Dante’s Divine Comedy, and “Spaghetti Western”. In Brancalonia, all the player characters are Knaves, members of a Free Company of mercenaries, rogues and similar rascals, engaged in questionable jobs across the various domains of what is left of an ancient kingdom now in ruins.

Brancalonia RPG Setting Book is a 192-page hard cover volume featuring maps, characters, antagonists, monsters, and other images evocative of the Kingdom. Players will find a general description of the Kingdom, its history and main regions, five new playable races, in addition to the Human, and many typical features of Brancalonian Knaves, as new Talents, Equipments, Rules, and Magic Items. "In Search of Quatrins", a collection of six adventures set in different parts of the Kingdom is also included.

   

Dungeonology

       

Welcome to Rocca Civetta, a charming town in the Italian hinterland, which hosts one of the most bizarre universities that the human mind has ever conceived.
In fact, this university hosts the chair of Dungeonology, which deals with the study of the environments and organization of different cultures, especially the most atypical and strange... almost Mythical!
Recently, the faculty lost its professor, and the Dean is looking for a skilled replacement. You are the ideal candidates for this job.

Set in the renaissance world of Nova Aetas, Dungeonology will lead you to the discovery of different Civilizations in order to learn their histories and customs. But be careful: the locals will not always be happy with your intrusion.

The aim of the game is to explore a Dungeon as a Scholar, gathering as much information as possible about the people who live there. Information yields Points, and the Scholar collecting the highest number of Points will present the best Thesis on the studied race.

   

Galaxy Defenders

       

Galaxy Defenders is a sci-fi cooperative, tactical battle game in which 1-5 players fight together against an oncoming alien menace. Each player takes control of one or more agents with unique powers to defend the planet from the alien invasion. Gameplay revolves around a tactical combat system, using custom ten-sided dice. Each player sequentially plays his Agent turn and then one Aliens turn. Players carry out their turns [agent and aliens] in clockwise order until the last player finishes his Aliens turn. Once done, the game passes to the Event phase that will bring the players to the next round. Players may choose up to five agents:

Marine: Coming from U.S. Special Forces, the Marine is an excellent soldier who can manage different combat situations, especially multiple enemies.
Biotech: The Biotech is the most technologically adept agent in service. He can use Nano-Technology to heal wounds or control war drones.
Infiltrator: A deadly and stealthy agent. This lethal specialist prefers hiding in the shadows. She has fast movement and good short-range combat ability.
Sniper: A silent sharpshooter and expert in camouflage and ranged combat. The sniper has average movement and excellent long-range firepower.
Hulk: The Hulk was a successful mercenary and now is one of the best agents; although slow, he enjoys an extraordinary resistance to damage and has high firepower.
There is no "Alien player" in Galaxy Defenders; instead, the aliens are controlled by the game system itself, through an artificial intelligence system based on two types of cards:

Alien cards, which define the behavior of each different alien and detail its skills and combat abilities.
Close Encounter cards, which are used at the beginning of each alien turn to determine which aliens activate.
The combination of a unique AI for each alien species and the uncertainty about alien activation in a turn provides a realistic simulation of the chaos of battle and a sophisticated challenge for the players. Since having more agents brings more alien activations for the aliens, the turn structure allows the level of difficulty to scale dynamically based on the number of agents in play. If agents die during the game, the system "recalibrates" the difficulty to a reasonable and enjoyable level, so you still have a chance to complete the mission.

The battle for Earth will be carried out in a series of twelve missions organized in a completely story-driven campaign. Mission events influence future games in two different ways:

Each mission has multiple endings, and the outcome of any mission will change the flow of the story.
The agents gain experience during the missions. This experience transforms a good soldier into a perfect Galaxy Defender agent with multiple skills, basic and improved tactics, and the ability to use new devices, improved human weapons, and Alien technology.
With the downloadable Galaxy Defenders: Alien Mind variant, you can transform the game into a competitive affair, with one player becoming the alien mastermind and controlling the alien army and the card in play, attempting to thwart each mission undertaken by the Agents. To do this, the alien player completes his own game objectives, obtaining new "alien signals" that can be teleported onto the battlefield. This variant, which allows for play with up to six players, can be used in a single mission or for a whole campaign of Galaxy Defenders. Using Alien Mind may increase the game difficulty and is suggested only for expert players.

   

Last Aurora

       

The radioactive dust of the Last War has frozen the northern countries. In the ice desert, the few survivors live in an icy hell as the resources of the "old world" are now exhausted, and travel to the south is too long and dangerous. But a radio message is rekindling hope: The last icebreaker ship, the Aurora, is cruising along the coast, looking for survivors. The winter is coming, and in a few days, those who cannot get on board will be doomed by the ice. It will be a race against time to arrive at the ship or surrender to despair: there's still the light of hope on the horizon, a light to grab before it's too late...

Last Aurora is a post-apocalyptic game for 1-4 players set in a frozen, desolate land. Each player has to manage their crew to gather resources, recruit survivors, improve their vehicle, and fight their enemies as they race to reach the ship before it's too late!

   

Lex Arcana (engl. & dt.)

       

The core rulebook of the best-selling Italian RPG of all time, with a unique setting merging history, mythology and the legends of Ancient Rome. An original "historical fantasy" setting with simple and well-crafted rules, by the designers of THE ONE RING and ZOMBICIDE RPG.

   

Mini Rogue

       

Mini Rogue is a minimalist dungeon crawler board game in which one or two players delve into a deep dungeon in order to get a mysterious ruby called the Og's Blood.

The players must choose how to spend their resources to be powerful enough to confront ever more difficult monsters and hazards. Randomly generated levels and encounters make every playthrough a unique experience!

   

Sails of Glory

       

Sails of Glory® is a tactical ship-to-ship miniature game, inspired by the best-selling Wings of Glory system. It will feature assembled and painted ship models, ready to play out of the box, and a game system designed to accurately represent battles at sea between the large sailing ships of the past centuries. The first series of Sails of Glory will be set in the Napoleonic Age, an iconic period for naval wargaming.

   

Sword & Sorcery (engl. & dt.)

       

Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil, which are controlled by the game system itself.

Each player controls one or more heroes – legendary characters brought back to life by powerful sorcery. Weakened by the resurrection, they grow stronger during their story-driven quests. By acquiring soul points during battles, the heroes' souls regenerate, restoring their legendary status with multiple powers, magic and soul weapons, and powerful artifacts.

Designed by Gremlin Project (the same team who created Galaxy Defenders), the game system in Sword & Sorcery represents the perfect evolution of its forerunner. Gameplay is faster and dynamic, thanks to an innovative area movement and area control system, with new features never seen before in a game of this category.

Key features of Galaxy Defenders are also preserved in Sword & Sorcery, such as the advanced AI system for monsters, a high degree of character customization, and the multiple tactical options during battles. Sword & Sorcery packs, in a top-quality board game format, all the excitement of the best MMORPGs and action RPGs, to provide the ultimate heroic fantasy board game adventure.

   

Wings of Glory

       

The Year 1917. All across Europe, while men face a last-ditch battle in the mud of the trenches, colorful biplanes fly in the foggy sky, gallantly fighting each other as true "knights of the air".

Take the commands of one of the early flying machines to shoot down your enemy, complete recon missions, and become an ace, following in the steps of men like Manfred von Richthofen, Eddie Rickenbacker, Georges Guynemer and Francesco Baracca!

The WW1 series of Wings of Glory is an easy, fun to play, fast and furious system which you will be able to start playing minutes after opening the box! Innovative game mechanics encompass planes with very different flight capabilities and firepower, while still keeping the flow of the combat simple and fun.

With an original maneuver and combat system, Wings of Glory delivers fun and historical accuracy with no headaches to the players!

       

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