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HauptseiteBrettspieleFirmen (Brettspiele)ARES Games


ARES Games

ARES Games
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ear 1917. All across Europe, while men face a last-ditch battle in the mud of the trenches, colorful biplanes fly in the foggy sky, gallantly fighting each other as true "knights of the air".

Take the commands of one of the early flying machines to shoot down your enemy, complete recon missions, and become an ace, following in the steps of men like Manfred von Richthofen, Eddie Rickenbacker, Georges Guynemer and Francesco Baracca!

The WW1 series of Wings of Glory is an easy, fun to play, fast and furious system which you will be able to start playing minutes after opening the box! Innovative game mechanics encompass planes with very different flight capabilities and firepower, while still keeping the flow of the combat simple and fun.
With an original maneuver and combat system, Wings of Glory delivers fun and historical accuracy with no headaches to the players!

Hauptproduktlinien

   

Battlestar Galactica – Starship Battles

       

Created by the same designers of the popular “Wings of Glory” and “Sails of Glory” game systems (Andrea Angiolino and Andrea Mainini)

Battlestar Galactica – Starship Battles will feature ready to play, painted and assembled miniatures, with a special base to support its unique game mechanics. Players will take control of one or more Colonial and Cylon ships, and face each other in furious dogfights and many other different kinds of missions.

The game will feature innovative mechanics allowing players to simulate space combat using simple and intuitive rules to imitate the unique dynamics of the battles in the TV show.

   

Galaxy Defenders

       

Galaxy Defenders is a sci-fi cooperative, tactical battle game in which 1-5 players fight together against an oncoming alien menace. Each player takes control of one or more agents with unique powers to defend the planet from the alien invasion. Gameplay revolves around a tactical combat system, using custom ten-sided dice. Each player sequentially plays his Agent turn and then one Aliens turn. Players carry out their turns [agent and aliens] in clockwise order until the last player finishes his Aliens turn. Once done, the game passes to the Event phase that will bring the players to the next round. Players may choose up to five agents:

Marine: Coming from U.S. Special Forces, the Marine is an excellent soldier who can manage different combat situations, especially multiple enemies.
Biotech: The Biotech is the most technologically adept agent in service. He can use Nano-Technology to heal wounds or control war drones.
Infiltrator: A deadly and stealthy agent. This lethal specialist prefers hiding in the shadows. She has fast movement and good short-range combat ability.
Sniper: A silent sharpshooter and expert in camouflage and ranged combat. The sniper has average movement and excellent long-range firepower.
Hulk: The Hulk was a successful mercenary and now is one of the best agents; although slow, he enjoys an extraordinary resistance to damage and has high firepower.
There is no "Alien player" in Galaxy Defenders; instead, the aliens are controlled by the game system itself, through an artificial intelligence system based on two types of cards:

Alien cards, which define the behavior of each different alien and detail its skills and combat abilities.
Close Encounter cards, which are used at the beginning of each alien turn to determine which aliens activate.
The combination of a unique AI for each alien species and the uncertainty about alien activation in a turn provides a realistic simulation of the chaos of battle and a sophisticated challenge for the players. Since having more agents brings more alien activations for the aliens, the turn structure allows the level of difficulty to scale dynamically based on the number of agents in play. If agents die during the game, the system "recalibrates" the difficulty to a reasonable and enjoyable level, so you still have a chance to complete the mission.

The battle for Earth will be carried out in a series of twelve missions organized in a completely story-driven campaign. Mission events influence future games in two different ways:

Each mission has multiple endings, and the outcome of any mission will change the flow of the story.
The agents gain experience during the missions. This experience transforms a good soldier into a perfect Galaxy Defender agent with multiple skills, basic and improved tactics, and the ability to use new devices, improved human weapons, and Alien technology.
With the downloadable Galaxy Defenders: Alien Mind variant, you can transform the game into a competitive affair, with one player becoming the alien mastermind and controlling the alien army and the card in play, attempting to thwart each mission undertaken by the Agents. To do this, the alien player completes his own game objectives, obtaining new "alien signals" that can be teleported onto the battlefield. This variant, which allows for play with up to six players, can be used in a single mission or for a whole campaign of Galaxy Defenders. Using Alien Mind may increase the game difficulty and is suggested only for expert players.

   

Sails of Glory

       

Sails of Glory® is a tactical ship-to-ship miniature game, inspired by the best-selling Wings of Glory system. It will feature assembled and painted ship models, ready to play out of the box, and a game system designed to accurately represent battles at sea between the large sailing ships of the past centuries. The first series of Sails of Glory will be set in the Napoleonic Age, an iconic period for naval wargaming.

   

Sword & Sorcery (engl. & dt.)

       

Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil, which are controlled by the game system itself.

Each player controls one or more heroes – legendary characters brought back to life by powerful sorcery. Weakened by the resurrection, they grow stronger during their story-driven quests. By acquiring soul points during battles, the heroes' souls regenerate, restoring their legendary status with multiple powers, magic and soul weapons, and powerful artifacts.

Designed by Gremlin Project (the same team who created Galaxy Defenders), the game system in Sword & Sorcery represents the perfect evolution of its forerunner. Gameplay is faster and dynamic, thanks to an innovative area movement and area control system, with new features never seen before in a game of this category.

Key features of Galaxy Defenders are also preserved in Sword & Sorcery, such as the advanced AI system for monsters, a high degree of character customization, and the multiple tactical options during battles. Sword & Sorcery packs, in a top-quality board game format, all the excitement of the best MMORPGs and action RPGs, to provide the ultimate heroic fantasy board game adventure.

   

Wings of Glory

       

The Year 1917. All across Europe, while men face a last-ditch battle in the mud of the trenches, colorful biplanes fly in the foggy sky, gallantly fighting each other as true "knights of the air".

Take the commands of one of the early flying machines to shoot down your enemy, complete recon missions, and become an ace, following in the steps of men like Manfred von Richthofen, Eddie Rickenbacker, Georges Guynemer and Francesco Baracca!

The WW1 series of Wings of Glory is an easy, fun to play, fast and furious system which you will be able to start playing minutes after opening the box! Innovative game mechanics encompass planes with very different flight capabilities and firepower, while still keeping the flow of the combat simple and fun.

With an original maneuver and combat system, Wings of Glory delivers fun and historical accuracy with no headaches to the players!

       

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