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Seitenabrufe
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288176063 Seitenabrufe seit dem 30.06.2003 |
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Scarred Lands (D20)
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The Scarred Lands were not always so. Less than two centuries ago, the world of Scarn was healthy - its forests were green, its seas pure, and its very heart pulsed with magic. The mortal races toiled the land and hunted the beasts, building entire civilizations, stone by stone. It was no paradise, but it was a prosperous world.
Of all Scarn's beings, both magical and mundane, the most awesome were the titans. The titans were entities of monstrous power, and their strength was derived from Scarn itself. The elements of the world and the skies above nourished them, granting them near-limitless abilities. Given sufficient time and patience, a titan could sculpt islands and mountain ranges, cut rivers, and breathe life into entirely new species of creatures. If they combined their powers, they could create entire continents. Even so, they were entities of raw fury, forces of nature that lacked the vital spark that would make them into something more.
Mighty though the titans were, they were not yet gods. But their children.
Although philosophers have difficulty explaining just why and how it could have happened, the children of the titans were not truly titans themselves. Like their progenitors, they drew some power from the world of Scarn, but the remainder of their potency derived from another source. They drew the greatest portion of their strength from the world's mortal races, feeding on the intensity of belief and on the vibrant mortal condition. The power these children called from the mortal races made them something new, something better. It made them gods.
The gods' enviable connection to the mortals of Scarn was destined to set them against their parents. For although the titans were at one with the essential elements of heaven and earth, they cared little for the world in their charge. If a titan was disappointed with how a coastline developed, he thought nothing of reducing it to sand with a series of tidal waves, cleaning the slate. If a titan grew bored with the thriving mortal races in her domain, she might give birth to horrific monsters to make things more "interesting."
The gods, who felt the suffering of the mortal races to their very souls, decided that the titans' reign had to end. Even the cruelest of the gods realized that if the titans were to cleanse the world of mortals on a whim - a very real possibility - loss of the mortals' faith and vitality would cripple the gods. So these celestial lords met in secret and plotted rebellion. When Denev, the titan of the earth itself, spoke out against her brethren, the gods took it as a sign - and the Titanswar erupted.
Eight gods and one titan went to war against a dozen other titans. The revolution shook the heavens' pillars, shattered the blazing iron streets of hell, and raged across the face of the world. Under the force of combatants' blows, mountains split into rubble-strewn plains. Islands sank as warriors used them as stepping stones. Gods and titans alike spawned races of monsters and humanoids as foot soldiers in their feud. And divine blood spilled across Scarn, warping the very land.
Terrible though the war was, it finally came to an end. With the help of Denev, the gods were victorious. They could not kill the titans, once and for all, however - not even they possessed such power. Each titan had to be restrained or imprisoned, prevented from regaining his strength and seeking revenge. The gods pulled the teeth from Gaurak the Glutton before burying the Ravenous One beneath the earth, ensuring that he could not chew his way out. They cut Mormo the Serpent Mother into pieces, scattering the parts far and wide so the Queen of Witches could not reform. And so the gods dealt with each titan in turn, stripping them of their power and sealing them away.
Now, Scarn is no longer the world it once was. The land bears horrible scars where gods felled titans. The Kelder Mountains are split with chasms left by a heavenly axe. The Hornsaw Forest has grown gnarled and twisted after feeding on the spilled blood of Mormo. Great deserts and badlands linger where verdant fields once lay. An entire sea runs red with the blood of a titan who lies chained at its depths. The world has twisted and changed wherever the titans or their dismembered remains lie. Many of the monstrous races created by the titans and gods during the war still survive in the gouged reaches of the land. Those races favored by the gods prosper. The titans' chosen are less fortunate, watching and waiting from their wilderness exile, plotting to restore their fallen patrons.
Scarn is no longer. To many of its inhabitants, it is now simply the Scarred Lands - a wounded world that has yet to heal.
But there is hope. Cities begin to prosper once again under the watchful eye of their patron deities. Mortals sharpen their skills of war and magic, the better to hunt the monstrous beasts that prey upon the weak and injured. The followers of the gods are ever vigilant, careful that the titans' scattered minions do not succeed in restoring their heartless lords. The Scarred Lands are a place of fierce barbarism and intense struggle - and yet, the mortal races aspire to something much greater. With good fortune, bravery, sorcery and skill - and no small amount of providence - perhaps the Scarred Lands can be rebuilt. Perhaps Scarn can be restored.
But first, the heroes of the Scarred Lands must survive.
Produkte
Produkte vom Herausgeber (White Wolf)
Bestellnr. |
Beschreibung |
Preis |
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Regelerweiterungen |
WWP 8300 |
Creature Collection
CREATURE COLLECTION Here There Be MONSTERS! From the horrible Wrack Dragons to the intoxicating Brewer Gnomes, from the collossal Mithril Golem to the tiny Bottle Imp; here is a host of new creatures for use in your 3rd edition campaign.
COMPATIBLE WITH 3RD EDITION RULES. Sword and Sorcery books are published under the Open Gaming License and are 100% compatible with 3rd edition rules and the D20 System.
This is a hardcover book with over 200 brand new monsters that add unique challenges t... (vollständige Beschreibung)
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30,00 EUR
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Kaufen
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WWP 8301 |
Creature Collection II: Dark Menagerie
The Twisted Legacy of Dead Gods
Horrifying aberrations, undead and other creatures to corrupt or kill the most able heroes. Creature Collection II: Dark Menagerie presents a host of new creatures for use in your 3rd edition fantasy campaign. Come and revisit the Carnival of Shadows and a whole menagerie of twisted servitor races the Titans fashioned for their war with the gods.
Noch mal circa 200 Monster, die noch grauenvoller und schrecklicher sind als in der ersten Creature Collection. W... (vollständige Beschreibung)
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26,00 EUR
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WWP 8303 |
Creature Collection III: Savage Bestiary
Perils of the Savage Wilds
This third volume of the Creature Collection series presents a horde of new monsters to challenge player characters and haunt the wild lands of any campaign setting. From deadly swarms to mighty angels, Creature Collection III: Savage Bestiary is packed with over 150 creatures of every challenge level, each compatible with the v.3.5 rules. It also includes a special appendix with new taints of the titans - additional powers to make your monsters even more dangerous!
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30,00 EUR
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Kaufen
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WWP 8305 |
Players Guide to Monks and Paladins
There are those who pursue adventuring as a means to glory and riches then there are those who battle chaos and evil in dedication to a higher cause. Whether they take up sword and shield in the name of what is righteous and just, or master physical arts in the eternal quest for perfection of mind, body and spirit, these champions are anything but ordinary. Unlock the Power of Devotion This is the fifth sourcebook in the essential Player's Guide Series from Sword & Sorcery Studios, detailing the... (vollständige Beschreibung)
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24,00 EUR
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WWP 8306 |
Player's Guide to Wizards, Bards and Sorcerers
Sonderangebot
Arcane might is a source of both peace and war. Whether garnered from generations of epics, sorcerous power in the blood or the meticulous use of arcane formulae, arcane magic holds the power to build worlds or destroy them.
This sourcebook in the Players Guide series from Sword and Sorcery Studios details the secrets and potential of the masters of arcane magic: wizards, bards and sorcerers.
Revised Third Edition
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16,00 EUR
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Kaufen
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WWP 8307 |
Player's Guide to Fighters & Barbarians
Sonderangebot
Steel and Savagery
War and battle are constants in fantasy campaign settings, and none excel at these arts like the fighter and the barbarian. Whether gained through dedication to the techniques of combat or through sheer lethal rage, martial prowess is the deadliest of weapons.
This sourcebook in the Player's Guide series from Sword and Sorcery Studioes details the strengths and abilities of the true warriors of fantasy roleplaying - fierce fighters and savage barbarians.
Revised Thir... (vollständige Beschreibung)
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16,00 EUR
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Kaufen
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WWP 8308 |
Player's Guide to Clerics and Druids
Sonderangebot
The Pious and the Primal
Devotion to a higher power - whether to a deity on high or to nature itself - is a powerful part of any fantasy campaign setting. The powers that may be channeled by those who dedicate themselves to such ideals are immense, whether expressed in healing the righteous and smiting the wicked, or in shapeshifting and commanding the very elements!
Unlock the Power of Faith
This is the third sourcebook in the essential Player's Guide Series from Sword & Sorcery Studios... (vollständige Beschreibung)
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16,00 EUR
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Kaufen
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WWP 8309 |
Player's Guide to Rangers & Rogues
The Vigilant and the Villainous
The enigmatic ranger and the silent rogue are masters of the hunt, whether after a hated enemy or in pursuit of profit. Their subtle abilities, whether used for ends noble or foul (or something in between), are often indispensable.
The Way of Stealth and Shadow
This is the fourth sourcebook in the essential Players Guide Series from Sword & Sorcery Studios, detailing the strengths and abilities of rangers and rogues. This Players Guide is published under... (vollständige Beschreibung)
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22,00 EUR
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Kaufen
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WWP 8310 |
Relics & Rituals
What wondrous blade is this? What strange incantation is captured on that scroll? Ready to outfit your campaign with a host of new magic items and divine and arcane spells? From trinkets to artifacts, from curious cantrips to devastating rituals, Relics & Rituals has something new for every fantasy player and campaign. Sword and Sorcery books are published under the Open Gaming License and are 100% compatible with 3rd-Edition rules and the D20 System
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26,00 EUR
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Kaufen
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WWP 8313 |
Scarred Lands - DM Screen Companion
Nicht nur der Spielleiterschirm ist in diesem Pack enthalten sondern auch zwei volle Abenteuer für nieder- bis mittelstufige Charaktere, um in die Scarred Lands eingeführt zu werden - und dazu noch optionale Regeln, um einzigartige Rassenfähigkeiten in die Kampagne einzuführen.
"Reference Screen, Adventures and more"
A sturdy four-paneled screen, fully illustrated on one side and filled with the most essential D20 system tables and lists for easy reference on the other. Also included wit... (vollständige Beschreibung)
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10,00 EUR
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Kaufen
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WWP 8314 |
Scarred Lands - Relics & Rituals II
More Magic and Mayhem for your 3rd Edition Campaign
Following in the footsteps of its best-selling predecessor, Relics & Rituals 2 brings more spells, true rituals, magic items and artifacts to excite and challenge your players. Included in this book are 10 new prestige classes, guidelines for astrological magic, details regarding lost magical tomes, and rules for introducing psionics to your games. This sourcebook contains a wealth of material easily incorporated into any ongoing campaign.
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26,00 EUR
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Kaufen
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WWP 8331 |
Wilderness & Wasteland
A Scarred Wilderness
The Scarred Lands are a place rife with danger and not just from the titanspawn and the other horrors that lurk beyond civilization. The very land itself still reels from the Divine War. There is no terrain that does not hold some danger, be it mundane, titan-born or magical. What is it like to survive in these places? What creatures manage to? Wilderness & Wasteland explores several types of terrain and the hazards found there. Also included are rules for dangerous weather... (vollständige Beschreibung)
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14,00 EUR
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Kaufen
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Hintergrundmaterialien |
WWP 8311 |
Scarred Lands - The Divine and the Defeated (HC)
Auslaufmodell (keine Nachbestellungen mehr möglich)
"Pray to their Glory, Pray for their Resurrection"
Since the gods defeated their titan forefathers in the Divine War, worship in the Scarred Lands has fragmented between the divine races, who call upon the blessings of the gods, and the titanspawn, which draw upon the latent power of their dark lords. Learn all the prayers, rituals, spells, totems, blood magic and worship practices across the Scarred Lands. Witness the avatar embodiments of the gods as they walk the land, and face servants se... (vollständige Beschreibung)
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28,00 EUR
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Kaufen
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WWP 8312 |
The Wise and the Wicked
Mehr als 40 der berühmtesten und berüchtigsten Personen aus Ghelspad - den Scarred Lands - haben sich in diesem Buch versammelt, bereit, den Abenteurern helfend oder hindernd in den Weg zu treten! Vom Meerlah, dem weithin berüchtigten Barden, bis hin zu Yugman, dem legendären Sagenkundigen, sind sie hier alle vertreten - inklusive der vollständigen Werte, der Ziele und Persönlichkeiten und der mächtigen Artefakte, die manche von ihnen besitzen!
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28,00 EUR
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Kaufen
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WWP 8315 |
Secrets & Societies
Sonderangebot
The Power Behind the Throne
Cults, cabals, merchant prince families, leagues of assassins and many more vie for power in the Scarred Lands. In Secrets and Socities, you will find information on the history, organization, leadership and secrets of such diverse groups as the Cult of the Ancients - the chosen assassins of the evil goddess Belsameth; the Exemplars - Hedrada's stern and utterly incorruptible champions; the Legion of Crimson - the most famous mercenaries on the continent; the Courtes... (vollständige Beschreibung)
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10,00 EUR
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Kaufen
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WWP 8316 |
The Penumbral Pentagon
Lords of Shadow
Two decades ago, the cabal of shadow-wizards known as the Penumbral Pentagon nearly overthrew the paladins of Mithril and almost replaced the shining city's theocrats with the Pentagon's own dark regime. Survivors of the shattered Pentagon fled into the Kelder Mountains. Today, led by the malicious dark elf Dar'tan, the Penumbral Pentagon has grown strong once again and prepares to exact its revenge upon Mithril and the entire Scarred Lands!
Darkness Unleashed
The Penumbr... (vollständige Beschreibung)
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20,00 EUR
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Kaufen
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WWP 8317 |
The Faithful and the Forsaken
Dark Dwarves and Lost Elves
Once, the high elves commanded a powerful empire, opposed only by the wicked charduni -- ferocious evil dwarves with a thirst for conquest. Today, both races are a mere whisper of their former selves. The elves went from high to forsaken as they lost their god, while the charduni's vast kingdom crumbled to a small remnant.
The Search for Salvation
Yet change is in the wind. Hope of possible salvation rouses the forsaken elves. The dark dwarves also stir, determi... (vollständige Beschreibung)
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26,00 EUR
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Kaufen
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WWP 8320 |
Gazetteer - Ghelspad
The Scarred Lands Campaign World
Since the release of Creature Collection, fantasy fans have demanded more information on the Scarred Lands campaign world, the setting for the Creature Collection. Wait no longer! King Virduk's Calastia, the depths of the Hornsaw Forest and the coast of the Blood Sea are in your hands! The Scarred Lands Gazetteer presents an overview of the kingdoms, famous and infamous personalities, and the desecrated geography of the Ghelspad continent. Complete with a full-c... (vollständige Beschreibung)
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10,00 EUR
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Kaufen
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WWP 8321 |
Mithril - City of the Golem
A Bastion of Purity?
The City of Mithril is a pocket of civilization between the Blood Sea and the perilous Kelder Mountains. Following the actual footprints of their god, the priests and paladins of Corean built a city around the colossal Mithril Golem, which the devout claim helped defeat the titan Kadum. Now the city serves as a bastion against the titan races that would retake their ancestral lands, and as a vanguard against the unholy Shadow Fortress of DarTan. But even if the city can sur... (vollständige Beschreibung)
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18,00 EUR
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Kaufen
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WWP 8323 |
Hornsaw - Forest of Blood
Forest of the Witch Queen
When the gods slew Mormo, Queen of Witches, and scattered her body across the land, her evil heart fell into the depths of the peaceful Hornsaw Forest, saturating the ancient woodland with her blood. Now, twisted by Mormos taint, all manner of aberrations walk the forests sunless trails, while the Gorgons, Hags and other servitor races of the Witch Queen make strongholds as they attempt to revive Mormo herself. Only the terminally foolish or desperate brave such a forb... (vollständige Beschreibung)
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52,00 EUR
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Kaufen
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WWP 8324 |
Calastia
A Realm of Blood and Treachery
During the Druid War, Calastias faithlessness almost brought disaster upon the Divine races. Today, under the despotic rule of King Virduk, the land of the Black Dragon once more threatens the peace and stability of the Scarred Lands. Greedy for land and power, Calastia has conquered or subverted all surrounding kingdoms. Virduk remains as cunning as ever, but now he is aided (some would say controlled) by his beautiful queen Geleeda who seems every bit as diaboli... (vollständige Beschreibung)
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30,00 EUR
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Kaufen
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WWP 8327 |
Shelzar - City of Sins
Shelzar the Wicked
It is said that the exotic city of Shelzar can provide any vice, and that anything can be bought there if one has the gold. Venture to the most wicked and decadent city of Ghelspad, learn its secrets and partake of its pleasures - but never let your guard down, for death comes as quickly as delight in Shelzar's smoke-filled chambers and shadowed alleys.
Compatible with 3rd Edition Rules
Continuing in the footsteps of Mithril: City of the Golem, Hollowfaust: City of Nec... (vollständige Beschreibung)
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30,00 EUR
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Kaufen
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WWP 8328 |
Blood Bayou
Sammlerstück / Rarität
Domain of Darkness
Deep in the cypress swamps of northern Termana, the creature known as Jack of Tears rules a realm that serves neither god nor titan. Though outwardly joyful, the kingdom masks a dark and evil soul. Served by the fearsome carnival krewes and even more fearsome things, Jack of Tears -- also known as Momus, the Laughing Man -- weaves a web of intrigue and treachery though toward what ultimate goal, none can say.
Realm of the Laughing Man
As with Mithril: City of the Golem... (vollständige Beschreibung)
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36,00 EUR
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Kaufen
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WWP 8330 |
Vigilant Watch - Warrens of the Ratmen
Sammlerstück / Rarität
Born from the Carrion of Dead Titans
Empowered by the consumption of titan flesh, the ratmen of the Scarred Lands emerge as one of the greatest threats to the nations of man and dwarf. This special reconnaissance report by the Vigil military units of Vesh details the various strains of ratmen, Slitheren customs, their leaders, their magic, their warren strongholds, their alliances with other titan races, and much more.
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30,00 EUR
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Kaufen
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WWP 8335 |
Vigil Watch: Secrets of the Asaatthi
Feared Warriors of the Arcane
Cold. Cunning. Masters of sword and spell. Such words describe the serpent-folk known as the asaatthi, yet still little is known of their ancient history, their rich culture, their once-influential role in the world and their plans for the future.
The Children of Mormo Gather
The second volume in the Vigil Watch series for the Scarred Lands, this sourcebook explores the mysterious asaatthi race -- their creation in the Epoch of Mormo, the rise and fall of th... (vollständige Beschreibung)
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30,00 EUR
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Kaufen
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WWP 8336 |
Echoes of the Past: The Slarecian Legacy
Sammlerstück / Rarität
From the Shadowed Past
Deep in the history of the Scarred Lands, the gods and titans joined forces to destroy the slarecians, a people of strange and terrible power. The full repercussions of this mighty war remain as much a mystery as its cause. What powers did the slarecians wield? Why were they such a danger that the mightiest beings in all of Scarn cast them down? And what of their legacy still threatens the people fo the Scarred Lands in current times?
The Threat Remains
This source... (vollständige Beschreibung)
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44,00 EUR
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Kaufen
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WWP 8338 |
Strange Lands: Lost Tribes of the Scarred Lands
Sand, Ice and Wyrms
Beyond the continents of Ghelspad and Termana lie still more lands of wonder and danger. Explore the ashen deserts and stately theopoli of Asherak, where the gods were born. Uncover the secrets beneath the ice of Fenrilik, the last bastion of titanspawn in all the world. Discover the wonders of the wyrmclans of the Dragon Lands, masters of sword, spell and warring hand.
Adventure Across the World
Whether used as thumbnails for exploring the lost continents of the Sca... (vollständige Beschreibung)
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36,00 EUR
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Kaufen
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WWP 8340 |
Scarred Lands Gazetteer : Termana
The Far Lands
Distant from Ghelspad, Termana is the second major continent of the Scarred Lands to be described in Gazetteer format. Here, the wicked Charduni dwarves contend with the cursed forsaken elves for control in the north, while in the south a vast jungle conceals many secrets and new, undiscovered races. In the east the crimson waters of Blood Bayou lap at the domain of the mysterious and deadly Jack of Tears and his corrupt Carnival Krewe.
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12,00 EUR
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Kaufen
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Szenarien |
WWP 8332 |
Serpent in the Fold
The Cycle Begins
Something stirs in the land of Vesh something unwholesome. A relic of Mormos destruction has been brought into the care of the Vigils, though not without sacrifice. The servants of the Hag Queen will stop at nothing to get it back and the only ones who stand between them and the Serpent Amphora are your adventurers! Are they up to the challenge? Usable alone or as part of the ongoing Serpent Amphora adventure series begun with The Serpent Amphora, a free downloadable adventure ... (vollständige Beschreibung)
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12,00 EUR
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Kaufen
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WWP 8333 |
Serpent and the Scepter
The Cycle Continues
Armed with the lore gained from ancient ruins, the heroes venture forth once again - this time to discover the True Ritual that will allow them to destroy the unwholesome Serpent Amphora and its contents. This may prove more difficult than anticipated, however, for the dead harbor many secrets... and they are often loathe to give them up.
Usable alone or as part of the ongoing Serpent Amphora Cycle - which begins with 'The Serpent Amphora,' a free adventure available for ... (vollständige Beschreibung)
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12,00 EUR
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Kaufen
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WWP 8334 |
The Serpent Citadel
The Serpent Mother Stirs
A ritual gone horribly awry leads to a pursuit through the warped Hornsaw, where the Serpent Mother herself was torn asunder. With their own might and the assistance of unlikely allies, the heroes must recover a lost treasure and somehow stop the machinations of Mormos children, lest they awaken the titan.
The Cycle Concludes
An epic adventure for characters of 7th to 8th levels, The Serpent Citadel stands alone or serves as the dramatic final chapter in the Serp... (vollständige Beschreibung)
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12,00 EUR
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Kaufen
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Romane |
WWP 11660 |
Champions of the Scarred Lands
Auslaufmodell (keine Nachbestellungen mehr möglich)
The Aftermath of War
The ancient races of the world known as Scarn still remember a time of relative peace, when they were ruled by titans and the land was whole. Now those times are gone. Over a hundred years ago, the race of young gods overthrew the titans in a bloody war. Their battles shattered mountains, blighted forests and decimated the inhabitants of Scarn. The world that survived is now known as the Scarred Lands. The gods are victorious, the titans have been imprisoned and the people ... (vollständige Beschreibung)
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8,00 EUR
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Kaufen
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WWP 11661 |
Forsaken
Auslaufmodell (keine Nachbestellungen mehr möglich)
To Resurrect a God
The Divine War, the great conflict between gods and titans, shattered the world of Scarn and transformed it into the Scarred Lands. It also claimed many casualties, including the god of the elves of Termana. With his death, the elves lost their immortality, their purpose and their future. They became forsaken. Vladawen, the forgotten god’s high priest, has not given up hope, however. He struggles to return his people to greatness in the only way he knows how: by bringing ... (vollständige Beschreibung)
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20,00 EUR
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Kaufen
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WWP 11663 |
Dead God Triology - Forbidden
Part Three of the Dead God Trilogy
From the author of the bestseller Dissolution comes the climax of the Dead God Trilogy. All seems lost for Vladawen, high priest of the forgotten god of the elves. His epic quest to resurrect his deity lies in ruins, usurped by the Goddess of Murder herself, Belsameth, and her acolytes. He has sacrificed all in His forgotten name, gaining little for his suffering but the scorn of those he loves. Desperate and despairing, the elf journeys to the depths of the S... (vollständige Beschreibung)
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8,00 EUR
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