Kampfgruppen Commander - A Quick Overview
KC is a vision. KC is all-new. KC is taking ASL to new spheres.
KC is not just an ordinary Campaign Game or Historical ASL. KC, this is to accompany a unit throughout an extended period of time. KC is not limited to a small sector of the battlefield or the confines of a historical map board. KC is mobile campaigning. An adventure.
At the start of your Campaign (CG) you purchase a number of units - your Kampfgruppe - that you will keep though out the entire Campaign. Your Kampfgruppe is called the CORE Force. After each battle you will have to repair your units and sometimes you will be able to upgrade them if new equipment becomes available. To repair and upgrade you need to earn R&R points through your victories.
In addition you will be able to purchase or draw support units for each battle - these are called AUX units.
Your units are grouped in Reinforcement Groups (RG) and not just purchased from ordinary tables, no, your RG are represented by beautiful, yet functional, Playing Cards - click here for a Card sample.
Each CG starts with a Fixed Scenario that has to be played and depending on the outcome of this and each following scenario the remainder of the campaign is generated. Between scenarios your CORE force will move from one Sector of the Strategic Map to the next. The Strategic Map is just one of the innovative pieces of KC. The Strategic Map represents the entire battle area of your CG - i.e. for the French Blitzkrieg Campaign the Strategic Map represents most of Belgium and France, running from Bitburg in Germany all the way to Arras. Depending on your CORE Forces performance (Victory Level) it may move up to two sectors, or stall for a day - click here for a sample of the Strategic Map. However, you don't have to mess with Perimter Marking, as each scenario sector is only played once - either you win of you loose.
Each following Scenario is generated from a Scenario Generation Table (SGT) according to your Strategic Map sector. These Scenarios are played on GEO-boards and are rather small, so they can be played within an evening or a day. Each of these Scenarios has up to 9 different Victory Conditions and 4 Levels of Victory - Loss, Draw, Tactical Victory, and Strategic Victory. Throughout the CG you will also encounter Fixed Scenarios that represent historic battles (i.e. Crossing the Meuse River) and have set VC and forces.
In addition to all of this the Defender has a number of Strategic Forces that he can move on the Strategic Map in an attempt to funnel the Attackers route, prepare defenses, ambush the attacker, or just to give his CORE force some "slack". However moving such a Strategic Force backwards is called retreat and drops your ELR, so don't get bypassed!
Did we mention Captured Equipment, Breakdown and Interdiction, Counter-Attacks, Sudden Death, Halt-Befehle, change of Initiative, Battle Hardening and creating Armor Leaders, weapon and vehicle repair, and, and, and……?
KC will be a Basic Rules Section that is viable for all KC Campaigns and then a set of Special Rules for the individual Campaigns (or modules).
Currently 3 different modules are in the making and in different stages of playtesting. If you're ready for a new ASL experience and willing to enter a
* long time commitment (approx. 1 year)
* with a heavy play load (1 game per week)
you'll be able to make a difference.
Join the KC playtest and be part of ASL history :-)