Produktbeschreibung
The Battle of Stalingrad ALL IN ONE BOX - nothing more to buy!
Critical Hit is proud to bring you the Battle of Stalingrad on an intense and detailed level. Our new Combat! Stalingrad advances the Combat! system into the labyrinth of Russian defenses in the doomed city, depicting the battle from the perspective of the individual soldier and NCO.
The place is The Dzerhezinsky Tractor Works...
What must it have been like to be part of a German squad, poised to dash across the street, a street covered by an unseen Russian machine gun? Or among the crew of a buttoned-down Sturmgeschutz IIIB, rattling across the railyards, the smoke and dust of battle obscuring your view through the periscope? Part of a platoon of desperate Soviet Guardsmen, dug into a partially collapsed factory with a Commissar making his orders to hold to the death stand up by aiming his Tokarev Model TT33 at your back? Combat! Stalingrad contains everything you'll need to find your way into the hell of Stalingrad to find out, first hand, what it was like.
And we don't expect you to spend your time on some sterile game map. The battlefield provided in Combat! Stalingrad is one of the most detailed maps ever presented in a wargame. What's more, it is the only game to provide everything you need to recreate the battle at this scale. All the counters, rules, and play aids are provided. All the famous units are there, from several varieties of Panzer to the dreaded KV and T34 model tanks, not to mention flame-throwing OT-34 models of the famed medium.
Combat! Stalingrad brings all of these new units to the system...
* Russian Guards Infantry
* Panzer III H
* KV-1 A
* StuG III C
* Molotov Cocktails
* Stukas
* Polikarpov I-16
* Demolition Charges
* Flamethrowers
* T34 76B
* 76.2mm 'Crash Boom' Guns
* T 70 tanks
* OT-34 Flame throwing AFV
* PSW 222
* PzkwIV F1
* Katyushas
* PzkwIV F2
* SPW 251/1 Halftracks
* StuG IIIF
* 82mm BM 37 Mortars
* Grtwfr 34 81mm Mortar
* BA 20 Armored Car
* Komsomolets Artillery Tractor
* GAZ AA anti-aircraft truck
* Staff Cars for those ultra-important officers (c'mon, what game gives you Ford staff cars delivering Commissars to threatened sectors!!!)
and exciting new rules...
* AT Trenches
* Spotter Planes
* Random Events
* Combat Engineers
* Railyards
* Wooden fences
* Stalingrad Factories
* Rubbled Buildings
* Battlefield Debris
* Fanatic Resistance Nests
* Soviet Commissars
* Aircraft Recognition Flags
* NEW 'Sector' Campaign System
We're giving the people what they want in this wargame experience. We listened and move the system forward with the following enhancements in Combat! Stalingrad:
* 1016 die-cut counters
* Large hex map
* New charts and play aids, a total of 14 cards!
* More chrome with little additional rules overhead
* Just plain "drool factor" orders of battle
* Campaign game rules using Area Movement Play Aid of the map
* Short playable campaign and longer, meaty TOTAL BATTLE
* Two-part boxed set shipped in sturdy container worldwide
* 10 scenarios; 2 CG plus FREE "The Grain Elevator" 2nd map
The scene is set for intense small unit action...
The Dzerhezinsky Tractor Works, Stalingrad, 14 October 1942: As the German infantrymen and panzers crossed the railroad embankment Russian machine-gun fire smacked into the debris around them, and men began to fall. Mortar fire crashed down among the exposed attackers. The Panzergrenadiers soon found themselves so close to the enemy that friendly artillery and aerial bombs only added to their danger. The German soldiers were forced to fight on in small fire-teams of tanks and riflemen, clearing one position after another against bitter resistance. No sooner did they crush one outpost than another lashed out, just yards away. Although the Russian artillery was strangely silent during this first day of the battle, Infantry Division 389 suffered hundreds of casualties.
Just one of the never before published archival photos used in the research for Combat! Stalingrad. This is a German reconnaissance photo of the Dzerhezinsky Tractor Works at 1:9500, detailing the locations of the major buildings. Our game map lists all the major buildings by name, allowing you to fight your battle block by bloody block.
The Combat! system has been put through its paces thanks to you and the new rulebook is our best yet...
We can't say enough about the job that volunteers Bill Ramsay and Ellis Simpson have done with the Combat! rules system! They joined the development team, led by our own Kurt Martin, and shook the system, kicked it and made it what you so clearly communicated you wanted it to be. The good stuff stays and the entire set is ready for the years of gaming action. We're not hanging our hats on any hook, though, and seek to improve and enhance the system with your input. The goal is to make this your tactical level game system and we're grateful for your pro and con feedback. |