Produktbeschreibung
Bring your Sorcerer game into the taboo realms of love, sexuality, gender, and betrayal.
To do this, one must be honest. Games don't role-play - people do. Who are you, and the members of your group? How do your own emotions and gender dynamics influence your art? This supplement rips the veil off of playing Sorcerer, to bring the real-person interactions positively into the content of play.
Rules expansions and guidelines for:
- Establishing functional and appropriate levels of graphic content in a role-playing group.
- Two distinct and workable gender-based story types, including sorcery, demons, and scenarios.
- Cinematic martial arts: your sorcery is strong, but my Lizard Strike is undefeatable!
- Using dice for fully-realized play rather than arbitrary scene-stealers.
Innovative role-playing methods
Moment to moment, in play, what actions and statements permit a story to be created, rather than railroaded? It's all well to say you want stories, but what do you really do? Sorcerer introduced Kickers and Bangs - now learn about much more. These techniques are illustrated using Azk'Arn, a no-holds-barred world of surreal, insectoid fantasy. |