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Seitenabrufe

125199272 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteRollenspieleProduktlinien (Rollenspiele)Mongoose Publishing ( D20 )


Mongoose Publishing ( D20 )

Mongoose Publishing ( D20 )

All the Different Lines of Mongoose's D20 Products united in this section of our Website.

Judge Dredd, Slaine, Armaggedon2089, Conan, Signs & Portents and Babylon 5, can be found in their own sections of our Website.

Rollenspiele

Produkte vom Herausgeber (Mongoose Publishing)


Bestellnr.
Beschreibung
Preis
Kaufen
Regelerweiterungen

MGP 1050

Monster Encyclopedia I

Sonderangebot

 

Throwing things with lots of teeth, claws, scales and alarming numbers of hit dice at your players is one of the major perks of being the Games Master. Complex plots, fascinating characters and intriguing puzzles are all well and good, but should be mixed with a regular spot of hacking, slashing and running away from the beasts with the big pointy teeth.

Using monsters properly is an art. The actual statistics and game abilities of a monster are only part of the encounter - just having the ad... (vollständige Beschreibung)

26,00 EUR

Kaufen

MGP 1051

Monster Encyclopedia II

Sammlerstück / Rarität

 

Since their inception as an element of fantasy gaming, monsters have become little more than an obstacle for heroes to overcome. Even those well-thought out monsters with a complex background, story and motivation are, when all is said and done, put there to be defeated, so the player characters get their experience and return home a few levels richer. Maybe not now; maybe the monster is the whole saga's final villain and everyone will get to fight it in an epic battle at the end of the campaign... (vollständige Beschreibung)

36,00 EUR

Kaufen

MGP 2600

Dr. Blottenberger's Bestiary Extraordinaire

Bitte vorbestellen

 

Erscheint ca. August 05.

ca. 100,00 EUR

Vorbestellen

MGP 9020

Renegade Wizards Spellbook ( HC )

This tome is the perfect companion to other magic compendiums - after all, who wants to play a wizard who only has access to 'standard' spells that everyone else has. With spells and spellcasting rules drawn from the very best of Open Content sources, the Renegade Wizard's Spellbook is your one-stop shop for arcane power!

20,00 EUR

Kaufen

MGP 9021

Renegade Wizards Spellbook ( HC )

This tome is the perfect companion to other magic compendiums - after all, who wants to play a Cleric or Druid who only has access to 'standard' spells that everyone else has. With spells and spellcasting rules drawn from the very best of Open Content sources, the Renegade Cleric's Tome is your one-stop shop for ultimate divine power!

20,00 EUR

Kaufen

Hintergrundmaterialien

MGP 3101

Tome of Drow Lore

Sammlerstück / Rarität

 

The drow. The dark elves. Banished to the Underdeep millennia ago by their surface cousins, they plot and scheme and struggle for survival. Beautiful and wicked, brilliant and deadly, they are the knife in the dark, the threat in the deeps.

Since the drow were introduced to the roleplaying world some 25 years ago, they have become favourites of Games Masters and terrible foes to uncounted parties of Player Characters. Sadly, they have also become overused and oversimplified. There is no myste... (vollständige Beschreibung)

74,00 EUR

Kaufen

Szenarien

MGP 3006

Ruins of the Dragon Lord

Hot Seller

 

A COMPLETE CAMPAIGN TO TAKE CHARACTERS FROM LEVEL 1 to 20!

A dark mountain looms against the darker sky. It seems made of wisps of shadow and faint traces of evil fancy, like it does not quite exist. Rather like a nightmare.

The terrain around the mountain is no better, all grown with rocky peaks and crags like a skin disease. It is completely devoid of colour too, as if on purpose; a sickly rash for a sickly landscape.

It rains of course. The rain, however, is not like water; instead i... (vollständige Beschreibung)

46,00 EUR

Kaufen

Magazine & Bücher

MGP 6196

The NeXus Files

Bitte vorbestellen

 

In May 2003, Jonny Nexus embarked on a journey that would take him from the ruins of post-WWIII Poland to the shores of long-gone realms, and from the faded grandeur of 1920s Venice to the twice-sunned deserts of alien worlds. During this journey he would view fabulous sights, witness epoch-shattering events, and meet beings of both might and majesty – many of whom he then proceeded to kill. He engaged millennia old vampires in hand-to-hand combat armed only with petrol bombs and a ready wit. He... (vollständige Beschreibung)

ca. 20,00 EUR

Vorbestellen

Romane

MGP 6194

Designers & Dragons

Dieser Artikel ist endgültig vergriffen

 

This book is a complete history of the roleplaying game industry, and forms the definitive record of all the games, companies and talented individuals that have propelled roleplaying games to where they are today.

endgültig vergriffen

Bloodline D20
Regelerweiterungen

MGP 1402

The Bloodline Magicks

Bitte vorbestellen

 

Erscheinungs Termine ca. 07/04

ca. 0,00 EUR

Vorbestellen

Cities of Fantasy
Hintergrundmaterialien

MGP 5001

Skraag - City of Orcs

Sonderangebot

  Over 20,000 orcs, crowded together within their own city, and hating all life but their own - Skraag heralds a new series from Mongoose Publishing, Cities of Fantasy. Designed for Games Masters to simply 'drop' anywhere in their campaigns, each 64 page Cities of Fantasy book fully details an entire city, the like of which has never been seen before. Skraag - City of the Orcs goes into exhaustive detail covering the first city, fully exploring the history, befliefs and society of a huge number of... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 5002

Stormhaven - City of a Thousand Seas

Sonderangebot

  Among the mysteries of the sea, Stormhaven stands proud and defiant, a city built upon the relic of an unknown civilisation. Four great pillars support a disk of preternatural stone, its architects an enigma as great as the means of its construction. The new inhabitants settled centuries ago, giving the city its current name because the solidity and endurance it offers against the surrounding ocean is undeniable. Settlers erected their own dwellings on top of the disk and, when they crowded it t... (vollständige Beschreibung)

5,00 EUR

Kaufen

MGP 5003

Cities of Fantasy: Highthrone

Die Stadt über den Wolken.

The sun breaks through the highest mountain peaks, the clouds slowly parted by the wind to reveal a marvel of human ingenuity, Highthrone, a grand city clinging to the cliffs and mountain slopes, teeming with people who got used to living -even thriving- at heights reserved for the proudest and strongest birds, dragons and spirits.

Highthrone is a city of contrasts, to all appearances a noble and successful city of proud, resourceful people who have weathered all... (vollständige Beschreibung)

16,00 EUR

Kaufen

MGP 5004

Stonebridge - City of Illusions

Written by Patrick Younts (Quintessential Monk), Stonebridge - City of Illusion, is the 4th book in the Cities of Fantasy series, all designed to provide a complete urban environment to drop almost anywhere in an existing campaign world. Stonebridge is a place where the written word is considered priceless, where paintings and sculptures can be worth more than diamonds and where a song can inspire love that lasts for centuries. Genius and beauty are one and the same here, and invention and am... (vollständige Beschreibung)

16,00 EUR

Kaufen

MGP 5005

Sheoloth: City of the Drow

Sammlerstück / Rarität

 

Crouched within a vast cavern complex, the city of Sheoloth is a skeleton of stone wrapped in tortured flesh and clad in robes of woven silk. From its first beginnings as a captured fortress, Sheoloth has slowly expanded over the decades. Expansion of the city eats away at the stone around it, leaving behind thick cores of marble and basalt to support the ceiling of the city. Glittering corpselights wander the streets, providing illumination to both the estates of the nobility and the meanest ho... (vollständige Beschreibung)

146,00 EUR

Kaufen

MGP 6001

Feuerring - Gateway to Hell

Sonderangebot

  Quellenbuch über den gewaltigen Feuerring, der die Hölle umgibt und als erste Verteidigungslinie für die Wahnsinnigen dient, die freiwillig hier herkommen!

5,00 EUR

Kaufen

MGP 6002

The Planes - Zahhak

Sonderangebot

  Quellenbuch über die Aschenwüste der Hölle.

5,00 EUR

Kaufen

Classic Play
Regelerweiterungen

MGP 1113

Heroes of Fantasy

The Power Classes series of character classes from Mongoose Publishing are designed to be seamlessly slotted into any fantasy-based d20 system game. Each of these Power Classes introduces an entirely new core character class, adding a whole new dimension to campaigns. Players will find full details on how to use the new character classes, greatly increasing the wealth of options they are presented with by the core rulebooks, while Games Masters will revel in the wide variety of new classes they ... (vollständige Beschreibung)

22,00 EUR

Kaufen

MGP 8802

Book of Dragons ( HC )

Sonderangebot

 

The simplest adventure game is going into the dungeon, killing the monsters, and bringing back the treasure. Turn that monster into a dragon, and you've got a myth that has resonated through the centuries.

The Book of Dragons is designed to be the definitive guide to using dragons in a game. It complements but does not require the Slayer's Guide to Dragons and Encyclopedia Arcane: Dragon Magic.

The first half of this book traces the path of an adventuring party as they approach a dragon. ... (vollständige Beschreibung)

20,00 EUR

Kaufen

MGP 8803

Encounters & Lairs

Classic Play | Pages: 256 | Hardback

36,00 EUR

Kaufen

MGP 8804

Book of Adventuring

Sonderangebot

 

What is a good adventurer? Is it the daredevil who leaps a chasm in the hope that they can reach the dangling chain and strike the head cultist before they can finish their unholy ritual? Or is it the careful planner, who skulks in the shadows assessing the dangers around the demonic altar, sets up a trap and, with a clever ruse, tricks the cultist into it? Is a good adventurer the loner who fights a personal crusade against evil or the loyal friend who lays down his life to give his friends a f... (vollständige Beschreibung)

20,00 EUR

Kaufen

MGP 8882

Book of Immortals

Before light, before shadow, before darkness, before earth and sky and sea, there existed many beings. These beings made all that is, all that was and all that may ever be. They forged the realms of existence: the planes, the seas, the gods everything. None know their names, though all people tell stories of them and their creations. Even the gods cannot speak truth about their nature. These beings, whatever they are, set the stage for all that would come.

Within the realms of existence, one ... (vollständige Beschreibung)

36,00 EUR

Kaufen

Hintergrundmaterialien

MGP 8801

Book of Strongholds & Dynasties

Dieser Artikel ist endgültig vergriffen

 

Here, we intend to change all that. We are looking not just at the stronghold but at the whole process of building, quite literally from the ground up. You will be able to choose the level of detail that suits you, depending on how immersive you want your game to be. Either supervise the laying of every flagstone and the siting of every spiral staircase, or have a package deal stronghold assembled for you and simply pay the bill.

Here you will find not only the castles of lore, but dozens of ... (vollständige Beschreibung)

endgültig vergriffen

MGP 8805

Book of the Sea

For a short voyage, the players and Games Master should begin by selecting a ship from the Ships of the Sea chapter, some fittings from the Equipment and Weaponry chapter, and a beginning crew from the Crew chapter, before braving the chapter on Travel by Sea. On the voyage, travellers may encounter Ports, Monsters or even Random Naval Encounters. Those on longer voyages should also refer to the Rum and the Lash, as well as the Ship's Log, as weeks or months at sea can try the will of the dought... (vollständige Beschreibung)

36,00 EUR

Kaufen

MGP 8806

Book of the Planes

Sonderangebot

 

Go beyond the fields we know, into the realms of high fantasy and legend. The planes are a far grander stage for adventure than the mundane wilderness and dungeons of the world. Out there, the characters can walk with the gods themselves, delve into the foundations of the cosmos or quest in the lands of the dead, and be the deciding factor in the great wars of Good and Evil.

This is truly a place for heroes.

The Book of the Planes describes the myriad planes of existence in further detail,... (vollständige Beschreibung)

20,00 EUR

Kaufen

MGP 8881

Book of Hell

As an adventurer, you will be used to hardship. You can wade up to the neck through leech-infested swamps; you can shiver on an arctic plain, with nothing to eat but the stiff body of your companion, who was lucky enough to die first; you can struggle through seemingly endless desert, blinded by the sun and dried crisp as a mummy by the heat, while scorpions and venomous reptiles lurk in wait and vultures circle overhead. In all of these terrible straits, one thought may serve to comfort you: no... (vollständige Beschreibung)

36,00 EUR

Kaufen

Collector Series
Regelerweiterungen

MGP 4001

The Quintessential Fighter

Jetzt geht's rund! Das 128-seitige Quellenbuch, dass sich ganz auf Kämpfer und ihre besonderen Fähigkeiten konzentriert. Unter anderem enthalten sind neue Prestigeklassen, Charakterkonzepte, Kampftricks zuhauf, viele neue Waffen und Rüstungen, Kampfstile, Regeln für Turniere und Duelle sowie Anleitungen für die Einstellung von Söldnern und ein System für große Schlachten! Zudem dann noch Regeln für den Festungsbau und vieles weiteres!

20,00 EUR

Kaufen

MGP 4002

The Quintessential Rogue

Auf 128 Seiten werden hier Diebe aller Art aufs Feinste herausgeputzt. Enthalten sind jede Menge schurkischer Konzepte, prickelnde neue Prestigeklassen (ich sage nur: Executioner, Tomb Raider und mehr!), jede Menge neuer Tricks mit Fertigkeiten, 28 neue Talente, jede Menge versteckter Waffen und fieser Trickgegenstände, feine Regeln zum Giftmischen, alles über Fallen und ihren Entwurf sowie ausführliche Regeln über den Aufbau und die Führung von Diebesgilden! Die schurkischsten Charaktere werden... (vollständige Beschreibung)

20,00 EUR

Kaufen

MGP 4003

The Quintessential Cleric

Auf 128 Seiten eröffnen sich neue Welten für Kleriker. Erstmals überhaupt gibt es hier Bekehrungsregeln für Kleriker, dazu jede Menge neue Prestigeklassen, Talente, Zauber, Hymnen und vieles mehr!

20,00 EUR

Kaufen

MGP 4004

The Quintessential Wizard

The wise old sage, stooped and walking with a staff, good-natured and kindly yet terrifying if angered. The lean, wily battle wizard, festooned with bandoliers of magical throwing daggers and wands. The tribal magician, feathered rattle in hand, tattoos shimmering with magical force. The vile necromancer, lurking in his subterranean lair, plotting to rule the land. All these are examples of the wizard, the character class without which no game could be considered high fantasy. The Quintessential... (vollständige Beschreibung)

20,00 EUR

Kaufen

MGP 4005

The Quintessential Elf

Sonderangebot

 

Living for an eternity, elves are free spirits of nature made flesh, revelling in their connection with all things magical and proud of the power flowing in their blood. The unseen voice echoing among the trees with a promise of swift death to any intruder, the master shaper who asks nature to co-operate in the building of fantastical dwellings, the warrior who charges into the field atop a flying beast, the child whose soul is still strong with the power of the fey, the renegade who worships da... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 4006

The Quintessential Dwarf

Sonderangebot

 

With a heavy pick slung over his shoulder, the bearded miner heads deep into the earth in search of precious metals and gemstones. The smith swings his hammer again and again, beating half-molten metal into cleaving axes and crushing hammers. Crouched in the stygian depths of the underland, a lone scout watches as his enemies prowl past and waits for his chance to strike. Burrowing through the underland, a merchant guides his caravan toward the Silverbore and the riches beyond.


Each of the... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 4007

The Quintessential Monk

Sonderangebot

 

The square jawed, half-orc boxer, yearning to be a legitimate champion but beholden to the whims of a gangster cartel. The halfling acrobat, running up walls and tumbling from rooftop to rooftop as easily as he cartwheels across the stage. The serene elf bodyguard, slender and graceful but able to crush a giant's skull with a single kick. The wandering philosopher, slow to anger but an implacable defender of the poor. All are monks and all can be created using the rules and guidelines presented ... (vollständige Beschreibung)

6,00 EUR

Kaufen

MGP 4008

The Quintessential Witch

Sonderangebot

 

Witches, a word that invokes fear, confusion and superstition. These feelings are well grounded in culture; from folklore to fairytale to play, witches appear as shadowy figures with a malevolent intent; or as noble and kind hearted individual who risk their all to save an innocent child. The witch can fit into either stereotype with ease. Some miles away an aged figure labours to birth a dying infant, sensing the baby's distress, he invokes the goddess and the deathly pallor is replaced by a vi... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 4009

The Quintessential Psychic Warrior

When mind and steel are joined to a common purpose, the psychic warrior is the result. Combining mental techniques with combat skills, the psychic warrior is a competent fighter with a plethora of dazzling abilities hidden up his sleeve. Want to run up a wall and strike at an opponent from overhead? How about suddenly gaining an extra action while in combat? Or merge a weapon with your body so it is never out of reach? All of these and more lie within the grasp of the psychic warrior.


The ... (vollständige Beschreibung)

20,00 EUR

Kaufen

MGP 4010

The Quintessential Druid

Sonderangebot

 

Character Concepts opens up with new variations of the basic Druid class, giving players the option to try their hand at characters such as the City Dweller, Oak Brother (who also has access to the Oakheart fighting style from Quintessential Fighter), the Rescued Soul, Wandering Druid and many more. The class is further expanded and fleshed out with the Prestige Druid - the Archdruid makes an appearance for high level play but there are plenty of others for players to try as they ascend in power... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 4011

The Quintessential Samurai

Sonderangebot

 

The Quintessential Samurai has a core class included, but is intended for use with any Samurai class, or even classes such as fighters, paladins and rangers. The writer, Sam Witt, will be known to many of you as the author of Chaos Magic and Quintessential Dwarf, among many, many others, and it is clear he has done his Oriental research for this tome. The first half of the book follows the usual Quintessential format, with Character Concepts allowing starting characters to take such roles as a F... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 4012

The Quintessential Paladin

Sonderangebot

 

Character Concepts will be familiar to any of you who have seen the Quintessential series before, but Alejandro has really taken the heroic mould of the paladin to heart, so we are treated to the Appointed (a hero by fate), the Child of Legend (the king who will be) and the Paragon (would have been perfect for Sir Agamar, my own Elven Paladin, were he not already a Noble), among many others. The Prestige Paladin takes these ideas further with ideas such as the Champion of the Deep, the Demon Hun... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 4013

The Quintessential Psion

Sonderangebot

 

The first two chapters, Psion Character Concepts and the Prestige Psion will allow players to tweak their psychic characters to fit desired archetypes within the game. Whether you fancy having a Healthy Mind or be Imbalanced, have Invisible Friends (not in the sane sense) or have once been Left For Dead, there are many starting points to have a character's talent awakened. For characters who have begun to master their psychic potential, the doors to enlightenment swing wide open with the Ectopla... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 4013

The Quintessential Psion

Sonderangebot

 

The first two chapters, Psion Character Concepts and the Prestige Psion will allow players to tweak their psychic characters to fit desired archetypes within the game. Whether you fancy having a Healthy Mind or be Imbalanced, have Invisible Friends (not in the sane sense) or have once been Left For Dead, there are many starting points to have a character's talent awakened. For characters who have begun to master their psychic potential, the doors to enlightenment swing wide open with the Ectopla... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 4015

The Quintessential Bard

Here you will find a plethora of options for giving your bard that little bit of extra focus. From combat worthy bards to bards that are rogues to scholars with a creative flair you can make them all here. You will also find an expansion to the bardic music ability here. These new musical gifts allow you to explore the mysteries of music without sacrificing combat or magical ability. Indeed with these rules a bard could focus almost exclusively on being a musician and still be an effective and i... (vollständige Beschreibung)

20,00 EUR

Kaufen

MGP 4016

The Quintessential Gnome

Sonderangebot

 

Inside you will find: Character Concepts, The Prestige Gnome, Tricks of the Gnome, Gnomish Feats, Tools of the Trade, Gnomish Technology, Gnomish Sub-Races, Gnomish Magic, Burrows & Workshops, and A Guide to Gnomish Pranks. 128 pages, Softbound, B&W illustrations, Published by Mongoose.

10,00 EUR

Kaufen

MGP 4017

Quintessential Sorcerer

Sonderangebot

 

Magic is not a science. It does not sleep in complex formulas, it is not a phrase or a number or a symbol written in griffon's blood or dragon's ichor.

Magic is not a belief. It is not a devout prayer or an unholy oath. It is not scripture on gold vellum or blasphemy scrawled on torn, blood spattered flesh.

Magic is the lifeblood of the universe, a vast cool ocean cradling and saturating every stone and every living being. Magic is the heat of the flame, it is winter's first chill, it is... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 4018

Quintessential Drow

The drow are evil. Sundered from their surface brethren for sins against the world, the drow have nurtured their hatred for centuries, developing new and more exotic types of evil. From their horrific ovarisites used in the gestation of their children to the arachnurgical rites used in their brands of despicable magic to the dark secrets of fleshcrafting, the drow have created evil all their own. Lurking below the surface, they brood over the fates of their enemies while formulating new types of... (vollständige Beschreibung)

22,00 EUR

Kaufen

MGP 4019

The Quintessential Ranger

The brave outlaw, clad in forest-green leathers, carrying on a guerrilla rebellion against an unjust King the only way he knows how, robbing tax collectors and giving the proceeds to downtrodden peasants. The dedicated tracker and hunter, able to follow the faintest, oldest trail with ease, and bring down the most fearsome game. The fierce raider, riding down from the hills to carry off what plunder he can, fading into the night once again. The trail-hardened explorer, wandering far from civilis... (vollständige Beschreibung)

22,00 EUR

Kaufen

MGP 4020

The Quintessential Halfling

Sonderangebot

 

Unlike many of the other fantasy races, the halflings are not a composite from built from different mythologies, but spring from a small handful of clear sources. Halflings therefore have a rich, coherent background to draw from, but lack the varied breadth of others. The Quintessential Halfling attempts to rectify this by building on those sources and introducing new varieties and breeds of halfling. Every halfling adventurer, regardless of class, will find their place in this book. The naïve b... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 4021

Quintessential Half-Orc

Sonderangebot

 

At their core, half-orcs raised by humans are not as different as those taken in by an orcish tribe even if their outward demeanour is completely different. A runt raised by orcs learns to endure the physical abuse of other orcs his age, just like a bastard child must endure the psychological and emotional torture of growing up in human society; orcish snaketongues know themselves smarter than their peers and worm their way around obstacles all the while human bully banes use their superior stre... (vollständige Beschreibung)

10,00 EUR

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MGP 4022

Quintessential Human

Sonderangebot

 

To many players, a human character is an ideal eidolon or avatar. It allows escapism while simultaneously letting you see yourself in your character's situation. There is no need to adopt an alien mindset or try to roleplay a person who lives by non-human values. Humans are and always have been the easy choice of race. On account of their versatility, they have unfairly been seen as essentially bland and uninteresting. It is not necessary to detail humans in the game world, because everyone alre... (vollständige Beschreibung)

10,00 EUR

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MGP 4023

Quint. Chaos Mage

Sonderangebot

 

The nature of chaos is not endless change, though it may seem otherwise. Constant, unceasing change is predictable, it is understandable, it is its own form of order, and just as much the antithesis of chaos as immutable, static sameness is.

No, the true nature of chaos is endless possibility, layer upon infinite layer of potential outcomes, each no more or no less likely to occur than any other, and each peeled and cast away, forgotten, at the moment of choosing, like the dry skin of an onio... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 4401

The Quintessential Fighter II

Sonderangebot

 

Once the dust clears after a battle, the fighter can stand proud, wipe the sweat of his brow and be grateful for the skill and training that allowed him to keep himself alive and vanquish his foes. The field of battle is the home of the fighter, the class that is best suited for combat, showing depths of training that outshines a barbarian's lasting power and rage, the paladin's righteousness, the monk's discipline and the ranger's instincts. Fighters have a wide range of options, with more path... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 4402

The Quintessential Rogue II

Sonderangebot

 

For rogues at the bottom end of the pecking order, the greatest reward is to survive to the end of another hand-to-mouth day with a pocket full of pilfered silvers and a bottle of sour wine. Life on the streets is nasty, brutish and short, with many fish and not enough pond to go round. Few of these ragamuffins and tatterdemalions give much thought to achievement as rogues. For them, the issue is one of survival, not of possible eventual attainment. They live on the edge, taking ever greater ris... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 4403

The Quintessential Cleric II

Sonderangebot

 

A cleric bears arms and a shield in search of adventure but he is no mere soldier questing for treasure. He wields spell but he is no mere enchanter, hungry for knowledge, in service only to himself.

The cleric is a man of god, the guardian of his faith and spiritual shepard of the souls of his congregation. The cleric stands undaunted at the gates of eternity, wielding mace and spell against the shambling hordes of living death and the numberless legions of the damned.

Once he is beyond... (vollständige Beschreibung)

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MGP 4404

The Quintessential Wizard II

Sonderangebot

 

Like fighters, wizards are the other side of the genre's coin; one of the elements of sword and sorcery, and creating options not yet explored by other sources proved a little difficult. I had not only to complement the excellent material in the original The Quintessential Wizard, but I also had to manage not to step on the toes of three years worth of Encyclopaedia Arcane.

Luckily, magic is a vast field, and there will still be scores of books that can be written about it; even if dealing wi... (vollständige Beschreibung)

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MGP 4405

The Quintessential Elf II

Sonderangebot

 

Elves delight the readers of fantasy books and gamers alike. Ephermal beings of light and spirit, they dance just on the edge of our awareness. They can be angels and demons, the personification of otherworldly magic or nature spirits depending on who does the telling. They may be warriors, wizards, singers, poets, dreamers or nothing at all, just figments of movement at the corner of our eye.

It is this seemingly infinite well of possibilities that causes us to come back to elves again, and ... (vollständige Beschreibung)

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MGP 4406

The Quintessential Dwarf II

Sonderangebot

 

Isolated from the world, the vast kingdoms of the dwarves wax and wane hidden from the view of other races, fighting invisible battles against foes only they know. They smile inwardly when other races accuse them of insularism, of not giving full support when asked, when they never ask for any when facing the innumerable dangers of their underground homes.

Dwarves are monolithic in bearing and attitude to the point that many believe that they are all alike, gruff warriors that hide behind the... (vollständige Beschreibung)

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MGP 4407

The Quintessential Monk II

Sonderangebot

 

The martial artist is a staple of popular culture and has been for decades in Western society. The fighting prowess of the martial artist has been amply demonstrated in comic books, in novels, in film and in television and many martial artists have achieved superstardom, or even cinematic immortality. In the East, martial arts popular culture has an even longer history, with famous monks, both entirely fictional and historical, taking centre stage in film for almost a century and in literature f... (vollständige Beschreibung)

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MGP 4408

The Quintessential Druid II

Sonderangebot

 

Step into the shadow of the trees. Breathe in the free air, smell the rain on the heather. Listen to the whisper of the woods and the quiet talk of the animals.

This is the domain of the druids. Spells older than the work of wizards are all around you, these trees hide gods older than the petty demagogues of the clerics. A feral host greater than any army sleeps in the wood, waiting for the call to hunt. If you cannot see and hear these things, it is because you are blind to the green.

The... (vollständige Beschreibung)

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MGP 4409

The Quintessential Paladin II

Sonderangebot

 

The paladin is the quintessential hero, the knight in shining armour, the holy warrior, the crusader, the champion. He is the sword against evil, he is the bright line of fire against the darkness. It is he that rides out against the horrors and says: no further.

His burden is a heavy one utter perfection is demanded from him. On the one side, the stern gods of good wait to judge his every action, ready to strip his sacred powers from him should he fail to be a moral exemplar. On the other, a... (vollständige Beschreibung)

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MGP 4410

The Quintessential Barbarian II

Wildman. Berserker. Savage. Primitive. Monster. Boogieman of the civilized peoples. The barbarian is known as all these things and more. In truth, the barbarian is all these things and more.

The barbarian is, arguably, the iconic character of fantasy, with the wizard and the knight his only rivals for the title. The barbarian is a romantic figure, a savage who knows nothing of fear, who speaks his mind at all times, who treads the width and breadth of the world doing as he will, not bound by... (vollständige Beschreibung)

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MGP 4411

The Quintessential Ranger II

Sonderangebot

 

Stalking the deepest wildlands and on the most remote frontiers, there can be found men and women of a breed apart. Owing allegiance only to themselves, they keep the civilized lands safe from marauding bandits, hungry beasts and evil raiders. They hunt so that others might eat and they explore so that others might settle in newly discovered lands. These men and women, these trailblazers and survivors of the wilds, are called rangers.

The ranger is the ultimate wilderness warrior, using his k... (vollständige Beschreibung)

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MGP 4412

The Quintessential Bard II

Sonderangebot

 

There is magic in poetry, the way a few words can move the heart. There is also magic in stories and the way they can make people reach towards impossible goals. Music has its own brand of magic, the way that it can mix only eight paltry notes and create new things incessantly, talking to the heart and the mind without the need of passing through words. Such is the magic of the bard, a singer of songs and teller of tales, a jack of all trades who finds his knowledge and power not in the dusty ha... (vollständige Beschreibung)

6,00 EUR

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Complete Campaigns
Hintergrundmaterialien

MGP 3102

The Drow War I : The Gathering Storm

z.Zt. vergriffen

 

The Saga of the Drow, Book One: The Gathering Storm is the first in a linked series of three 256-page books. Each one contains a single epic story broken into ten parts, thus making thirty discrete adventures in total, all tied in to one overarching saga.

The adventures are structured to take the characters concerned from first level to thirtieth level. Each book covers a span of ten levels, meaning that every adventure will (if completed successfully) advance the characters by approximately ... (vollständige Beschreibung)

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MGP 3103

The Drow War II : The Dying Light

A strange messenger arrives, bearing a missive for the Players from "a friend". This urges them to head to the kingdom of Jehannum, the most strongly fortified country in all of eastern Ashfar. It seems bizarre that so militaristic and entrenched a nation could be at risk, but that is exactly what the letter says. Moreover, the letter refers to the Players as the Starborn, so the writer clearly knows more about them than most. The letter urges the Players to warn the ruling war barons of Crom Ca... (vollständige Beschreibung)

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MGP 3104

The Drow War III : The Darkest Hour

Drow War III: The Darkest Hour is the final part of the Drow War campaign. This massive adventure is epic in both senses of the word familiar to d20 enthusiasts. It takes the action out into the manifold planes of existence, pitting the Player Characters against no less a threat than the extinction of all life and the final triumph of darkness - stakes far beyond anything faced before. The adventuring takes place on a cosmic scale, with allies and adversaries to match.

The action begins on th... (vollständige Beschreibung)

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Encyclopaedia Psionica
Regelerweiterungen

MGP 1024

Worldshapers

In the minds of all sentient creatures lies the potential to change the world. Every thought, every action resonates throughout reality. Actions and thoughts intersect, collide, contradict, and merge together to form the fabric of cause and effect that make up 'reality' as people understand it.

Most people express their power to change the world though their bodies. They take up swords to fight or tools to make. They craft words to convince others about the rightness of their cause. Others po... (vollständige Beschreibung)

16,00 EUR

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Encyclopedia Arcane
Regelerweiterungen

MGP 1001

Demonology - The Dark Road

Demonology: The Dark Road heralds a new series from Mongoose Publishing based around new and exciting forms of magic. Designed to be seamlessly slotted into any fantasy-based D20 games system, the Encyclopaedia Arcane series does far more than merely introduce new spells to extend existing magic-using character classes. Instead, each book will cover a completely new form of magic, adding a whole new dimension to campaigns. Such arts are not just intended for Games Masters to use in conjunction w... (vollständige Beschreibung)

18,00 EUR

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MGP 1002

Necromany - Beyond the Grave

z.Zt. vergriffen

 

Throughout the civilised lands of man, dwarf and elf, the practice of necromancy is universally shunned, its knowledge suppressed and its practitioners persecuted. Only now, with the advent of Necromancy � Beyond the Grave, are the darkest secrets of this terrible and frightening magic finally uncovered. One skilled in wizardry or sorcery may use this tome, for good or ill, and tap the powers inherent beyond the grave for their own direct benefit.

z.Zt. vergriffen

MGP 1003

Chaos Magic - Wild Sorcery

Your foot is on the road of chaos. As you explore this strange school of Wild Sorcery, the power of static magic will fall away, revealing the primal, chaotic forces corkscrewing through the world around you. A strong will and a quick mind is required to harness the essence of chaos, but even the wiliest may not survive their brush with the raw element of creation. Though chaos magic does not deal with malevolent, intelligent forces or the denizens of the grave, its power is wild and untamed and... (vollständige Beschreibung)

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MGP 1004

Constructs

Golems wait silently in dungeon corridors, ready to annihilate unwary adventurers who dare defile their former master's sanctum. Shield guardians follow their owners faithfully, and ready to interpose themselves between the holder of their amulet and anything that would bring him harm. Homunculi fly forth, powered by their creator's lifeblood into a grotesque mockery of life. All of these are constructs, artificial life forms brought into the world by rituals long secreted away in the corners of... (vollständige Beschreibung)

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MGP 1005

Battle Magic - The Eldritch Storm

Where other mages reach for their light spell to illuminate a dark hallway, you are inclined to just light the whole place up with a flaming sphere. It is not like you are going to negotiate with anything that lives down here anyway, right? And what kind of sissy uses a charm spell when an empowered lightning bolt will get the job done quicker and with less need to kiss the local militia's tail. You are a battle mage, and you are never going to understand those who use magic for anything but blo... (vollständige Beschreibung)

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MGP 1006

Shamans - The Call of the Wild

Die Welt ist lebendig und Schamanen können die lebendige Welt manipulieren. Hier finden sich ausführliche Regeln zu den Pfaden der Schamanen, ihren Kräften und ihrem Glauben!

It is said that when the gods created the world, they gently blew life into it, awakening the conscience in every piece of their work. Trees, rocks, rivers, fire, wind, mountains... all of them received the holy breath, and all of them worshipped the gods before the first race set foot on the face of the world. They were... (vollständige Beschreibung)

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MGP 1007

Encyclopaedia Divine - Fey Magic

The fey - also known as faerie, or fair folk - are some of the most misunderstood creatures in fantasy games. Some view them as harmless sprites living in the depths of sylvan woods; others see them as vindictive creatures with limitless power who steal children and play cruel and even lethal pranks on those that cross their path. The truth, as might be expected of such an enigmatic race, is that both perspectives are sometimes accurate, although there is far more to the fey than either view wou... (vollständige Beschreibung)

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MGP 1008

Elementalism - The Primordial Force

Common arcane lore divides physical existence in four basic elements: Air, Earth, Fire and Water. By manipulating these elements, arcane spellcasters create some of the most spectacular effects of magic, raising walls of stone around them or raining fiery death upon their enemies. Unlike druids, who control nature's resources out of a pact of mutual respect, wizards and sorcerers master the raw elemental forces without permission and, most of the times, even without acknowledgement.


By blo... (vollständige Beschreibung)

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MGP 1009

Chronomancy - The Power of Time

A forgotten art, a mystery to even the most powerful archmage, chronomancy is a dark corner of magic, in which few dare to tread. Wizards and sorcerers understand chronomancy as the simple manipulation of time through arcane magic. These ignorant fools take the sacred name of chronomancy in vain, having no idea of the forces they could unleash with their meddling. Chronomancy is far more than the control of time; in a world so vast, with so few who really understand, there can be no one to warn ... (vollständige Beschreibung)

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MGP 1010

Enchantment

You wish to study enchantment with me? Are you certain you understand what it is you ask? The school of enchantment specialises in a very powerful but very personal form of magic, making people, places and things affect the minds of others in ways that can be very intimate indeed. With this magic you can make someone fall in love, pledge devotion to a task, or defend a place with his very life. Enchantment, by its nature, is an elitist art. One cannot be set apart from others by magic, like an ... (vollständige Beschreibung)

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MGP 1011

Star Magic

It all started when the first mortal looked up at the night sky. There he saw the infinite dance of the stars. The short trip from wonder to questioning took but an instant. From those first questions the magi sprang. The magic held in the stars represents the powers that the gods used to make the world. The stars stand as the anchor points in the universal design. Channelling their power allows the magician to create effects in the world without fundamentally altering the shape or nature of the... (vollständige Beschreibung)

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MGP 1012

Illusionism

Illusionism has always been seen as a weaker form of magic, a school to be ridiculed rather than studied by most self-respecting mages. However, this tome shall reveal that illusionism is neither to be scoffed at nor to be trifled with. In fact, illusionism can be quite potent in the hands of those who delve into its deepest secrets. At its roots illusionism deals with the age-old conundrum of perception versus reality, and it is this mystery that an illusionist bends his mind towards understand... (vollständige Beschreibung)

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MGP 1013

Crossbreeding

Crossbreeding is all about using the power of arcane magic to literally create new forms of life - this is, essentially, where creatures such as the hydra, owlbear and chimera once came from. Now, wizards have all the rules and tools they need to create these creatures for themselves, or devise their own hideous monsters to inflict upon the world.

The book kicks off with an Overview of magical crossbreeding, looking at the ways arcane energies can be harnessed to recreate various magical crea... (vollständige Beschreibung)

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MGP 1014

Dragon Magic

Arcane magic has its very roots vested in the power of dragons and their kin. By studying the ancient lore of Dragon Magic, a mage can unlock the secrets only known to these powerful reptiles, allowing him to stand as an equal among wyrms and as lord over other men. From the few True Words and draconic songs to the harvesting of dragon body parts and the procedure of becoming a Dragon Friend, this addition to the Encyclopaedia Arcane is perhaps one of the most powerful - but its discipline and t... (vollständige Beschreibung)

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MGP 1015

Divination

z.Zt. vergriffen

 

Too often is Divination passed over for more flashy schools of magic. No longer - this addition to the Encyclopaedia Arcane will ensure that Diviners gain the proper respect deserved of their incredible capabilities.

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MGP 1016

Conjuration

Conjuration, the art of calling something forth from nothing, is a magic of infinite potential simply from its very nature. To conjure is to reach past the empty spaces of this world and summon whatever the heart desires from beyond.

This kind of power cannot be overstated or underestimated. To master conjuration is to never be alone again, to never face a situation without aid. When one can instantly surround himself with protectors, one mage becomes an army on demand.

Historically, con... (vollständige Beschreibung)

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MGP 1018

Blood Sacrifice

The ancient practice of blood magic has been outlawed in many civilised societies, for though it allows access to staggering levels of magical power the price can be very high. Savage tribes often respect blood magic, though even they tend to fear and avoid it where possible – its power is the stuff of legend, to be invoked only by those who expect to achieve great things or die in the attempt. A few warriors of the old school will swear blood brotherhood or other blood oaths but learning much m... (vollständige Beschreibung)

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MGP 1019

Tomes & Libraries

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From that point on, magic and words have always been connected. It is frequently the thunderous syllables of arcane language that empower the magician's will, enabling him to work wonders of magic. Even the word "spell", with its connotation both of a magic formula and of arranging letters in the right and proper way, shows the intimate connection of language with magic. The old word for a book of spells, a "grimoire" is etymologically connected with "grammar". So, to arrange words or letters in... (vollständige Beschreibung)

z.Zt. vergriffen

MGP 1020

Components & Foci

What is it all for? Why this abundance of impedimenta, the curious, the dried-up, the priceless and the revolting? Why does arcane magic and some portion of the divine so often depend upon the use of odd bits of this and that? When hags cackled over their eye of newt and toe of dog, did they for one moment stop to consider why it was that eye of newt should be necessary? These questions will all be answered within these pages.

Magic is not entirely a science, but it does work on principles. T... (vollständige Beschreibung)

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MGP 1021

Abjuration

That said, it is also true that few mages would choose abjuration as a specialty. As one of the smallest school in terms of spells and effects, there are not many who consider the loss of other schools outweighs the dubious benefit of additional defenses. For those few who walk the path of an abjurer, what is gained is well worth the cost.

Exploring the boundaries of what protection magic can provide grants an abjurer a longer, safer life than many of his brethren. As any abjurer can say wit... (vollständige Beschreibung)

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MGP 1022

Sovereign Magic

For many, the wizard is an archetype of power. With courage and discipline he ventures into forbidden mysteries, learning the spells which may melt down reality itself and remould it closer to his heart’s desire. Once the heady heights of ninth level spellcasting are attained, the magician is believed to be at the apex of his power. However, there are those for whom this is just the beginning.

They are the likes of the moon-pale, merciless ice witch in her far-off palace of snow, whose word c... (vollständige Beschreibung)

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MGP 1023

Magic Item Creation

Sammlerstück / Rarität

 

Excalibur. The One Ring of Power. Merlin's Staff. Gandalf's sword Glamdring. The Spear of Destiny. All names for objects of legend. Objects of power. To speak the name of one of these items is to evoke images of great deeds done, of dragons, of heroism and of terrible villainy. The true power of magic items comes not from their ability to work miracles but from their ability to evoke wonder in all of us.

It is no wonder then, that magic items continue to dominate the imaginations of both fant... (vollständige Beschreibung)

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MGP 1025

Drow Magic

There are beasts in the deep, beasts whose flesh is perfect obsidian, beasts whose eyes shine like midnight stars, beasts who yearn to hunt again beneath the open sky. These beasts are the drow, and it is their doom to never again feel the light and heat of the sun, until such time as the elven gods are thrown down and all their favored children slain.

The cities of the drow spread like cancer throughout the world's veins, glittering jewels of decadent, blood soaked corruption. Ruled by grea... (vollständige Beschreibung)

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MGP 1026

Encyclopedia Arcane - Compendium

The very best of the Encyclopaedia Arcane series is now updated and compiled into one awesome hardback.

Included within this tome are 3.5-updated and re-written texts on Demonology, Necromancy, Battle Magic and never before released Transmutation.

Being an arcane spellcaster has never been so much fun!

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OGL Core Books
Grundregeln

MGP 2220

Pocket Player's Handbook

Dieser Artikel ist endgültig vergriffen

 

For the OGL System to be this wide reaching, it has to be codified and presented in a basic format stripped of all complications first. That is the purpose behind this book, the Mongoose Pocket Player's Handbook. In these pages, readers will find the system in its simplest form. Character creation and rules, the kernel for any roleplaying system, dominate the first part of the text while the central theme for most games- combat - is given the middle of the book in great detail. The two most comm... (vollständige Beschreibung)

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MGP 2222

Pocket GM's Handbook & Bestiary

Sammlerstück / Rarität

 

In a new handy-dandy size comes everything a Games Master needs to know in order to run the D20 system! A perfect complement to the Pocket Player's Handbook, the Pocket Games Master's Guide wil reduce the need for you to lug heavy books to every gaming session!

30,00 EUR

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MGP 6602

OGL Horror

A player in a horror game is asked to perform a strange sort of double-think. On the one hand, the character should be as real as possible, with goals, desires, hopes and fears, a family, friends, a job, and all the trappings and ties of life. However, the player knows that this is a horror game; if you hear a noise upstairs, it probably is a monster, and your friends are probably going to end up as bait, or madmen, or worse. Every tie to the world can be turned against you; and every heroic act... (vollständige Beschreibung)

40,00 EUR

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MGP 6603

OGL Ancients

Welcome to the past that never was.

OGL Ancients is a roleplaying game set in a world long past, where Greek heroes do battle with horrendous monsters and Egyptian priests pray to weird, animal-headed divinities. This is an environment that many roleplayers will not have ventured into before. Instead of cottages, castles and dungeons, the environment is one of great columned temples, amphitheatres, pyramids and hanging gardens, where wise or corrupt kings rule over their monstrous empires and... (vollständige Beschreibung)

40,00 EUR

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MGP 6604

OGL Steampunk

Sammlerstück / Rarität

 

Imagine a world where computers were developed a century before their time, running on levers and steam engines instead of microprocessors or even light bulbs; a world where the zeppelin never went out of fashion as new technology made it safer and faster, where brave men (and women) explored a yet undiscovered world to find wondrous ruins of lost civilisations or entrances to entire new worlds, where the wondrous age of magic is slowly fading away to give place to an age of reason. This is the ... (vollständige Beschreibung)

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MGP 6605

OGL Wild West

This is a game about the American West. Some of the book is about how it was, and some is about how it is remembered. It is up to the players and Games Master to find their own version of the West, finding their own trail between truth and legend. If the players want a historically accurate game where miles are miles, events occur as they truly did, and death comes more often from disease than a bullet, then they will find the tools they need in this book. Alternatively, if the players want a ga... (vollständige Beschreibung)

36,00 EUR

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Regelerweiterungen

MGP 2001

Gladiator - Sands of Death

Auf 80 Seiten werden in diesem Quellenbuch vollständige Regeln für Gladiatoren präsentiert - willst du eine Gladiatorenschule führen? Selbst Gladiator werden? Oder aber aufregende Gladiatorenspiele veranstalten? Regeln für all' dies und mehr finden sich hier! Und dazu jede Menge neuer Kampftechniken, Waffen, Talente und mehr!

18,00 EUR

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Power Classes
Regelerweiterungen

MGP 1103

Exorcist

The Exorcist Class for the D20 System.

4,00 EUR

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MGP 1105

Knight

The Knight Class for the D20 System

4,00 EUR

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MGP 1106

Artificer

The Artificer Class for the D20 System.

4,00 EUR

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MGP 1107

Hedge Wizard

The Hedge Wizard Class for the D20 System.

4,00 EUR

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MGP 1108

Explorer

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The Explorer Class for the D20 System.

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MGP 1109

Pirate

The Pirate Class for the D20 System.

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MGP 1110

Alchemist

The Alchemist Class for the D20 System.

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MGP 1111

Cabalist

The Cabalist Class for the D20 System.

4,00 EUR

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MGP 1112

Fool

The Fool Class for the D20 System.

4,00 EUR

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Slayer's Guides
Regelerweiterungen

MGP 0001

The Slayer's Guide to Hobgoblins

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Das ultimative Quellenbuch über Hobgoblins - alles über diese kriegerische Rasse, ihre Stammesstrukturen und ihre Kriegstaktiken.

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MGP 0002

The Slayer's Guide to Gnolls

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Das ultimative Quellenbuch über Gnolle - die ultimativen Krieger und wilden Bestien... oder doch mehr? Inklusive Regeln für Gnoll-Spielercharaktere!

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MGP 0003

The Slayer's Guide to Centaurs

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  Whilst it is true centaurs are a highly secretive race, there are those who have had prolonged contact with them. Most swear themselves to silence with regards to the things they have seen and heard in their time with the enigmatic creatures, but a few have seen fit to record and relate their experiences. Whole generations of adventurers are in debt to such people. The Slayer’s Guide to Centaurs compiles the knowledge of all these wise people into one invaluable tome, though no responsibil... (vollständige Beschreibung)

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MGP 0004

The Slayer's Guide to Troglodytes

Ein fesselndes Quellenbuch über eine widerliche und äußerst fremdartige Rasse von Echsenwesen, wie sein kein menschliches Auge jemals sah... Troglodyten sind grausame und wilde Kreaturen, deren Macht jenseits von allem liegt, was Abenteurer bisher erahnt haben. Und hier gibt es erstmalig umfassende Informationen über das wahrhaft Böse, das hier lauert!

10,00 EUR

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MGP 0005

The Slayer's Guide to Amazons

Dieser Artikel ist endgültig vergriffen

 

"Hell Hath No Fury!" Amazonen standen schon immer für die ultimativen weiblichen Kriegerinnen, aber erst dieser Quellenband wird ihnen wirklich gerecht... schlank, stark und geschickt, attraktiv und grausam, verspielt und feindselig gegenüber allen anderen Zivilisationen, überragende Kriegerinnen und ihren Kriegeridealen geweiht... das sind die wahren Amazonen! In diesem Quellenband traut sich übrigens erstmals eine Firma, ein ausklappbares Amazonen-Pin-Up unterzubringen... und an alle weibliche... (vollständige Beschreibung)

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MGP 0006

The Slayer's Guide to Sahuagin

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Die Teufel der See sind wieder da und werden in diesem Quellenband ausführlichst vorgestellt. Von ihrer Physiologie über ihre Sitten und Kultur bis hin zu ihren grausamen Methoden der Kriegsführung, ihren Festungen und vielem mehr finden sich hier alle Details, um die Sahuagin in ihrer ganzen erschreckenden Pracht in Kampagnen einzubringen!

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MGP 0007

The Slayer's Guide to Bugbears

Alles über die lautlosen Schlächter, die mit Geschick und Gewalt Terror in die Dunkelheit tragen. Angepasst sowohl an die Wildnis als auch an Städte sind Grottenschrate ein ewig wiederkehrender Feind!

10,00 EUR

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MGP 0008

The Slayer's Guide to Trolls

Trolle in ihrer furchtbaren regenerierenden Macht sind das Thema dieses Bandes... Unterarten, Kampftaktiken, Götter und vieles mehr!

10,00 EUR

Kaufen

MGP 0009

The Slayer's Guide to Dragons

"Alles über Drachen" from the Man himself - Gary Gygax hat hier den ultimativen Quellenband zu Drachen geschrieben und bietet alles auf von neuen Rassen bis hin zu einer neuen Alterskategorie für Drachen - dem Drachenlord (Draco Invictus). Zudem jede Menge Hinweise zu Kampftaktiken, Tricks, Psychologie und den legendären Drachenhorten! Außerdem sogar noch ein Mini-Szenario!

20,00 EUR

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MGP 0010

The Slayer's Guide to Orcs

Dieser Artikel ist endgültig vergriffen

 

Orcs are the foot soldiers of evil, the creatures that make up the hordes of darkness that threaten to overwhelm the good peoples and turn the entire land into a region of little else than slaughter and depravity. Most Games Masters use them as the guardians of low-level dungeons, just a slight step above kobolds as a threat. Often they are simply portrayed as evil humans and are given little more thought than that.


Shallow as they are individually, ruts on most roads have more depth and co... (vollständige Beschreibung)

endgültig vergriffen

MGP 0011

The Slayer's Guide to Rules Lawyers

Rules-Lawyers are an unexpectedly hardy breed of disgusting humanoid (at least in physique) creature. To all outward appearances they are a normal human being, like you or me, and it is only by their strange behaviour and by very close (often post-mortem) physical examination that they are revealed to be anything other than Homo Sapiens. Scholars are in agreement that Rules-Lawyers have been around at least as long as games of any kind have existed. Some go as far as to say they have existed as ... (vollständige Beschreibung)

10,00 EUR

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MGP 0012

The Slayer's Guide to Medusas

The medusa is most commonly met as a lone figure in a dungeon, with the body of a beautiful woman and her head covered by a veil. 'What in the world could that be?' ask the party jokily, as they pull out their polished mirrors or avert their gazes, having seen through her 'disguise' at once. With this book the jokes won't last long.


Medusas are no longer a simple encounter in the dungeon; from their coveys, to desires and goals, the Slayer's guide to Medusas peels away the legends and tall ... (vollständige Beschreibung)

10,00 EUR

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MGP 0014

The Slayer's Guide to Duergar

The duergar are masters of treachery and deceit, engaged in an everlasting struggle with the other races of the dark realms in their quest for dominance. Drow are their fierce competitors in this domain but the duergar have surrounded themselves with such ingenuity that even the dark elves have learned to respect them as capable adversaries. Duergar retain many of the traits of the dwarven cousins even if their metabolism has changed to adapt to their environment, and entire communities have evo... (vollständige Beschreibung)

10,00 EUR

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MGP 0015

The Slayer's Guide to Yuan-Ti

This book kicks off with a look at Yuan-Ti Physiology, taking a comprehensive view of purebloods, halfbloods, abominations and ash-skinned. However, the entry in the Monster Manual has been greatly expanded, including rules for heat sense and tremor sense, making this race a deadly adversary in the right environment. Players can also take advantage of extreme climates (likely through the use of magic), though should be aware that Yuan-Ti are well aware of the tricks adventurers like to get up to... (vollständige Beschreibung)

10,00 EUR

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MGP 0016

Slayer's Guide to Undead

Sammlerstück / Rarität

 

The Slayer's Guide to Undead is written by Gary Gygax and Jon Creffield, and filled with ghoulish secrets and spine-chilling lore describing creatures of the night. At 128 pages, it is another big fat Slayer's Guide, in the same vein as the highly popular Slayer's Guide to Dragons, also by Gary Gygax and Jon Creffield. The incredible front cover artwork (see our web site for a preview!) has been done by the talented Chris Quilliams, as well as one of the two fantastic but chilling pieces that gr... (vollständige Beschreibung)

120,00 EUR

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MGP 0017

Slayer's Guide to Harpies

A detailed look at Harpy Physiology kicks off this Slayer's Guide, and James takes us through the origins of the species, as well as their life cycle, diet (meat!), senses and, most importantly, the effects of their dreaded song. A new feat is available for higher level Harpies, Storm Sense, allowing them to predict any violent weather than is impending.

As with a few previous Slayer's Guides, a selection of new sub-species are included to surprise players, just when they think they have Harp... (vollständige Beschreibung)

10,00 EUR

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MGP 0018

Slayer's Guide to Kobolds

Sammlerstück / Rarität

 

Kobolds are a very common sight in a great many campaign worlds and most adventurers are, in the very least, familiar with them. The main reason for this proliferation has nothing to do with their battle tactics, breeding rates or resilient culture but more through the pragmatism of Games Masters. Individually, kobolds are physically very weak, with even a first level wizard having a reasonable chance of defeating one in close combat without resorting to his magic abilities. Because of this, the... (vollständige Beschreibung)

180,00 EUR

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MGP 0020

Slayer's Guide to Goblins

Dieser Artikel ist endgültig vergriffen

 

Throughout history, creatures of all types have underestimated the goblin's cunning and sheer will to survive. Often they have paid for this misconception with their lives. Deep in the warren of a goblin tribe there is no room for error. This harsh and unforgiving environment shapes the goblin and thwarts the invader.

Full of a hatred for all life, driven by their dark god to unspeakable depravity and far more cunning than Game Masters and players have given them credit for, goblins are truly... (vollständige Beschreibung)

endgültig vergriffen

MGP 0021

Slayers's Guide to GM's

The Chinese general Sun Tzu wrote in ‘The Art of War’ that you should ‘know your enemy as you know yourself’ and that, broadly speaking is the purpose of this chapter. We’re going to tell you why otherwise decent people choose to become GMs, what weaknesses they might have, and what they’re hoping to gain out of it.

But we won’t be banging on about it. We’ll stick to just what you need to know to defeat your GM. As former British Prime Minister John Major declared, it’s time to ‘understand a... (vollständige Beschreibung)

10,00 EUR

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MGP 0022

Slayer's Guide to Giants

Giants are often first encountered singly or in small family groups, either menacing a local community or preying on travellers through mountainous country. At higher levels they may be found in larger tribes, often working with by lesser creatures such as ettins, trolls and even lowly orcs, along with the occasional powerful enemy such as a dragon. With almost as much versatility as the typical humanoid creature, most giant races are capable of advancing in character classes, and whether simple... (vollständige Beschreibung)

20,00 EUR

Kaufen

MGP 0023

Slayer's Guide to Demons

Dieser Artikel ist endgültig vergriffen

 

Long thought the ultimate enemies, demons are so varied that even a party of inexperienced adventurers could face one of the minor fiends and come out triumphant, except that where there is one demon, there is bound to be more. From the lowest dretch and damned soul to the mighty balors, the hordes of the Abyss are like a boiling mass of putrescent bile ready to spill over into the lands of mortals.

Demons do not possess a strict hierarchy to organize them, relying on fear and treachery to go... (vollständige Beschreibung)

endgültig vergriffen

MGP 0025

The Slayer's Guide to Titans

Their name has become a synonym for size and might. Wielding one of their weapons has become a famous test of strength for mortals. Their command of magic, both arcane and divine, puts all other races to shame. Physically, they contend with giants and dragons. In matters of intellect and scholarship, their learning and lore are renowned throughout the world. In beauty, they are terrible as the storm and beautiful as the dawn.

They are the Titans. They are powerful beyond reckoning, more skill... (vollständige Beschreibung)

10,00 EUR

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MGP 0026

The Slayer's Guide to Elementals

The latest in the prolific and popular Slayer's Guide series
concentrates on Elemental foes, from their abilities to their
weaknesses this comprehensive guide has it all!

20,00 EUR

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MGP 0027

The Slayer's Guide to Lizardfolk

Dieser Artikel ist endgültig vergriffen

 

The most blasphemous of scholars would place the creation of the world not in the hands of the gods, but in the hands of nature herself. In such a creation myth it was not the elves or the dragons who came first, but the reptiles; the dinosaurs, the crocodiles, the lizards and the lizardfolk. Of course, such a myth has little basis in the truth of things, but it is an interesting aside. There is no doubt that the race of creatures known as lizardfolk, or lizardmen, is an ancient one indeed. Ofte... (vollständige Beschreibung)

endgültig vergriffen

MGP 0028

The Slayer's Guide to Ogres

Dieser Artikel ist endgültig vergriffen

 

Welcome to the Slayer's Guide to Ogres, the latest instalment in the long running 'Slayers Guide' series. Each book in the series focuses on a single monster or monstrous race from the pages of Core Rule Book III. This allows us to explore the monster in depth, providing details about its history, culture, and physical presence that might not be immediately obvious.

This book, and the others in the series, seeks to provide the reader with a 'ready to use' monster template that both entertains... (vollständige Beschreibung)

endgültig vergriffen

MGP 0029

The Slayer's Guide to Scorpionfolk

What are Scorpion Folk and where do they come from, this is a question that many have asked, what is know is that they are savage and destructive. But who are they really, how can they be so savage and yet still exist surely they would all have killed one another in an orgy of violence; so there must be more to the scorpion folk than meets the eye.

The Slayers Guide to Scorpion Folk will lift the veil that obscures these fascinating and dangerous creatures from mortal ken.

The first travel... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 0030

Slayer's Guide Compendium I (HC)

Sonderangebot

 

Monsters play a big part in many fantasy adventures they provide fearsome and inhuman foes, nefarious and evil villains, and even exotic sources of aid and wisdom. Many campaign worlds are filled with a myriad of different monster species, from more mundane creatures such as orcs to the truly majestic forms of dragons and spirits. They make fantasy feel fantastic, and provide fun adversaries for the players to try and overcome.

Yet despite their often-pivotal role in a fantasy campaign as a m... (vollständige Beschreibung)

20,00 EUR

Kaufen

MGP 0031

The Slayer's Guide Compendium II

Bitte vorbestellen

 

Erscheinungstermin: ca. 01/05

ca. 42,00 EUR

Vorbestellen

Supplementary Rulebooks
Regelerweiterungen

MGP 9001

Ultimate: Prestige Classes, Vol. 1

Dieser Artikel ist endgültig vergriffen

 

Ultimate Prestige Classes, Volume 1 is the first volume of the Ultimate series, compiling some of the best prestige classes available. Designed to be seamlessly slotted into any fantasy-based D20 games system, these sourcebooks offer the best of the best that have appeared in terms of rules and options for fantasy d20 games, as well as new material that can both be easily included into any campaign. Players and Games Masters will find a wealth of options to enrich their characters and antagonist... (vollständige Beschreibung)

endgültig vergriffen

MGP 9002

Ultimate Feats

Dieser Artikel ist endgültig vergriffen

 

Boasting over one thousand feats (1,000!!!) in between its hard covers, this has to be the definitive feat resource, with literally something for everybody. Some of you may have already seen Ultimate Prestige Classes - well, I think we have out done ourselves with Ultimate Feats, as I believe we have improved its production values in every way,
from layout to artwork. I'll be interested in hearing what you all think!

What has it got inside? Well, everything! The section 15 of the Open Game L... (vollständige Beschreibung)

endgültig vergriffen

MGP 9003

Ultimate Euipment Guide

In terms of sheer utility, this has to be one of the best Ultimate books we have produced so far, with well over 1,000 different items for sale, lavishly illustrated by Nathan Webb and Steven Shepard. There are many, many new never-before-seen items to get your characters salivating, but we have also drawn items from the very best Open Game sources, including Bastion Press, FFG, Atlas, Mystic Eye Games, Natural 20 Press and, of course, Mongoose Publishing, as well as all those that are Open Cont... (vollständige Beschreibung)

36,00 EUR

Kaufen

MGP 9004

Ultimate Game Designer's Companion

The Ultimate Games Designer's Companion is set to become the indispensible tome for every Games Master and player who whishes to create their own campaigns, settings and roleplaying games. Ever wondered just how to create a game effect that successfully models the spread of fire throughout an entire town? Just plug in the rules presented in this book and you are ready to go! Whether it is a fantasy, modern or science fiction, there is something for every creation in this book - and all rules are... (vollständige Beschreibung)

36,00 EUR

Kaufen

MGP 9005

Ultimate Arcane Spellbook

Dieser Artikel ist endgültig vergriffen

 

The Ultimate Arcane Spellbook is set to become the indispensable tome for every Games Master and player who wields the power of arcane might in their own campaigns, settings and roleplaying games. Bringing together the best and most popular arcane spells that have appeared in D20 supplements into one volume. Alphabetised for speed and ease of reference, possession of The Ultimate Arcane Spellbook, the fifth Supplementary Rulebook from Mongoose Publishing, could mean, quite literally, the differe... (vollständige Beschreibung)

endgültig vergriffen

MGP 9007

Ultimate Prestige Classes 2

Watching this take place has been a fascinating experience. Archetypal character types have been realised in different ways by different writers, in ways reminiscent of multiple artists working on a single model. (There are a great many ‘knights’ and ‘swashbucklers’ out there!) Completely new (and in some cases bizarre) character concepts have emerged, such as the infamous Bloated One.

In this book, we have kept to the same chapter designations as used before, with a couple of extra chapters... (vollständige Beschreibung)

36,00 EUR

Kaufen

MGP 9008

Ultimate Divine Spells

z.Zt. vergriffen

 

Divinity permeates every aspect of fantasy campaigns and magic is how it expresses itself in the most miraculous and mysterious ways. From the ministering priest who closes grievous wounds with the power of faith alone, to a feral druid summoning the very trees to waylay his tormentors, divine magic is more than simple tricks and flashy spellslinging. It is a connection to an older, greater essence or that sponsors and supports its supplicants. Divine spellcasters are far more than lack-lustre m... (vollständige Beschreibung)

z.Zt. vergriffen

MGP 9009

Ultimate Monsters Vol. 1

Sammlerstück / Rarität

 

The world is a dangerous place, filled with all manner of perils, from villains and evil-doers to the local terrain and all the things in between; all seem intent on putting an end to the lives of those who would dare stand against them. So in the face of such perils one would ask what could be worse, what terror could summon such feelings of dread as to incapacitate its prey? The answer is simple; the unknown.

Warriors can be bested, mages can be warded against and even nature can, to some ... (vollständige Beschreibung)

36,00 EUR

Kaufen

MGP 9010

Ultimate Magic Items

Culled from OGL sources across the entire hobby, Ultimate Magic Items is the definitive resource for any adventurer who requires the very best on his character sheet.

Hundreds of magic items, old and new, are featured in this hardback book, making it a truly Supllementary Rulebook, to be used and treasured during every game session.

36,00 EUR

Kaufen

MGP 9011

Ultimate Character Concepts

Character concepts were developed by Mongoose Publishing in the Quintessential range of books, designed to help players flesh out their characters with a fresh range of options that could be applied to any class or race in the d20 game. They represent a vital step in character creation that every roleplayer confronts, often time and again: Where does my character come from? Without character concepts, every fighter would be much the same, even with feats and skills allowing for some customisatio... (vollständige Beschreibung)

36,00 EUR

Kaufen

MGP 9013

Ultimate NPC

Sonderangebot

 

Welcome to Ultimate NPCs! This book is an essential tome for any harried Games Master who must keep his world populated with a nearly infinite variety of beings. In addition to a large stock of pre-generated NPCs, complete with equipment, this book features rules, charts and tables to enhance the creation and running of NPCs.

Roleplaying games model an odd universe. A small number of beings each controlled by an independent mind. The entire rest of the multiverse, from peasant farmers to dem... (vollständige Beschreibung)

20,00 EUR

Kaufen

Hintergrundmaterialien

MGP 9014

Ultimate Equipment Guide Vol. 2

As you walk past the entrance and deeper into the marketplace, you hear the jester's voice, still intoning behind you...

Welcome to The World Within The World! Welcome to The Place Where It Is! Welcome to The Marketplace of Marvels!

This book is, technically, the Ultimate Equipment Guide II, as it is a direct and intentional sequel to the first volume of the same name. As the first Ultimate Equipment Guide, it features equipment for Player Characters to use in their adventures. However, th... (vollständige Beschreibung)

36,00 EUR

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Sonstiges

MGP 9006

Ultimate Character Record Sheet

The Ultimate Character Record Sheet is sure to become a must for Games Masters and players wanting to take their characters from the page and bring them to life. The Ultimate Character Record Sheet represents the pinnacle of information keeping for Player Characters. Featuring a host of options and space for recording everything from familiars to mercenaries, background, quirks, friends and allies, strongholds and more, the Ultimate Character Record sheet will be an invaluable tool for Players o... (vollständige Beschreibung)

6,00 EUR

Kaufen

Traveller's Tales
Regelerweiterungen

MGP 3001

Sea of Blood - Fantasy on the High Seas

Das Quellenbuch rund um die Seefahrt i- gewaltige Kriegssschiffe, tapfere Seefahrer, blutrünstige Piraten, Schlachten auf hoher See, Seemagie, Handelsregeln, Abenteuer unter Wasser und vieles mehr... und das ist nur der Anfang dieses 128-seitigen Quellenbuchs!

20,00 EUR

Kaufen

MGP 3002

Ships of the Goblinoids

Das Quellenbuch rund um die Schiffe der Goblinoiden - von kleinen Booten bis großen Schlachtschiffen ist hier alles vorhanden... und die goblionoiden Crews mit ihren Hobgoblins, Ogern und anderen Schrecken sind erschreckend gut in der Lage, mit ihren Schiffen verheerendsten Schaden anzurichten!

10,00 EUR

Kaufen

MGP 3003

Ships of the Elves

"Das Quellenbuch zu den Seestreitkräften der Elfen... alles über spezielle Mannschaften, ganz besondere Waffen und mehr als 20 neue Schiffe der seefahrenden Elfen!"

10,00 EUR

Kaufen

MGP 3004

Ships of War

Dieser Artikel ist endgültig vergriffen

  The Mighty Fleet War is a great beast that bears no respect for anything or anyone. Wherever there is ambition or a desire for power, there will be war. The sea is not an exception; ever since the first sentient race used anything that floated to bring harm to enemies, the ocean became one of many battlefields, and its watery depths are the final resting place for those who fell in battle, ships as their only grave and monument. Warships are as common a sight as merchants and explorers, and cap... (vollständige Beschreibung)

endgültig vergriffen

MGP 3005

Crusades of Valour - When Gods Collide

Das ultimative Quellenbuch über religiös motivierte Kriege und Kreuzzüge! Inklusive Regeln für Massengefechte, Hinweise zu Kreuzfahrerkampagnen und vielem mehr!

18,00 EUR

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