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Seitenabrufe

120533465 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteRollenspieleProduktlinien (Rollenspiele)Green Ronin ( D20 )


Green Ronin ( D20 )

Hier findet Ihr alles von Green Ronin zum Thema D20.
Über Freeport bis Races of Renown, zu Master Class.

Hier findet Ihr sie.

(Mutants & Masterminds läuft als eigene Serie)

Rollenspiele

Produkte vom Herausgeber (Green Ronin Publishing)


Bestellnr.
Beschreibung
Preis
Kaufen
Sonstiges

GRR 1021

Todd Gamble's Cartographica

Any good gamemaster can create an adventure, but drawing great maps is another story. Todd Gamble is here to help. The ENnie Award-winning cartographer responsible for Return to the Temple of Elemental Evil, Freeport: The City of Adventure, and Manual of the Planes has created a book full of color maps suitable for any fantasy roleplaying game. Cartographica provides beautiful maps of dungeons, subterranean lairs, overland routes, fantasy buildings, and castles. Adventure design just got a whole... (vollständige Beschreibung)

18,00 EUR

Kaufen

GRR 1023

Character Folio (Updated for 3.5)

It's time for a d20 System Character Record Folio reprint (the fifth printrun so far!), and since it coincided perfectly with the 3.5 revision of the core rules, we've updated the folio to be 3.5-E compatible!

6,00 EUR

Kaufen

GRR 1029

Dungeons of Doom

It's an hour before game time and you've got nothing to run. You've got books full of monsters and treasures, but no dungeon to put them in. What do you do? Pull out your copy of Dungeons of Doom, that's what! This 96-page accessory presents an intricate series of dungeon maps by master cartographer Ed Bourelle, whose work has graced the pages of such game lines as Monte Cook's Arcana Unearthed, Dragonlance, Exalted, Midnight, Scarred Lands, and Green Ronin's Arcana. Use each map individually or... (vollständige Beschreibung)

20,00 EUR

Kaufen

Advanced Rulebooks
Grundregeln

GRR 1601

Advanced Bestiary

Dieser Artikel ist endgültig vergriffen

 

This is the first of Green Ronin's Advanced Rulebooks for the d20 System, the essential supplements of 2004. The Advanced Bestiary features over 100 new templates that put the power back into the hands of the GM. These templates can be combined with monsters from any other source to create an endless variety of new creatures. The book itself offers a plethora of sample creatures, fully statted up and ready to go. The Advanced Bestiary is a monster building toolkit like no other. Complete the set... (vollständige Beschreibung)

endgültig vergriffen

GRR 1602

Advanced Player's Manual

This is the second of Green Ronin's Advanced Rulebooks for the d20 System, THE essential supplements of 2004. The Advanced Player's Manual complements the Player's Handbook with new options and abilities. Enhance your d20 fantasy game with luck rules, a new dynamic alignment system, expanded benchmarks for skills, alternate spellcasting classes and scores of supporting new spells, unit combat rules, culturally-based variants for racial abilities, and a whole lot more. Written by D&D 3E and Draco... (vollständige Beschreibung)

36,00 EUR

Kaufen

GRR 1603

Advanced Gamemaster's Guide

The newest in Green Ronin's Advanced Rulebooks for the d20 System, the AGMG is the essential supplement for all Gamemasters. Designed to work with the Advanced Player's Manual and other volumes in the Advanced Series, this book offers new tips, tricks, and options for GMs to improve their d20 games. With advice from the expert pen of Wheel of Time RPG and Bastards and Bloodlines author Owen K.C. Stephens, the AGMG provides insightful tools to take your campaigns in new directions, such as varian... (vollständige Beschreibung)

34,00 EUR

Kaufen

GRR 1604

Advanced Race Codex

Bitte vorbestellen

 

Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential d20 sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn from the very best of Green Ronin's Races of Renown series, the Advanced Race Codex compiles and revises all of your favorite race... (vollständige Beschreibung)

ca. 38,00 EUR

Vorbestellen

GRR 1605

Advanced D20 Rulebook Gift Set

Bitte vorbestellen

 

All the Advanced Series D20 Rulebooks published by Green Ronin in one Gift-Set.

ca. 100,00 EUR

Vorbestellen

Arcana Series
Regelerweiterungen

GRR 1014

Secret College of Necromancy

Death never sleeps!

Necromancy. What is it about this word, above so many others, that its merest whisper, a voice on the wind, can so completely inspire terror and revulsion in even the strongest of men? Given the hatred it inspires, what sort of person chooses this dark path? Who among us chooses to be an outcast, a pariah, even a target of the Inquisition? With its dabblings in blood and corrupted flesh, graveyards and abattoirs, unclean spirits and immoral scoundrels, what is the appeal o... (vollständige Beschreibung)

20,00 EUR

Kaufen

GRR 1201

Pocket Grimoire: Arcane

The Pocket Grimoires are your indispensable reference guides to the spells of the d20 System. Each volume collects spells from the core rules and over a dozen of the best d20 supplements, including Green Ronin's Freeport: The City of Adventure. These are arranged alphabetically for easy reference, with spell lists and divine domains provided. Pocket Grimoire Arcane includes spells for Assassins, Bards, Sorcerers, and Wizards, while Pocket Grimoire Divine includes spells for Adepts, Blackguards, ... (vollständige Beschreibung)

16,00 EUR

Kaufen

GRR 1202

Pocket Grimoire: Divine

The Pocket Grimoires are your indispensable reference guides to the spells of the d20 System. Each volume collects spells from the core rules and over a dozen of the best d20 supplements, including Green Ronin's Freeport: The City of Adventure. These are arranged alphabetically for easy reference, with spell lists and divine domains provided. Pocket Grimoire Arcane includes spells for Assassins, Bards, Sorcerers, and Wizards, while Pocket Grimoire Divine includes spells for Adepts, Blackguards, ... (vollständige Beschreibung)

16,00 EUR

Kaufen

GRR 1203

Pocket Grimoire: Magica

Pocket Magica is your indispensable reference guide to the magic items of the d20 System. It collects magic items from the core rules and over a dozen of the best d20 supplements, including Hammer & Helm and Shaman's Handbook. These are arranged alphabetically and by type for easy reference. Like Green Ronin's acclaimed Pocket Grimoires, Pocket Magica is sure to find a permanent place on your gaming table.

16,00 EUR

Kaufen

Hintergrundmaterialien

GRR 1011

Arcana - Societies of Magic

Sonderangebot

  Sechs geheime Gesellschaften finden sich in diesem Ergänzungsband, die eine ganz besondere Sichtweise auf die magischen Künste haben - von den Mönchen des Grünen Stahls, die Magie und unbewaffneten Kampf mit den Mächten der Hölle kombinieren bis zum Tempel des lebenden Gottes, der seinem Meister ganz besonders nahe ist, werden hier neue Blickwinkel auf bekannte magische Kräfte angeboten, die eine Menge Abwechslung versprechen.

5,00 EUR

Kaufen

GRR 1015

Book of the Righteous(Hardcover)

The Book of the Righteous presents the most comprehensive pantheon ever seen in the d20 System. This massive, 320-page hardback provides more than 20 pick-up-and-play churches corresponding to gods that feature in most fantasy campaigns (god of war, god of justice, etc.). Each church features lavish detail, including in-depth information on its clerics, holy orders, dogma, prayers, and rituals. These churches can be used in any campaign to bring a whole new level of detail to the religious chara... (vollständige Beschreibung)

40,00 EUR

Kaufen

Bleeding Edge Adventures
Szenarien

GRR 3401

Bleeding Edge Adventures #1: Mansion of Shadows

Fear the Shadows

Standing on a hill overlooking the lands of the Kirsvald is an ancient mansion, the seat of power of the Staufen family. After years of decline and creeping corruption, the once noble house has become a den of wickedness and the center of a twisted plot orchestrated by an ancient evil. Now the locals fear the Staufen name and hate the oppression that has become their lot. It is into this deadly nest that a group of brave heroes must descend to uncover and defeat the vile serp... (vollständige Beschreibung)

12,00 EUR

Kaufen

GRR 3402

Bleeding Edge Adventures #2: Beyond the Towers

What Lies Beyond the Towers?

The Carrion Swamp is vast and primordial. Legends abound of bandit kings, wicked men, unspeakable cults, and worse hidden in the pall of this fetid mire. But something evil stirs in the heart of this gloomy land, something ancient, beyond the memories of all the civilized lands. Beyond the Towers puts the characters in charge of an exploration team sent to investigate the mysteries of the Carrion Swamp. Their first forays into the stinking swamp place them in terr... (vollständige Beschreibung)

14,00 EUR

Kaufen

GRR 3403

Bleeding Edge Adventures #3: Dirge of the Damned

Dirge of the Damned, third in Green Ronin's Bleeding Edge series, takes the heroes to the brink of madness. They must face off against all manner of terrifying foes while struggling to uncover the foul plot of a lover spurned. What begins as a chance encounter in the forest swiftly leads the heroes into a quagmire of corruption and wickedness, involving plots of vengeance and murder most foul. Can the characters solve the mystery before another innocent dies? Dirge of the Damned is an investigat... (vollständige Beschreibung)

12,00 EUR

Kaufen

GRR 3404

Bleeding Edge Adventures #4: A Dreadful Dawn

Where would adventurers be without taverns? These watering holes are the safe havens, the retreats, and even the homes of our stalwart heroes. This d20 adventure brings the threat to the heroes where they least expect it - their home away from home - as they are forced to confront a band of vile cultists who serve the fearsome God of Slaughter and thwart their foul mission before the sun rises!

12,00 EUR

Kaufen

GRR 3405

Bleeding Edge Advemtures #5: Temple of the Death Goddess

When a veritable army of shuffling undead horrors spills into their streets, the locals know that this is the beginning of the endEunless a band of heroes can find the source of this new threat and put a stop to it. Temple of the Death Goddess is fifth in Green Ronin's Bleeding Edge Adventures. Used as a sequel to the engaging A Dreadful Dawn or on its own as a stand alone scenario, this adventure promises a chilling experience as the heroes must confront a new form of wickedness in the bowels o... (vollständige Beschreibung)

4,00 EUR

Kaufen

GRR 3406

Bleeding Edge Advemtures #6: Escape from Ceranir

Once a powerful fortress and a bastion of hope in a beleaguered wilderness, Citadel Ceranir is now a charnel house filled with the rotting corpses of those noble souls who used to safeguard these lands. Looking to find survivors who can explain what tragedy befell the place, the heroes are lured inside and soon regret it. With no clear way out, the adventurers must navigate the perilous environment to find the means to escape Ceranir and put to rest the evil growing within.

Escape from Cerani... (vollständige Beschreibung)

12,00 EUR

Kaufen

GRR 3407

Bleeding Edge Special: Dark Wings Over Freeport

A new day may have dawned in the City of Adventure, but old evils still haunt Freeport's streets. When beggars start disappearing, the crime lord Finn grows worried and coerces the heroes to look into this potential disaster to one of his more lucrative operations. As the adventurers soon find out, the perpetrator is no simple murderer or overzealous watchman. What begins as a simple stakeout and investigation reveals a horrible plot involving terrifying demons, fiend lords, and a burgeoning cul... (vollständige Beschreibung)

12,00 EUR

Kaufen

Freeport
Regelerweiterungen

GRR 1027

Creatures of Freeport

Dieser Artikel ist endgültig vergriffen

 

Creatures of Freeport is an innovative collection of monsters inspired by Green Ronin's Freeport setting but at home in any world. While there are many bestiaries on the market, there are none like Creatures of Freeport. These monsters are more than simple stat blocks. Each entry also includes Knowledge (what a character knows about a creature from Knowledge skills, Bardic Lore and other sources of information), Uses (details on parts that can be harvested and used by alchemists, spellcasters an... (vollständige Beschreibung)

endgültig vergriffen

GRR 1903

Pirate's Guide to Freeport (HC)

Dieser Artikel ist endgültig vergriffen

 

Freeport is Green Ronin's signature city setting and has been home to thousands of RPG campaigns since its launch in 2000. Classic fantasy elements, cruel-hearted pirates, and Lovecraftian horror come together in the rum-fueled metropolis known as the City of Adventure. Now a new era is beginning.

The Pirate's Guide to Freeport is the definitive new sourcebook for the City of Adventure, set 5 years after the events of the original Freeport Trilogy. This is a pure setting book, focusing entire... (vollständige Beschreibung)

endgültig vergriffen

GRR 1907

Buccaneers of Freeport

Sammlerstück / Rarität

 

Set Sail for Adventure!

If Freeport is known for anything, it's pirates. Sure, the city has a history of attracting criminal groups, corrupt merchants, and politicians - to say nothing of subversive cults dedicated to insane and dreadful gods - but it's the pirates who infest the city and prowl the Serpent's Teeth that give the City of Adventure its dubious reputation. From its first founding as a haven for buccaneers and cutthroats, established on the pirate's code to attain an uneasy peace ... (vollständige Beschreibung)

40,00 EUR

Kaufen

GRR 8003

D20 Freeport Companion

The d20 Freeport Companion is a rules supplement for the Pirate's Guide to Freeport. Its 160 pages are packed with all the support you need to run a d20 Freeport campaign. In addition to giving game stats for all the major characters, the d20 Freeport Companion provides new core and prestige classes, famous magic items, an insanity system, new spells and incantations, and an introductory adventure.

32,00 EUR

Kaufen

Hintergrundmaterialien

GRR 1007

Freeport - The City of Adventure

Dieser Artikel ist endgültig vergriffen

 

The beautiful hardback city sourcebook Freeport: The City of Adventure blew the lid off the most larcenous city in fantasy. In this book game industry veterans Matt Forbeck and Hal Mangold join Freeport creator Chris Pramas for an in-depth look at the people, places, and politics of the city of adventure. Jam packed with info on the city, the Serpent's Teeth, and the sea lanes, Freeport: The City of Adventure provides action-packed material for any campaign. The book also includes a full color p... (vollständige Beschreibung)

endgültig vergriffen

GRR 1017

Denizen of Freeport

z.Zt. vergriffen

 

Your campaign would go nowhere without characters. You need ruthless villains, steadfast allies, and colorful locals to bring your game to life, but creating believable characters takes time. Enter Denizens of Freeport, a rogue's gallery of characters from Green Ronin's trademark setting. You'll find more than 75 ready-to-use characters, with backgrounds, personalities, portraits, adventure hooks, and accurate d20 stats. This is the perfect complement to Freeport: The City of Adventure, but like... (vollständige Beschreibung)

z.Zt. vergriffen

GRR 1905

Cults of Freeport

Sammlerstück / Rarität

 

On the surface, Freeport is a pirate city gone legit, but in reality it is still a place of terrible secrets, foul plots, and dreadful gods. Cults of Freeport peels back the facade of the City of Adventure to take an unflinching look at its most disturbing denizens. This sourcebook describes a dozen despicable cults in lavish detail, from their goals and motivations to their tactics and impact on the city. In addition, each entry includes an overview of cult's membership and recruitment policies... (vollständige Beschreibung)

40,00 EUR

Kaufen

GRR 1905

Cults of Freeport

Sammlerstück / Rarität

 

On the surface, Freeport is a pirate city gone legit, but in reality it is still a place of terrible secrets, foul plots, and dreadful gods. Cults of Freeport peels back the facade of the City of Adventure to take an unflinching look at its most disturbing denizens. This sourcebook describes a dozen despicable cults in lavish detail, from their goals and motivations to their tactics and impact on the city. In addition, each entry includes an overview of cult's membership and recruitment policies... (vollständige Beschreibung)

40,00 EUR

Kaufen

Szenarien

GRR 1002

Death in Freeport

Dieser Artikel ist endgültig vergriffen

 

Need an adventure for that new edition? Death in Freeport is a 32-page module from the writer-artist team that brought you the AD&D Guide to Hell. The first book for the d20 System, this adventure has been designed for 1-3 level characters and is an ideal starting place for a new campaign.

The player characters find themselves stranded in Freeport, a great trading city, after a deal goes sour. A seemingly simple job plunges them into the strange underside of the city, where they uncover secre... (vollständige Beschreibung)

endgültig vergriffen

GRR 1003

Terror in Freeport

Sammlerstück / Rarität

 

Terror in Freeport is 32 pages of rollicking adventure, set in Chris Pramas's dynamic fantasy city. It works either as a stand-alone adventure, or as a sequel to the best-selling Death in Freeport.

The d20 System once again provides the framework for a story of heroism and villainy. This time the PCs learn that not all cultists lurk beneath the streets, and not all serpent people are agents of evil.

Plunder and peril await in Freeport, the city of adventure. For characters level 2-5.

10,00 EUR

Kaufen

GRR 1004

Madness in Freeport

Sammlerstück / Rarität

  Das abschließende Abenteuer der ersten dreiteiligen Freeport-Kampagne... die Absichten des Seelords werden offenbar, eine uralte Rasse macht ihren Zug und die Charaktere geraten zwischen eine Menge Fronten!

12,00 EUR

Kaufen

GRR 1006

Hell in Freeport

Freeport has never been in more danger! Infernal forces lurk in every alley and inn. Inquisitors and prophets of doom comb the streets, for the stench of evil hangs in the air. A city that is no stranger to dirty dealings and bloody paybacks is about to get a lesson in debauchery from the pros--the minions of Hell. It's a race against time as the heroes, or perhaps villains, of Freeport work to save themselves from the wrath of an ancient prophecy and from the hands of an infernal lich lord.

... (vollständige Beschreibung)

20,00 EUR

Kaufen

GRR 1020

Tales of Freeport

Death in Freeport defined the d20 adventure in August, 2000, and went on to win an Origins Award and an ENnie Award. Now it's time to return to the city that started it all in this brand new anthology of adventures. Critically acclaimed author Graeme Davis (architect of the Enemy Within Campaign) brings you four new Freeport adventures, plus a chapter of adventure hooks. The heart of the book is the Soul of the Serpent, in which the players tangle once again with the mysterious serpent people. T... (vollständige Beschreibung)

20,00 EUR

Kaufen

GRR 1024

Black Sails over Freeport

z.Zt. vergriffen

 

Freeport's in crisis, as war breaks out on the high seas and orcs riot in the streets. A map promises the biggest haul of booty in history, but nothing is as it seems. Buried with that treasure is a terrifying evil Freeport thought banished forever. Black Sails Over Freeport, the first mega-adventure for the award-winning pirate city, is filled with enough swashbuckling challenges to test the mettle of any band of heroes. Its 256 pages are packed with action, intrigue, and danger, delivered with... (vollständige Beschreibung)

z.Zt. vergriffen

GRR 1901

Freeport Trilogy: 5th Anniversary Edition

In August 2000 Green Ronin released the adventure Death in Freeport and kicked off the d20 phenomenon. This ENnie and Origins Award winning adventure was the first in the Freeport Trilogy, which was completed by Terror in Freeport and Madness in Freeport. All three adventures have been out of print for years, but that's about to change. To celebrate the 5-year anniversary of both the company and Freeport, Green Ronin is bringing together the entire trilogy under one cover for the first time. Thi... (vollständige Beschreibung)

30,00 EUR

Kaufen

GRR 1902

Crisis in Freeport

Sea Lord Drac is dead, but peace has not come to the City of Adventure. With no blood relative or named successor, Drac has created turmoil with his demise. Many covet the Sea Lord's power but only one can succeed the mad Milton Drac. Will the Captains' Council be able to maintain control or will Freeport erupt into a vicious civil war? A d20 adventure for 7th-9th level characters.

18,00 EUR

Kaufen

Game Mechanics
Regelerweiterungen

GRR 1022

Artifacts of the Ages: Swords & Staves

Sonderangebot

 

Ancestral magic swords whose names fill the pages of history, handed down through generations of heroes ... arcane staves of power, crafted by legendary mystics and passed from master to apprentice ... These are staples of fantasy literature-but difficult to recreate in the d20 System. Artifacts of the Ages provides rules for introducing legendary swords and staves that grow in power as their wielders advance in level. Special "scion" prestige classes ensure that the heroes only unlock an item's... (vollständige Beschreibung)

10,00 EUR

Kaufen

GRR 1028

Artifacts of the Ages: Rings

The greatest tales of epic fantasy sometimes begin with a humble little bauble: a gem with mysterious powers, an amulet with a terrible curse ... or a ring that renders the wearer invisible. As the story goes on, though, these amazing items gradually reveal the full extent of their powers--and, often, the true nature of their destinies.

Continuing the rules developed in Artifacts of the Ages: Swords and Staves, this book presents magic gems and jewelry that grow in power as wielders advance i... (vollständige Beschreibung)

18,00 EUR

Kaufen

Hintergrundmaterialien

GRR 1026

Thieves Quarter

Need a tavern in a hurry? An inn? An alchemist? A conspiracy? How about a Thieves' Guild? How about an entire Thieves' Quarter? From The Game Mechanics (Artifacts of the Ages and the Modern Player's Companion) comes the first in a series of books detailing the people, places, and plots of the fantasy city of Liberty: the Thieves' Quarter, where life is cheap, and only the bravest-or most foolhardy-venture out alone at night. Modular in design, the Thieves' Quarter can be adapted wholesale to any... (vollständige Beschreibung)

18,00 EUR

Kaufen

GRR 1030

Temple Quarter: City Quarters Sourcebook

Sonderangebot

 

Temple Quarter: A City Quarters Sourcebook explores the temples, shrines, and religious orders that might appear in any urban fantasy setting, including the forbidden rites of secret orders. Every aspect of the setting is created with the larger city of Liberty in mind, but designed so that GMs can pick and choose which elements to include in their own campaigns.

Temple Quarter includes:

Sixteen maps by award-winning cartographer Christopher West
Forty complete NPC stat blocks, from hig... (vollständige Beschreibung)

16,00 EUR

Kaufen

Master Class
Regelerweiterungen

GRR 1013

Shaman's Handbook

The Shaman's Handbook, by Dragon Magazine regular and Shadowrun novelist Steve Kenson, is the first volume of Green Ronin's Master Class series. Each book in the series introduces a new core class for the d20 System and provides everything you need to fully integrate that class into your campaign.

The shaman is a master of the Spirit World and a powerful addition to any adventuring party. The Shaman's Handbook provides not only the class itself, but new prestige classes, spells, skills, feats... (vollständige Beschreibung)

18,00 EUR

Kaufen

GRR 1301

The Assassin's Handbook

The assassin is a killer for hire, a fighter whose strength comes from the element of surprise and from the complete disregard he has for the rules of "honorable" combat. The Assassin's Handbook, second in Green Ronin's Master Class series, brings back the First Edition tradition of the assassin core class. In addition to Master Class essentials like new feats, spells, equipment, and prestige classes, the book also includes an extensive selection of new poisons and two complete assassin brotherh... (vollständige Beschreibung)

16,00 EUR

Kaufen

GRR 1302

The Witch's Handbook

The witch is a "naturalist" spellcaster who casts arcane spells using time- honored hearth wisdom rather than the arcane formulae and elaborate theories of wizardry. The Witch's Handbook, like other books in the Master Class series, presents a brand-new core class and an array of associated prestige class. In addition to the new feats, spells, and magic items that you'd expect, The Witch's Handbook explores the deeper secrets of the The Craft. Learn of covens and their ritual magic, charms and t... (vollständige Beschreibung)

16,00 EUR

Kaufen

GRR 1303

Avatar's Handbook

Dieser Artikel ist endgültig vergriffen

 

Avatars are divine servants of the Lords of Good that can summon celestials to aid them. Powerful avatars can even transform into celestials in combat, channeling divine energy directly from the Heavenly Host. Written by Hammer & Helm author and Dragon Magazine editor Jesse Decker, the Avatar's Handbook introduces this new core class to the d20 System and gives you all the rules you need to incorporate it into your campaign. In addition to Master Class trademarks like new feats, spells, and magi... (vollständige Beschreibung)

endgültig vergriffen

GRR 1304

Unholy Warriors Handbook

Last year Green Ronin's critically acclaimed Book of the Righteous introduced the holy warrior, a customizable core class that lets you build unique paladins for all the good gods of your campaign. But what of the gods of evil? Surely they are not without their devoted champions, their anti-paladins? Enter the Unholy Warrior, a towering figure of depravity and unspeakable evil. He wields fire and sword in the name of dark masters, spreading blood and terror in equal measure. The Unholy Warrior's... (vollständige Beschreibung)

18,00 EUR

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GRR 1305

Master Class: Noble's Handbook

This Master Class sourcebook introduces the noble as a new core class for the d20 System. The noble derives his power from his breeding and influence, as well as the finest training and equipment money can buy. The Noble's Handbook provides everything you need to add this class to your d20 campaign, from prestige classes like the Commander and Diplomat to feats like Frightful Aura and Smooth Talker. The book also features rules for creating noble houses, a treatise on dueling, advice on integrat... (vollständige Beschreibung)

16,00 EUR

Kaufen

GRR 1306

The Psychic's Handbook

Sammlerstück / Rarität

 

Psychic powers may seem like magic, but there's no reason to treat them as such in your d20 game. The Psychic's Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards, and even the powers of psions. The core of the system is the psychic, a new class whose mental powers are base... (vollständige Beschreibung)

24,00 EUR

Kaufen

GRR 1307

The Cavalier's Handbook

Sonderangebot

 

The Cavalier's Handbook heralds the return of classic chivalric warrior of 1st edition, a class relegated to a mere footnote in the subsequent editions of the world's most popular roleplaying game. More than just a mounted warrior, the cavalier represents excellence in arms, unsurpassed horsemanship, and a devotion to the code of chivalry. The Cavalier's Handbook includes not only a core class for this knight par excellence, but also prestige classes like holy crusader and knight of infamy, rule... (vollständige Beschreibung)

12,00 EUR

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Monster Compendiums
Regelerweiterungen

GRR 1005

Legions of Hell

Chris Pramas is going to Hell...again. The author of the popular AD&D Guide to Hell returns to the pit in this 64-page sourcebook. This time the focus is on the inhabitants of the nine layers. In Legions of Hell, you'll find page after page of new foes, stunningly illustrated by top artists in the field. Full d20 System stats make this book a must for the serious fantasy roleplayer.

16,00 EUR

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GRR 1009

Jade Dragons & Hungry Ghosts

Sonderangebot

 

Forest demons, heavenly dragons, shapeshifting foxes, and hungry ghosts thirsty for revenge - all stalk forth from the legends of Asia! Surprise players with bell spirits, bat-ninjas, demonic oni, the Chinese Phoenix, and the legendary Monkey King! These all-new monsters thrive in every environment from bamboo forests to samurai castles, from raging oceans to mist-enshrouded mountains, and from the depths of Hell to the harmony of Heaven.

Jade Dragons & Hungry Ghosts includes more than 50 ful... (vollständige Beschreibung)

10,00 EUR

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GRR 1012

Armies of the Abyss

z.Zt. vergriffen

 

Green Ronin took you to the Pit in Legions of Hell, giving devils their due. Now its time to take a tour of the Abyss and get an up-close and personal look at the masters of chaos, the demons. An endless variety of demons populate the infinity of the Abyss, and volume 2 of the Book of Fiends gives you the lowdown on over two dozen new demons and more than a score of demon princes, courtesy of Living Greyhawk Gazetteer author and Polyhedron editor Erik Mona. The book also introduces the thaumatur... (vollständige Beschreibung)

z.Zt. vergriffen

GRR 1025

Book of Fiends

z.Zt. vergriffen

 

Devils, demons, and daemons--these are the ultimate servants of evil. Learn all their foul secrets in the Book of Fiends, the definitive sourcebook on these fell creatures. This tome collects Green Ronin's critically acclaimed Legions of Hell and Armies of the Abyss sourcebooks and combines them with the long awaited treatment of daemons, Hordes of Gehenna. All the fiends have been updated to the 3.5 rules, and the material on demons and devils has been revised and expanded. Details on the plane... (vollständige Beschreibung)

z.Zt. vergriffen

Mythic Vistas
Grundregeln

GRR 1408

Sidewinder: Recoiled Campaign

Dieser Artikel ist endgültig vergriffen

 

Sidewinder: Recoiled is the definitive RPG treatment of the Wild West, updating the ENnie nominated Sidewinder: Wild West Adventures for the d20 Modern system. Capture the cinematic action and adventure of your favorite western movies, TV shows and novels using this complete set of rules. Create courageous gunslingers, low-down rustlers or high-stakes gamblers and test your mettle out on the frontier. Sidewinder: Recoiled contains 19 advanced classes, new feats and skills, a veritable stockade o... (vollständige Beschreibung)

endgültig vergriffen

Regelerweiterungen

GRR 1401

Monsters of the Mind

Asuras, dorje golems, makaras, thoughtforms, yali. These and many more exotic creatures await you in Monsters of the Mind. Developed by Arcana: Societies of Magic authors Kevin Brennan and James Maliszewski, this book presents more than 50 psionic creatures for use in any d20 fantasy campaign. In addition to accurate stats and evocative illustrations, each monster's entry includes notes on using it with Naranjan, the setting of the Mythic Vistas sourcebook Mindshadows. From the tiny Vinn Mohar t... (vollständige Beschreibung)

16,00 EUR

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Hintergrundmaterialien

GRR 1018

Skull & Bones

Dieser Artikel ist endgültig vergriffen

 

Pirates prey upon Spanish Galleons, adventurers search for buried treasure, and the dead walk the streets of Port-au-Prince--this is the world of Skull & Bones. If you are looking for swashbuckling pirate adventure, look no further. Skull & Bones brings the history and legends of the Golden Age of Piracy to life. Within these pages you�ll find:

New core classes like the sea dog, buccaneer, and shantyman.
New prestige classes like the master of fence, sea officer, and mystic navigator... (vollständige Beschreibung)

endgültig vergriffen

GRR 1019

Testament: Roleplaying in the Biblical Era

Dieser Artikel ist endgültig vergriffen

 

...und am achten Tag schuf Gott den zwanzigseitigen Würfel...!

You've Read The Book, Now Play The Game!

There were giants in the Earth in those days, and also after that, when the sons of God came in onto the daughters of men and they bare children to them, the same became mighty men which were of old, men of renown.
The Book of Genesis

The world of the Bible comes to life in this campaign setting for the d20 System. Play a wandering Babylonian magus, a sorcerer in the service of Phara... (vollständige Beschreibung)

endgültig vergriffen

GRR 1402

Mindshadows

z.Zt. vergriffen

 

On the distant island-continent of Naranjan, brave adventurers study the psychic arts under powerful gurus, battle treacherous yuan-ti in the depths of ancient dwarven ruins, and evade elven cannibal tribes in the tropical jungle. Third in the Mythic Vistas series from Green Ronin, Mindshadows blends the rich legends of Southeast Asia with furious martial arts action inspired by the Psionics Handbook. Mindshadows features:

-The history of Naranjan, from the Mythic Age to the present day.
-1... (vollständige Beschreibung)

z.Zt. vergriffen

GRR 1403

Medieval Player's Handbook

The Medieval Player's Manual gives you everything you need to have exciting adventures in the age of Christianity and crusade. This is not Hollywood medievalism, but the real thing. The Medieval Player's Manual has been exhaustively researched to provide rules that reflect the actual beliefs of the period. Ars Magica line developer David Chart has written a book that is both authentic and playable. Take your d20 game back to the Middle Ages with the Medieval Player's Manual. The book includes:
... (vollständige Beschreibung)

24,00 EUR

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GRR 1404

Spiros Blaak

SpirosBlaak, the latest in Green Ronin's critically acclaimed Mythic Vistas line, presents a complete archduchy that can be used as a stand-alone campaign setting or integrated into an existing world. With the gods fallen, it is up to the Player Characters to bring light and hope back into an archduchy overrun with lycanthropes. In addition to detailing this grim and gritty setting, SpirosBlaak includes black powder rules, new core and prestige classes, and a plethora of new gods. When the moon ... (vollständige Beschreibung)

28,00 EUR

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GRR 1405

The Trojan War

Sammlerstück / Rarität

 

Green Ronin first delved into the Bronze Age in Testament: Roleplaying in the Biblical Era. Now the Trojan War picks up where Testament left off, bringing Homer's Iliad to life. Fight under Achilles for the honor of Helen or stand up with Hector and defend Troy with your life. The Trojan War gives you everything to bring Bronze Age Greece to life, including new classes, feats, and magic items, and game stats for all the war's famous heroes. An update of Testament's mass combat system is also inc... (vollständige Beschreibung)

48,00 EUR

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GRR 1407

Egyptian Adv. : Hamunaptra

Sammlerstück / Rarität

 

Towering pyramids rise from the sands, speaking of the glory of kings long gone. Three mighty pharaohs, kings and gods, rule over a land divided--over nations hovering on the brink of war. Priests of mighty deities guide the lives of peasants and nobles alike, as all struggle to make the most of the fertile lands that line the mighty river Yor, whose rushing waters are at once the symbol and the source of all life. But all around, the desert grows, encroaching nearer each day to the last remaini... (vollständige Beschreibung)

40,00 EUR

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GRR 1409

The Black Company Campaign Setting

z.Zt. vergriffen

 

In 1984, Glen Cook introduced the world to the Black Company. Readers followed the Company's service to the Lady, watched as they battled the Dominator, and traveled with them to find their origins in fabled Khatovar. Now, 20 years later, the world of the Black Company is finally yours to explore in this campaign setting for the popular d20 System.

The Black Company Campaign Setting is suitable for games set in any era in the novels, during either the Books of the North or the Books of the So... (vollständige Beschreibung)

z.Zt. vergriffen

GRR 1410

Eternal Rome

z.Zt. vergriffen

 

Mythic Vistas, the line that brought you Testament and the Trojan War, now completes its ancient world trifecta with the definitive guide to the glory of Rome! Covering all major periods from Rome's founding to the final barbarian incursions, Eternal Rome gives you everything you need to explore this fantastic era. Chock full of historical and mythic details, this sourcebook gives you a detailed atmosphere and environment for historical games, all the while providing the necessary tools to bring... (vollständige Beschreibung)

z.Zt. vergriffen

Races of Renown
Regelerweiterungen

GRR 1101

Hammer & Helm - A Guidebook to Dwarves

Das geniale Quellenbuch rund um das Zwergenvolk. Sehr einfallsreich und mit viel Liebe zum Details sowie ausgezeichneten Illustrationen wird hier das Zwergenvolk lebendiger denn je. 16 neue Prestigeklassen (vom Sturmhammer bis zum Zauberschmied), über 50 neue Talente (inklusive Blutlinien und Bündnissen), 5 neuen Domänen und 50 neuen Zaubersprüchen sowie jeder Menge magischer Gegenstände, Belagerungsmaschinen und mehr gibt es hier zwergenhafte Schätze!

20,00 EUR

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GRR 1102

Half-Orcs: Wrath & Rage

The biggest, meanest, dumbest race in d20 is back for another round. The orc has long been a punching bag for fantasy gamers, but not anymore! The orcs (and half-orcs) of Wrath & Rage are stronger, more savage, and more cunning than anything you've faced before. This toolkit for GMs and players is packed with new feats, prestige classes, templates, spells, clerical domains, pantheons, magic items, and weapons. Whether you intend to use orcs against your players, or to play one yourself, Wrath & ... (vollständige Beschreibung)

18,00 EUR

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GRR 1103

Drow: Plot & Poison

Dieser Artikel ist endgültig vergriffen

 

Descend into the depths and learn the secrets of the wickedest race in the Underdark, the drow. Third in Green Ronin's Races of Renown series, Plot and Poison is a rules toolkit for players and gamemasters alike. Dragon Magazine editor Matthew Sernett delves deep into the heart of the drow, providing a book packed with new options. In addition to Races of Renown essentials like new spells, domains, prestige classes, magic items, and feats, Plot and Poison adds four new subraces, a complete drow ... (vollständige Beschreibung)

endgültig vergriffen

GRR 1104

Bastards & Bloodlines

The d20 core rules let you play half-orcs and half-elves, but why stop there? Bastards & Bloodlines gives you nearly 30 new half-races to play, including half-trolls, half-nagas, half-giants, and even half-umber hulks! Over a dozen new templates, including half-medusas and half-beholders, add even more options to the mix. As if that wasn't enough, Bastards & Bloodlines also offers players new feats (including "bloodline" feats), new spells, and prestige classes like the Brood Warrior and the Cha... (vollständige Beschreibung)

20,00 EUR

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GRR 1105

Fang & Fury

Vampire enemies are a staple of fantasy adventure, but the standard race is too powerful for Player Character use in most d20 campaigns. Fang & Fury presents a new race, the vampire scion, which is balanced for play with conventional PC races. These mysterious creatures have their own history, traditions, and paths to power; and though individuals can come to rival the power of elder vampires, they are always vulnerable to the touch of the sun, or the attack of a holy warrior. Fang & Fury includ... (vollständige Beschreibung)

18,00 EUR

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GRR 1106

Bow & Blade: A Guidebook to Wood Elves

Sonderangebot

 

Join the Archers of Legend!

Arrows fly from the shadows of the trees, blades flash in the twilight, and the wood elves shape the ancient powers of the forest to destroy their foes. This toolkit of player options explores every facet of wood elf characters, proving that game mechanics and evocative flavor can work hand in hand in the same product. Bow & Blade: A Guidebook to Wood Elves includes:

Full player character information on wood elves and five new elven subraces.
Over 40 new feat... (vollständige Beschreibung)

14,00 EUR

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GRR 1107

Aasimar & Tiefling

The latest book in the critically acclaimed Races of Renown series fully details aasimar and tieflings, as well as half-fiends, half-celestials, and many of their cousin races. Complete player character information is included, as well as rules for creating your own planetouched races. In addition, new prestige classes, feats, spells, magic items, and monsters fully expand the realms of planar adventuring. Bursting with new rules and options, Aasimar & Tiefling gives you all the tools needed to ... (vollständige Beschreibung)

20,00 EUR

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GRR 1108

Corwyl: Village of the Wood Elves

This companion book to Bow & Blade fully details a wood elf village designed to fit easily in any fantasy campaign setting. The remote tree-top village makes an excellent home base for a wilderness-based campaign, or an exotic place for existing characters to visit. The current political and religious crisis offers a starting point for play, while the many adventure seeds and plot hooks ensure that Corwyl will remain interesting for the life of the campaign. In addition to over 40 fully detailed... (vollständige Beschreibung)

20,00 EUR

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GRR 1109

Dezzavold: Fortress of the Drow

Sonderangebot

 

Green Ronin first delved into the Bronze Age in Testament: Roleplaying in the Biblical Era. Now the Trojan War picks up where Testament left off, bringing Homer's Iliad to life. Fight under Achilles for the honor of Helen or stand up with Hector and defend Troy with your life. The Trojan War gives you everything to bring Bronze Age Greece to life, including new classes, feats, and magic items, and game stats for all the war's famous heroes. An update of Testament's mass combat system is also inc... (vollständige Beschreibung)

12,00 EUR

Kaufen

Thieves' World
Grundregeln

GRR 1801

Thieves World Player's Manual

Auslaufmodell (keine Nachbestellungen mehr möglich)

 

Since 1979 Sanctuary has been the nastiest, ugliest, and grittiest city in fantasy fiction. This summer Sanctuary returns to roleplaying for the first time in over 20 years and the excitement begins with the Thieves' World Player's Manual. This book includes a detailed overview of the city in the classic and current eras, a culture and background system to customize your adventurer, over twenty core and prestige classes, a unique magic system, and a brand new Thieves' World short story by Lynn A... (vollständige Beschreibung)

36,00 EUR

Kaufen

GRR 1805

Thieves' World RPG Gift Set

Bitte vorbestellen

 

Since 1979, Sanctuary has been the nastiest, ugliest, and grittiest city in fantasy fiction. It is a place appropriately nicknamed "Thieves' World." The fourteen anthologies of the Thieves' World series and the Sanctuary novel by Lynn Abbey have detailed this dark and dangerous city and the world in which it exists, through the literary voices of some of the most influential authors in modern fantasy fiction. Now, Sanctuary is yours to explore with the Thieves' World RPG Gift Set. This premium p... (vollständige Beschreibung)

ca. 100,00 EUR

Vorbestellen

Hintergrundmaterialien

GRR 1803

Shadowspawn's Guide to Sanctuary

Sanctuary: fantasy's grimiest, nastiest, ugliest city. Shadowspawn: fantasy's most notorious thief. Shadowspawn's Guide to Sanctuary: the indispensable Thieves' World handbook. In this weighty tome, you'll find an overview of the city's neighborhoods and surrounding areas, descriptions of important locations and key sites, advice for aspiring Thieves' World Game Masters, and full details on the principle characters of both eras, including such favorites as Lythande, Tempus, Ischade, and of cours... (vollständige Beschreibung)

40,00 EUR

Kaufen

GRR 1804

Thieves' World Gazetteer

z.Zt. vergriffen

 

Azehur, Firaqa, the Rankan Empire, the Kingdom of Ilsig and more have resonated in the stories and deeds of the famous heroes and villains of Sanctuary. The Thieves' World Gazetteer presents all new information on the world of Sanctuary, expanding the focus to reveal the peoples and places in the Known World. From the Cold Lands in the northeast to the Gate of the East, Mrsevada, the Thieves' World Gazetteer is packed full of information. In addition, this volume includes extensive details on th... (vollständige Beschreibung)

z.Zt. vergriffen

Szenarien

GRR 1802

Murder at the Vulgar Unicorn

The Vulgar Unicorn is the black heart of Sanctuary's corruption. When something bad goes down in Thieves' World, it always seems to start in this rundown dive. In this gripping adventure, what seems like just another murder leads to the unmasking of a terrible conspiracy involving Dyareelan cultists, Nisibisi refugees, and a dangerous plague that could destroy the city. Murder at the Vulgar Unicorn is the perfect starting point for a Thieves' World campaign. In addition to the adventure proper, ... (vollständige Beschreibung)

20,00 EUR

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GRR 1806

Black Snake Dawn

Black Snake Dawn rolls back the clock and offers a Thieves' World adventure set during the popular classic era.

The players find themselves embroiled in the chaotic upheaval that resulted when Death's Queen, Roxane, came to Sanctuary to sow unrest and division in this far-flung Rankan city. As the characters navigate the faction-held districts of the city, they have a chance to rub shoulders with folks like Molin Torchholder, Zip and the PFLS, Ischade, Stilcho, and many more beloved character... (vollständige Beschreibung)

22,00 EUR

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