Fantasy En'Counter - Der Online-Shop für Rollenspiele, Brettspiele, Miniaturen, Tabletops, Cosims, Trading Cards und mehr!

Fantasy En'Counter Logo
 

Fantasy En'Counter c/o Holger Willert  •  Gudulastr. 5 D  •  (Hofgebäude rechts hinten)  •  45131 Essen
Tel.: 0201 786877  /   0201 797743 (rund um die Uhr 24h Service)  •  Fax: 0201 797410  •  EMail: fanen@fanen.com

Einkaufswagen
Suche
Suche starten
Kategorien

Brettspiele
Rollenspiele
Tabletops / Miniaturen
Cosims
Kartenspiele
Magazine
Bücher
CDs
Figuren
Allgemein


Kataloge
(Rollenspiele)

Firmen
Produktlinien
Spiele nach Titel


Service
Warenkorb

Warenkorb / Kasse

Bestellbedingungen

Bestellungen und mehr

Bilder aller Art

Die Galerien - Bilder aller Art

Kontaktdaten

Kontaktdaten & Anfahrt

AGB

AGB

Impressum

Impressum

Links

Links

Neuen Link anmelden

Neuen Link anmelden


Seitenabrufe

121411438 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteRollenspieleProduktlinien (Rollenspiele)Space 1889


Space 1889

Space 1889

Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of, but never published – because it was too fantastic.

In the year 1870, American inventor Thomas Edison paved the way to the stars!
He reached Mars with the prototype of an ether flyer and was the first man to set foot on the red sand of a foreign world. He was the first of many to come who would gaze in astonishment at the wonders of Mars and its inhabitants—the canals of the Red Planet, built many millennia ago; cities that were already old when on Earth, the Sumerians stacked clay bricks to build the first settlements; and relics of old technologies the functionality of which has long been forgotten. Numerous other explorers have followed in Edison’s footsteps, not only reaching the Red Planet, but pushing forward to the other planets.
The misty swamps, seas, and jungles of Venus offer fantastic raw materials and bizarre creatures—most of them dinosaurs. Plantations and settlements are built at great expense, defying all adversities.
Mercury too has many precious resources to offer, and it too is inhabited by primeval life forms. In the twilight zone between a hot and a cold side, daring explorers will find the foundation for their future fame and fortune.
But adventure can also be found in the remote, uncharted areas on Earth, and the colonial powers’ struggle for power and influence can be just as exciting as stunning inventions or encounters with famous people.
Space: 1889 brings to life the literary fantasies created by Jules Verne, H. G. Wells, Arthur Conan Doyle, H. R. Haggard, and many others—classic adventure stories and science fiction adventures with a fantastical or nostalgic touch. They all take place during an age obsessed by a belief in technology and progress, in a world litd by gas lamps, powered by steam engines, and filled with the spreading wonders of electricity and ether; a world of inventive genius and spirit for adventure.
Space: 1889 is a science fiction roleplaying game in a more civilised time. A time when gentlemen and ladies of good character discover that there are adventures to be found in London’s fogbound alleys just as much as there are on the dusty streets of Syrtis Major on Mars. A time when soldiers might be posted to East Africa or Mars by order of their country; a time when inventors rush to test their latest designs and their latest theories; a time when historians search for the secrets of the ancient Martians; and when wild Venusian Lizard-men and proud Martian steppe warriors must serve their tribes and seek fame and fortune in a time when aliens from Earth have come to their planets.
At the core of this roleplaying system are the innovative, easy to learn Ubiquity rules that emphasise storytelling and cinematic action.
Space: 1889—Four worlds full of new adventures

Rollenspiele

Produkte vom Herausgeber (Modiphius Entertainment Ltd)


Bestellnr.
Beschreibung
Preis
Kaufen
Grundregeln

MOD 51051

Space 1889: Core Rulebook

Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of, but never published – because it was too fantastic.

In the year 1870, American inventor Thomas Edison paved the way to the stars!
He reached Mars with the prototype of an ether flyer and was the first man to set foot on the red sand of a foreign world. He was the first of many to come who would gaze in astonishment at the wonders of Mars and its inhabitants—the ... (vollständige Beschreibung)

48,00 EUR

Kaufen

Hintergrundmaterialien

MOD 51054

Space 1889: Venus

From before the beginnings of history, mankind had spun tales and wondered about that bright point of light named for the Roman goddess of love: Venus, the enigmatic, ever-shifting star of evening and of morning. Yet more recently, scholars speculated what might be hiding beneath the swirling clouds of Venus. Then, the first pioneers started their journey into the ether, and found the Morning Star to be a deadly Garden of Eden. The first expeditions entered a world resembling an Earth 150 millio... (vollständige Beschreibung)

34,00 EUR

Kaufen

MOD 51056

Space 1889: Marvels of Mars

This source booklet contains two different supplements for playing on Mars, using the Ubiquity version of the Space:1889 roleplaying game.

Creatures of Mars

Mars—a dying planet, still far from dead!
In the vast steppes, in the sand of equatorial deserts, on the mountain tops, at the icy poles, in the massive artificial canals and in the ancient sewers of Martian cities, underneath the dry dust of Mars’ surface, and in the wide open of the cloudless skies: the Martian flora and fauna thriv... (vollständige Beschreibung)

20,00 EUR

Kaufen

Szenarien

MOD 51057

Space 1889: The Strange Land

Far away from his home planet, Canal Martian boy Kime lives on the estate of Lord Feltam.Hithe who shows the orphaned child off to entertain his curious guests during his illustrious dinner parties. Not only does Kime come from a foreign planet, he also has a most extraordinary talent: his lifting gland is rudimentarily functional, allowing him to levitate in the air - although exhausting him visibly.

At one of these dinner parties, the adventurers have the pleasure to meet this remarkable Ma... (vollständige Beschreibung)

10,00 EUR

Kaufen

MOD 51059

Space 1889: London Bridge Has Fallen

Mylarkt—Mars’ oldest city, home to a proud and fading race. But that pride masks a rot festering in the cracks of the city’s decay, an underworld teeming with smuggled goods and ancient artifacts sold at the behest of local crime lords to be shipped out along the ancient canals of which the city’s founders were pioneers—or so the inhabitants claim.

No sane Earthman would enter this pit of iniquity willingly—but who can refuse the request of a grieving noblewoman? Lady Edith Tillington is mour... (vollständige Beschreibung)

10,00 EUR

Kaufen

Sonstiges

MOD 51052

Space 1889: Gamemaster's Screen & NPC Booklet

This four-panel Space: 1889 Gamemaster’s Screen made from solid cardboard provides you with an overview of all the important rules and tables that might be useful during a game while at the same protecting your game notes from the inquisitive glances of your players.
Also included is a 32 page NPC-booklet featuring descriptions and stats for more than sixty characters. From simple thugs to experienced naval officers, from High Martian war chiefs to Venusian shamans, from smart hoteliers to eleg... (vollständige Beschreibung)

22,00 EUR

Kaufen

MOD 51055

Space 1889: Ubiquity Dice

This set includes 9 eight-sided dice for use with any roleplaying game that uses the Ubiquity
rules. There are three different colours and each colour features three times in the set. The
bronze dice count as one die, while the silver dice count as two dice and the golden dice count as three dice when playing any Ubiquity game.

16,00 EUR

Kaufen

Produkte von anderen Herstellern


Bestellnr.
Beschreibung
Preis
Kaufen
Game Designers' Workshop
Hintergrundmaterialien

GDW 1903

Caravans of Mars

Sammlerstück / Rarität

 

Caravans of Mars is a sourcebook of the eastern desert and the caravans which traverse it, and an adventure module dealing with a delicate diplomatic mission to a remote desert city-state.
Desert Sourcebook:
The first part deals with the vast desert to the east of the British holdings on Mars, the Aetheria-Elysium Wastes, Caravans of Mars describes this bone-dry expanse of red sand and near-sterile soil, detailing its terrain, flora, and fauna. Everything is represented, from the ferocious ste... (vollständige Beschreibung)

60,00 EUR

Kaufen

GDW 1904

Steppelords of Mars

Sammlerstück / Rarität

 

Since the arrival of the humans on Mars, the steppes have been an area of mystery and danger, a place to be crossed by canal or by sky galleon as quickly as possible. Recently, however, the steppes and their inhabitants have become more important.
Steppelords of Mars is a sourcebook of the Nepemhes-Thoth Steppe, a region of vital importance to the continued survival of the British colony on Mars. It also contains an adventure set upon the steppes, dealing with a hunting expedition that turns in... (vollständige Beschreibung)

36,00 EUR

Kaufen

GDW 1905

Cloud Captains of Mars / Conklin's Atlas of the World

Sammlerstück / Rarität

 

This 144 page book contains Cloud Captains of Mars, which details the famous piratical cloud captains and Karkarham - the Casablanca of Mars! Conklin's Atlas of the Worlds and Handy Manual of Useful Information contains detailed information and maps on the solar system of the Space:1889 universe, including Mercury, Venus, Earth, Mars, and Luna.

CONKLIN'S ATLAS OF THE WORLDS:
Conklin's Atlas supplies vital information, for player and referee alike, to broaden the horizons of adventure through... (vollständige Beschreibung)

60,00 EUR

Kaufen

Sonstiges

GDW 1981

Space 1889 Referee's Screen

Sammlerstück / Rarität

 

A four-panel, full-color screen on heavy card stock, the Referee's Screen fulfills a vital function in Space: 1889 - it presents crucial combat information for the Space: 1889 referee. Charts for explosives, thrown explosives, unarmed combat, armed melee combat, small arms and missile combat, artillery, and animal combat are all right at a referee's fingertips. No more paging back through the rules to find the statistics for an NPC's weapon or to review the nuances of an animal's attack forms. T... (vollständige Beschreibung)

20,00 EUR

Kaufen

Heliograph Unlimited
Grundregeln

HEL 1889

Space 1889 RPG Rulebook

z.Zt. vergriffen

 

Role-Playing In A More Civilized Time. Everything Jules Verne should have written. Everything H. G. Wells could have written. Everything A. Conan Doyle thought of, but never published, because it was too fantastic. Everything you need for adventures of the century! This rulebook is the heart of the Space:1889 role-playing game. It contains the complete role-playing rules, plus the exciting background of Victorian science fiction: ether flyers and Martian cloudships, the canals and civilizations ... (vollständige Beschreibung)

z.Zt. vergriffen

Regelerweiterungen

HEL 1984

Space 1889 Soldier's Companion

z.Zt. vergriffen

 

Das Kampfsystem für Space 1889... mit Miniaturenregeln, Kampagnenregeln, ausgefeilten Militäroperationen, neuen Kampfgeräten, Armeelisten für alle Planeten des Sonnensystems, jeder Menge Hintergrundmaterial und mehr!

This long awaited reprint combines a good, solid set of of 19th-century miniatures rules with the Victorian Science Fiction elements of Space: 1889 ®. While allowing for the addition of land juggernauts, combat tripods, and aerial flyers, the rules work just was well for a rag-ta... (vollständige Beschreibung)

z.Zt. vergriffen

Warenkorb

Im Moment ist Ihr Warenkorb noch leer. Klicken Sie auf 'Kaufen' oder 'In den Warenkorb legen', um ihn zu füllen.


Newsletter
In Newsletter eintragen / Aus Newsletter austragen

Geben Sie Ihre Email-Adresse ein und klicken Sie auf "Go". Wenn Sie noch nicht in unseren Newsletter eingetragen sind, geschieht dies. Sind Sie bereits eingetragen, werden Sie wieder aus dem Newsletter gelöscht.