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Seitenabrufe

153451221 Seitenabrufe seit dem 30.06.2003


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HauptseiteRollenspieleProduktlinien (Rollenspiele)Runequest II


Runequest II

Runequest II

Über RuneQuest muss man eigentlich nicht viel sagen: eins der ätesten Rollenspiele der Welt, mit dem Basic Role Playing System von Chaosium ausgestattet, eine Fantasy-Welt der Extraklasse, die sich hinter keinem anderen Werk der klassichen Fantasy-Literatur zu verstecken braucht... seltsame Kreaturen, viele Götter, Magie für Jedermann und ein Mythos der seinesgleichen sucht. Nun werden die alten Klassiker wieder aufgelegt! Dabei handelt es sich aber nicht um bloße Reprints, sondern man hat die alten Autoren wieder zusammengeholt, um neue Informationen zu ergänzen, Fehler zu korrigieren und perfekte Konsistenz herzustellen. Weitere Materialien zu der Welt Glorantha (der Welt, in der RuneQuest spielt), finden sich beim Hero Wars Rollenspiel.

RuneQuest is a very simple, fast, playable system at heart, with fairly consistent and modular systems added to it. The characteristics are very similar to D&D, and skills are expressed as percentage chances to succeed. For example Brewing 37% or Shield Parry 81%. This makes the basic game very easy to run, since all the necessary values for skill use are on your character sheet, but also makes NPCs difficult to generate (because you need to fill in a lot of skills).

The combat system is simple in conception and allows for tactics in play. Combatant A and B use "strike ranks" or dexterity to determine who goes first, then assuming A goes first he rolls for success in his weapon attack skill, and if he succeeds then his opponent rolls for his weapon parry (or dodge) skill. Shields are just another weapon in the system, albeit one that's better for parrying than for attacking. If the attack succeeds and the parry or dodge doesn't, then roll for hit location and damage. Armor protects by subtracting its value from damage done. Assuming both combatants survive then B attacks while A parries or dodges. One such sequence of attack and parry routines is a combat round.

That's the basics of the combat system, though there are quite a few complications that you can add in if you want. Complications can add a lot of fun or they can be tedious. They include fatigue (tedious), critical and special and fumbled hits (fun), damage to parrying weapons (mostly tedious), aiming (fun), movement and maneuver (fun), and tons of special modifiers and actions (mostly fun).

RuneQuest includes a characteristic called "Power," which represents your character's luck and innate magical power (in RQ, as in real life, they're the same thing). Though there are a lot of magic systems in various RQ publications (spirit magic, divine magic, sorcery, ki, color magic, lunar magic, heroic magic, etc) they all boil down to one principle: By exerting your will (and fatiguing or sacrificing Power) you can make physical changes in the world. In game-speak, you spend POW to work magic.

The unique thing about RuneQuest is that almost everybody knows some magic. It's mostly minor stuff, charms to sharpen your axe to get through the woodpile quicker, to kill rats, and so on, but such charms are useful in lots of situations including combat (natch). The rat zapper, frinstance, is called Disrupt, and the axe sharpener is called Bladesharp, and they're mainstays of combat in RQ. Every time two hostile groups meet, they first stalk around building up their own confidence and putting blessings on their weapons and themselves, and casting curses at each other. How uncivilized of them, eh?

And that's the final point I want to make about RuneQuest. RuneQuest is primarily an ancient period game. Unlike most pseudo-medieval fantasy rolegames, with their emphasis on feudal knights and saints and wizards and dragons, RQ feels more like an ancient period game. It's Iron Age period stuff, like a combination of Abyssinia, Sumer, Sea Peoples, pagan Celts and Goths, Mongols, Egyptians, Ethiopians, Aztecs, Vikings, Warring States China, Toltecs, Mayans, Esquimeaux :-), native American tribes, and the Mabinogi.

Don't expect your standard, vanilla pseudo-medieval settings to work all that well with RuneQuest. It's much better for more ancient, more legendary settings. And IMHO they're more fun anyway, because they are less thoroughly explored.
RuneQuest is often associated with the fantasy world of Glorantha, though the game and background will be published separately in the future.

Rollenspiele

Produkte vom Herausgeber (Mongoose Publishing)


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MGP 8170

RuneQuest II (HC)

Dieser Artikel ist endgültig vergriffen

 

Mongoose stirred the roleplaying community when, in 2006, it announced the return of RuneQuest - one of the most loved and respected game systems of all time. That new edition introduced several changes to the basic system and brought RuneQuest to a new and wider community of gamers.

Now, in 2009, Mongoose is delighted to announce the release of RuneQuest II. This new edition of the classic game has taken just about every aspect of the first edition, scrutinised it, revised it, and restructur... (vollständige Beschreibung)

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Regelerweiterungen

MGP 8177

RuneQuest II: Arms & Equipment (HC)

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An adventurer is only as good as his equipment, so the saying goes and with this mighty tome, your adventurer will be the best-equipped he can be. From new weapons and armour, to the more mundane items that keep an adventurer going, Arms & Equipment is a complete catalogue that will keep players coming back for more after every adventure.

Arms & Equipment, like the rest of the core RuneQuest line, is a luxurious book, with a completely leather-bound cover.

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MGP 8178

RuneQuest II: Monster Coliseum (HC)

Foes, beasts and creatures from every corner of the world can be found in this tome, as well as detailed rules on how they clash in the centre of the Monster Coliseum! Whether you are looking to populate your world with rare and exotic fiends to foil your players, or simply provide them with some gladiatorial entertainment, this book contains just what you need for the new RuneQuest II rules.

Monster Coliseum, like the rest of the core RuneQuest line, is a luxurious book, with a completely l... (vollständige Beschreibung)

38,00 EUR

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MGP 8182

RuneQuest II: Necromancy Arts (HC)

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Life and death are two sides of the same coin, and controlling one gives great power over the other. There are many uses for necromancy, some more potent and dangerous than others. On one level, using corpses as animated labourers is little different from using golems or elementals. Many healing spells are partially necromantic in nature, working with dying instead of dead flesh. Other benign uses of necromantic arts including calling up or otherwise contacting the dead as part of religious cere... (vollständige Beschreibung)

68,00 EUR

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MGP 8184

RuneQuest II: Empire (HC)

A huge resource by RuneQuest maestro Lawrence Whittaker, Empires is a complete guide on founding, growing and running your own empire. Whether you are a single knight responsible for a border keep and a village or part of a huge dynasty in command of a continent sprawling empire, Empires contains everything you need to know about taming the wilderness, building castles, governing populations, and trading or waging war with your neighbours. Leave your own mark on the game world by building an imp... (vollständige Beschreibung)

34,00 EUR

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MGP 8198

RuneQuest II: Compendium I (HC)

This first volume of the RuneQuest Compendiums collates all the most popular articles that have appeared in Signs & Portents over the years, and presents them for the tabletop! Inside you will find new magicks, in-depth treatises on the Aldryami, new monsters, shapeshifting, Gloranthan characters – and rules for getting drunk!

Useable with all RuneQuest II-based settings.

24,00 EUR

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MGP 8199

RuneQuest II: Vikings (HC)

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A complete setting and background book for RuneQuest II, Vikings brings to life both the history and the myths of the most fierce-some warriors to take to the sea! From character creation to vicious foes to face in battle, Pete Nash leads you through everything you need to start a complete campaign based in Viking society.

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MGP 8209

RuneQuest II: Adventures (HC)

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From the pages of Signs & Portents comes the very best scenarios published for RuneQuest, all updated and revised for the current rules set. In this book you will find adventures, both short and long, that can be dropped into any campaign at a moment's notice, be it set in Glorantha, the Young Kingdoms, 13th Century France or a world of your own making!

ca. 34,00 EUR

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Sonstiges

MGP 8173

RuneQuest II Games Master's Screen

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With stunning RuneQuest artwork facing the players, and every vital table for the games master, the RuneQuest II Games Master's Screen is the perfect complement to a well run RuneQuest campaign.

With all the important tables and charts, the new RuneQuest II Games Master's Screen is constructed from quality heavy-weight cardstock that will stand the ravages of many years' gaming.

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Runequest II
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MGP 6203

Historia Rodentia

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A Sourcebook for the Legend Roleplaying System, Historia Rodentia takes you to the world of the Brushfire wargame. Animals go to war in a twisted version of the 19th Century. For fans of history or parody, Historia Rodentia provides a unique and rich setting that is easily expanded with your favorite historical events!

In this sourcebook you will find:

Campaign Setting for Brushfire’s regions of Eutheria and Reptilia, alternate versions of Europe and the Middle East.
Over 20 dif... (vollständige Beschreibung)

ca. 16,00 EUR

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Age of Treason
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MGP 6195

Age of Treason (RuneQuest II) Hardcover

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Explore a whole new world of RuneQuest adventure. You are a citizen of a great empire ruled by an unseen and immortal emperor through his viceroy, a magically animated statue known as the Iron Simulacrum. Beyond the empire's borders lie new lands to conquer, and beyond those lie exotic new worlds to discover and explore. However the greatest dangers are often close to home; not everyone believes the peace and stability of the Empire is worth submission to the Emperor's will, and dangerous plots ... (vollständige Beschreibung)

ca. 40,00 EUR

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Deus Vult !
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MGP 8185

Deus Vult

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In 1095, Pope Urban II called on the kings and knights of Europe to liberate the Holy Land in a great crusade. As one they lifted their voices to Heaven, crying deus vult - God wills it! This cry was taken up by thousands of knights and peasants, martyrs and madmen, as a great tide of righteous fury flooded across the world.

This cry was heard in the shadows, too. Since the days of the apostles, a secret order of warrior monks guarded the church and protected Christendom from all enemies, bot... (vollständige Beschreibung)

34,00 EUR

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MGP 8188

Deus Vult: Ex Cathedra

A cathedral is a prayer in stone, a vaulted hymn of masonry and devoted labour. The great cathedrals are symbols of the great faith of the people and the power of the Church.

Soon, they will burn. Madness and misrule are loose upon the world, and only the assassin-monks of the secret Order can set things right again. From the Champagne Fair at Troyes to the uttermost depths of the Earth, the hunt is on - but who is the hunted, and who is the hunter, in a time when all law and even sanity itse... (vollständige Beschreibung)

24,00 EUR

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MGP 8326

Deus Vult: Sanctuaries

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Though the Order's strength is greatest in northern Europe, its power and influence stretch far beyond the walls of the Mont St. Michel and the borders of France. Across the Holy Roman Empire and the kingdoms of the Mediterranean it maintains priories from which its members may pursue their struggle against the enemies of Christendom. Beyond these, in storied Egypt and mysterious Cyprus, lone outposts guard against the depredations of sorcery and blasphemies of the infidel, for monsters in the n... (vollständige Beschreibung)

ca. 20,00 EUR

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Elric of Melnibone ( Runequest I)
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MGP 8116

Runequest - Elric of Melnibone (HC)

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The eldritch isle of Melnibone and the Young Kingdoms across the sea provide a wealth of strange places, deadly foes and potent spells for the Elric of Melnibone roleplaying game. Sail the seas of fate into a demon-haunted world where dragons ride the storm-racked skies and the price of dreams is above rubies. Walk the streets of fabled Elwher, steal the lore of Pan Tang, and cross the Sighing Desert as you quest for eternal Tanelorn.

Continuing the Eternal Champion RPG line, Elric of Melnibo... (vollständige Beschreibung)

82,00 EUR

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MGP 8196

RuneQuest II - Eric of Melnibone RPG Core Rulebook (HC)

z.Zt. vergriffen

 

Fully updated and revised for RuneQuest II, Elric of Melnibone will transport you to the Young Kingdoms, an eldritch setting providing a wealth of strange places, deadly foes and potent spells for your games. Sail the seas of fate into a demon-haunted world where dragons ride the storm-racked skies and the price of dreams is above rubies. Walk the streets of fabled Elwher, steal the lore of Pan Tang, and cross the Sighing Desert as you quest for eternal Tanelorn.

Starting the new Eternal Cham... (vollständige Beschreibung)

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Regelerweiterungen

MGP 8150

The Elric of Melnibone Companion

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The Elric Companion is a boon for all Games Masters who are desirous to send their players off into the hazardous world of Elric. Expanding upon Elric of Melnibone and Bright Shadows, the Elric Companion creates a more vivid experience of the Young Kingdoms and beyond.Inside you will find a multitude of new rules and scenarios to enhance your gaming experience.

New rules, which cover sailing and the vessels that ply the oceans, allow for voyages between major ports and the investigation of my... (vollständige Beschreibung)

90,00 EUR

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MGP 8140

Bright Shadows over Melnibone (HC)

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"...they are cruel and clever and to them 'morality' means little more than a proper respect for the traditions of a hundred centuries."

Michael Moorcock, Elric of Melniboné


For ten thousand years, the Bright Empire of Melniboné ruled the face of the earth, subjugating the barbarian tribes and using them as slaves. These inhuman folk kept the world in bondage with demon magic and dragon flame. The people of the Dragon Isle rest in their capital city of Imrryr, secure in their place as ... (vollständige Beschreibung)

84,00 EUR

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MGP 8146

Magic of the Young Kingdoms (HC)

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The Cults of Law have been trying to stamp out the Cults of Chaos for an age. During this time of intense conflict, many a good book has been burned out of existence; lost forever to the fires of Law. Herein lays the manuscript for one such book, thought to be lost, yet somehow, during an investigation of its contents, the magicks within were exposed to the world.

Magic of the Young Kingdoms contains a wealth of information, not just for those allied with Chaos. Within you will find new runes... (vollständige Beschreibung)

90,00 EUR

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MGP 8151

Cults of the Young Kingdoms

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The Young Kingdoms are rife with factions clawing at one another, each attempting to become dominant. Cults of the Young Kingdoms looks at each in detail, allowing players to ally with one or the other in an attempt to rise to credible power. Each cult comes complete with a detailed history and objectives, as well as boons available to those who rise within their ranks.

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MGP 8154

Dream Realms

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The Dream Realms - at once the most alien and most familiar of the myriad facets of the Multiverse, visited nightly by the slumbering masses of the Young Kingdoms yet little understood by even the Sorcerer-Emperors of Melnibone.

Whether the worlds of dreams lie within the dreamer or across the million spheres, they are home to strange creatures and stranger inhabitants.

Dreamthieves, those few with the skills and daring to brave and chart these alien climes, impose a certain order upon the... (vollständige Beschreibung)

90,00 EUR

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MGP 8201

Cults of the Young Kingdoms (RQII)

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Cults of the Young Kingdoms expands upon the material found in the Cults chapter of the Elric of Melnibon rules. Herein you will find more information concerning the natures of the Lords of the Higher Planes, new cults, new Gifts and Compulsions, new religious approaches and new professions related to them.

Essentially, this book is for those Elric Games Masters and characters who wish to immerse themselves in the ways of Law, Chaos, Elements and other supernatural forces abroad in the Young ... (vollständige Beschreibung)

122,00 EUR

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MGP 8210

Cities of the Young Kingdoms: The South (RQII)

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Alorasaz: frozen city of fur trappers, loggers and miners, deep in Lormyr's wintery southlands. A peaceful place on the surface, but beneath lurk tensions and fears as two competing families struggle to control Alorasaz's wealth. And what of Castle Kaneloon, standing on the very edge of the world? Does the Lady Myshella not exert an influence over sleepy Alorasaz?

Raschil: the bustling, civilised port city of Filkhar, a cosmopolitan place where many nations rub shoulders in the countless tave... (vollständige Beschreibung)

98,00 EUR

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MGP 8197

RuneQuest II - Eternal Champion: Game Master's Screen

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With stunning Eternal Champion artwork facing the players, and every vital table for the Games Master, the Elric of Melnibone Games Master's Screen is the perfect complement to a well run Young Kingdoms campaign.

With all the important tables and charts, the new Elric of Melnibone Games Master's Screen is constructed from quality heavy-weight cardstock that will stand the ravages of many years' gaming.

ca. 16,00 EUR

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Glorantha - The Second Age
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MGP 8107

Magic of Glorantha

To be a magician in the Imperial Age is to know, without a shadow of doubt, that you command the most powerful magic that can ever be harnessed by mortals. In reading through Magic of Glorantha, Games Masters and players get the chance to see how the sorcerer-lords of the God Learners and the Dragonspeakers of the EWF possess power far above that of the other Gloranthan cultures. This is as it should be in this era of empires that threaten the stability of the world itself.

Magic of Glorantha... (vollständige Beschreibung)

28,00 EUR

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MGP 8109

Runequest - Player's Guide to Glorantha (HC)

There is not another world in existence quite like Glorantha. With its rich background, varying levels of fantastic and realistic mixed liberally with heroism and villainy; there is no true way to explain it all in one sitting. It could take a longstanding fan several days to describe it all to a newly blossoming player. The Player's Guide to Glorantha is the essential reference sourcebook, designed to help readers become more familiar with Glorantha and all of its wonders.

The Player's Guide... (vollständige Beschreibung)

28,00 EUR

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MGP 8101

Glorantha - The Second Age

Designed to bring the original RuneQuest up to the 21st Century, this main rulebook contains all you need to explore the many fantasy worlds possible with RuneQuest.

Attention has been applied to keep this main rulebook down to a sensible (and easy on the wallet!) 100 pages, while layout has been refined to make the book easy to read and fast to pick up, allowing players to comprehend sections of the rules with a mere glance - meaning less time flicking through the book and more time playing!... (vollständige Beschreibung)

36,00 EUR

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MGP 8105

Cults of Glorantha: Book One

The cults dedicated to Glorantha's deities are among the oldest and most powerful institutions on the face of Glorantha. Contained in this book are the secret lore and powers known only to the most ardent worshippers of the gods, whether they are the faithful warriors battling in the Storm King's image for the cause of good, or vicious, uncivilised trolls emulating the evils of Zorak Zoran in the name of personal power.

In the Second Age, the Godswar is a distant time legend and myth, but the... (vollständige Beschreibung)

28,00 EUR

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MGP 8112

Uz: The Guide to Trolls

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Ugly, brutish, malevolent and in service to dark powers: the uz of Glorantha have a bad reputation which is all too well deserved. The Guide to Trolls presents everything Games Masters need to present these brutes
as detailed enemies in Glorantha campaigns, as well as including the necessary lore for players to portray uz characters themselves, seeing how it feels to play the 'other side' of things.

Included are expanded details on uz culture and physiology, regional differences between the ... (vollständige Beschreibung)

ca. 26,00 EUR

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MGP 8115

The Clanking City

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The city of Zistorwal is part-factory, part-fortress and instrumental to the Zistorite God Learners in their efforts to further their unique magical ends. Under smoking towers, the citizen workers stride among machinery built upon stolen Mostali secrets and enhanced by the vision of God Learner magicians and engineers. Through the streets, a giant automaton, the avatar of Zistor, strides proudly through the city named for him. In underground surgeries, God Learners replace their weak mortal fles... (vollständige Beschreibung)

98,00 EUR

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MGP 8120

Cults of Glorantha: Book Two

Cults of Glorantha: Volume 2 reveals the innermost secrets of shamanic traditions and sorcery schools. Contained are glimpses of the sorcerous cults of the God Learners and the spirit-questors of Glorantha's ancient and sacred shamanic traditions. Sorcerer and shaman characters will find this resource invaluable, fleshing out Glorantha's magical practices, spirit cults and Middle Sea schools of sorcery.

Inhuman cults also feature, including troll, elf and dwarf cults, founded on principles fe... (vollständige Beschreibung)

28,00 EUR

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MGP 8123

Jrustela (HC)

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The birthplace of the Middle Sea Empire, Jrustela is home to immense cities, powerful trading guilds, fearsome sorcerers and the birthplace of the dominant religion in the west. Although it is a location feared by its enemies the island itself is a place of peace and prosperity where the dreaded God Learners can safely practise their twisted magic.

Politics, trade, religion and magic are the cornerstones of the Middle Sea Empire and all of these are examined within Jrustela. The island contin... (vollständige Beschreibung)

240,00 EUR

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MGP 8124

Dragonewts: Guide to the Eravsshar (HC)

The Dragonewts are perhaps the most alien of the races to inhabit Glorantha. With their continual cycle of reincarnation they are practically immortal and this makes them stand out.and drastically alters their perception of the world.

This book looks in depth at the different life stages of these enigmatic beings, their history, beliefs and society and how they interact with the other races of Glorantha, even their relationship with the Empire of Wyrm's Friends, who claim to know much about t... (vollständige Beschreibung)

28,00 EUR

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MGP 8129

Dara Happa Stirs (HC)

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A Dragon...
The ancient kingdom of Dara Happa, beloved of Yelm, is ruled by a dragon. Its agents occupy the length and breadth of the Oslir valley; they have even penetrated the Gateway to Hell...

A Poor Woman's Son...
One man, the son of a blind carpenter and his pauper wife, is destined to to challenge the Dragon; to win back his father's heart and eyes, and in so doing, drive out the Dragon for good...

Seven Servants...
Every hero needs companions. Every rebellion needs its instigato... (vollständige Beschreibung)

ca. 28,00 EUR

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MGP 8130

Elfs: Guide to the Aldryami (HC)

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The elfs of Glorantha are beings as far removed from humanity as the great dragons and as such their motives are largely unfathomable. They are not even animals, but a form of plant life that is mobile and forms its own vibrant societies across the world. There are numerous subspecies of elf and, whilst they have their own names for the different races, humanity has tended to group them by type in an effort to categorise them more easily. Inside this book are extensive notes on elfin society, ho... (vollständige Beschreibung)

ca. 28,00 EUR

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MGP 8148

Dwarfs: Guide to the Mostali

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We are the Mostali. We tend the World Machine. Do not pretend that the world is not broken for we see its mechanism and tell you that its gears are seizing and its connections freezing. Do not dismiss us as greedy capricious fools; we are Mostal's servants and he is The Mover and Maker. We enact his will and make sure the Machine works as it should and flows along the Great River of Time uninterrupted. Without us, all will halt and the Great Darkness shall return. Do not dismiss us as miners and... (vollständige Beschreibung)

88,00 EUR

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MGP 8149

Ruins of Glorantha

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Have your players just taken a wrong turn, and caught you off balance? Are they miles away from your adventure, forcing you on the back foot? Never fear, Ruins of Glorantha is the perfect companion for every over-worked Games Master! With a multitude of encounters and locales fully detailed, Ruins of Glorantha allows you to funnel your players into interesting and unusual scenarios that will take a session or two to resolve. Explore some of the strangest and most challenging locations in Glorant... (vollständige Beschreibung)

ca. 28,00 EUR

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MGP 8155

Fronela

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In the outlying western lands of Genertela, the Middle Sea Empire and the Empire of Wyrms' Friends vie for control of an area that has already been subjugated by its own dreamy idealism of an egalitarian utopia. As the rulers of Loskalm and the Janube Valley seek to make all men equal, the God Learners and Dragon Mystics intend to prove that they are not. Neither empire seeks a new front in their war for supremacy over Glorantha, but conflict is inevitable as the Malkioni deepen their influence ... (vollständige Beschreibung)

ca. 26,00 EUR

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MGP 8156

Ducks: A Guide to the Durulz

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At once Glorantha's most misunderstood and iconic race, the Ducks! Others call them accursed but these proud, independent creatures have their own traditions; calling themselves Keets, they claim a defamed history and fight to see their place in the world restored or revised.

Ducks also covers the lesser-known bird tribes who share Keetsland with the most famous breed.

With this sourcebook, Players and Games Masters alike can incorporate Duck characters into their Gloranthan campaigns as n... (vollständige Beschreibung)

62,00 EUR

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MGP 8159

RuneQuest: Glorantha - Ralios

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Once home to the grim and mysterious Stygian Empire, Ralios is now a possession of the God Learner Empire. For many years it was ruled by dukes who, as vassals of the Emperor, owed revenues and soldiers to the imperial treasury. The region still reels from a war waged by the Emperor against his dukes and viscounts, who he accused of rebellion. Now imperial functionaries administer the area directly, fuelling local resentment.

Though the God Learners lay claim to all of Ralios, large portions ... (vollständige Beschreibung)

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MGP 8172

Pavis Rises (HC)

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An epic campaign set in the heart of Second Age Glorantha, Pavis Rises is designed not only to provide players with months of gaming, but also to serve as an introduction into the world of Glorantha. Simply play through this campaign, and you can consider yourself something of an expert on the peoples, cultures and histories of Glorantha!

Fully integrated into the latest set of RuneQuest II rules, Pavis Rises promises exciting adventure and dramatic action at every step!

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MGP 8175

RuneQuest II Glorantha: The Second Age - Cults of Glorantha

In a world where the gods are real and shape the daily lives of their adherents, cults are an everyday necessity for every culture in Glorantha. This book provides the structures, myths and modus operandi for the key human and non-human cults of the Orlanthi, Solar Pantheons, God Learners and EWF. From the barbarian cults of Prax through to the esoteric mysticism of the draconic orders; from the ancient Storm Tribe to the Saints of the Invisible God. Fully revised and compatible with RuneQuest I... (vollständige Beschreibung)

40,00 EUR

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MGP 8176

RuneQuest II Glorantha: The Second Age - Races of Glorantha

Together in one volume, the essential deep-dive into Glorantha's fascinating and exotic Elder Races: Uz, Aldryami, Dragonewts, Mostali and Ducks. In these pages you will learn all you need to know for roleplaying these species in your RuneQuest II Gloranthan campaigns. Each race is detailed in terms of history, culture, religion, philosophies and biology, with all the necessary game mechanics, roleplaying notes and statistics. Myths for these races explore their heritage and attitudes—essentia... (vollständige Beschreibung)

40,00 EUR

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MGP 8180

Glorantha - The Second Age (RuneQuest II)

One of the oldest settings of any roleplaying game is back, and more comprehensive than ever! Covering every nation of Glorantha, this book lists the histories, myths and cultures of the world, complete with maps and detailed illustrations that bring the setting to life.

Glorantha is a world permeated by magic and shaped by myth. Its heroes achieve power by questing for runes, physical manifestations of the eternal abstract forces that shape its destiny. Eventually they graduate to even more ... (vollständige Beschreibung)

40,00 EUR

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MGP 8191

Glorantha - The Second Age: The Abiding Book (RuneQuest II)

The Abiding Book is the most sacred of all God Learner scriptures. Written by the hand of the Invisible God himself it documents the mythical history of the Malkioni, prescribes the nature of worship, truth and heresy, and forms the basis for all sorcery grimoires in use and at large across the Middle Sea Empire. It defines the God Learners; guides them, informs them and sometimes, misleads them. It may be the most powerful accumulation of mythical knowledge anywhere in Glorantha: it may also be... (vollständige Beschreibung)

38,00 EUR

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Hawkmoon RPG
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MGP 8119

Runequest - Hawkmoon (HC)

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The dark empire of Granbretan has conquered much of the world with its twisted science and vast armies, directed by the animal-masked nobles who mark their bestial natures on their faces as well as in their hearts. The small Duchy of the Kamarg, ruled by the noble Count Brass has managed to endure the endless sieges and plots unleashed by Granbretan against that rogue state. The warrior called Hawkmoon was once an assassin sent to kill Count Brass, his hand forced by the fiendish black jewel tha... (vollständige Beschreibung)

ca. 36,00 EUR

Vorbestellen

MGP 8121

Gran Bretan (HC)

Sammlerstück / Rarität

 

For this was the great power of the Lords of the Dark Empire, that they valued nothing on all the Earth, no human quality, nothing within or without themselves. The spreading of conquest and desolation, of terror and torment, was their staple entertainment, a means of employing their hours until their spans of life were ended. For them, warfare was merely the most satisfying way of easing their ennui.

The Dark Empire of Granbretan reaches out to conquer the world! Within his life-sustaining T... (vollständige Beschreibung)

70,00 EUR

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Hintergrundmaterialien

MGP 8131

Hunters of Granbretan

Sammlerstück / Rarität

 

Dorian Hawkmoon, Duke of Köln, has recently passed over the Silver Bridge into Europe on his long journey to Persia as part of his forced mission from the King-Emperor. The black-market city of Karlye barely even knew he had come and gone, before he already had done so. Shortly after his passing, another special adventurer from Granbretan follows. This man, a refugee from the bull-masked Tauran Lords, carries with him a very special sword and gauntlet that he claims must never fall into the han... (vollständige Beschreibung)

98,00 EUR

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MGP 8144

Secrets of Tragic Europe (HC)

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Tragic Europe: a place of sorcerers, magic and unexplainable creatures. Your mission is to go in search of Joyeuse—the great scholar thief of the Second Dark Age. You are charged with this mission by the albino Count Tierkreis, to retrieve the very essence of Joyeuse herself: her soul. The reason for this you do not yet know but the events of your mission may lead you to question his motives, along with all that you have previously held true.

You will travel throughout Tragic Europe. In Eir... (vollständige Beschreibung)

ca. 26,00 EUR

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MGP 8145

Castle Brass (HC)

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A guide to Count Brass' domain, the Kamarg, Castle Brass is an essential sourcebook for all Hawkmoon Players, an in-depth guide to the successful navigation of this potentially treacherous landscape.

Not only will you learn the secrets of the Kamarg itself, you will learn the deep, dark secrets that fester in each of its towns. You will gain an understanding of its residents, along with their own eccentric secrets, intricate enterprises and convenient friendships. Unlock the doors of Castle B... (vollständige Beschreibung)

ca. 26,00 EUR

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Lankhmar
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MGP 8110

Runequest - Fritz Leibers Lankhmar (HC)

Sammlerstück / Rarität

 

City of Thieves. City of Adventure. City of the Black Bones. City of Seven-Score Thousand Smokes. The Imperishable City.

Lankhmar. It is here that the dynamic heroes of Fritz Leiber's tales plied their trade and used as a base for their many adventures. Now you too can experience the thrill of adventure in a world populated by thieves, madmen and evil sorcerers.

Lankhmar provides everything you need to explore the world of Nehwon. Contained within are rules covering character creation, the... (vollständige Beschreibung)

128,00 EUR

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MGP 8165

Lankhmar Unleashed (HC)

Sammlerstück / Rarität

 

City of Thieves. City of Adventure. City of the Black Bones. City of Seven-Score Thousand Smokes. The Imperishable City.

Lankhmar. It is here that the dynamic heroes of Fritz Leiber's tales plied their trade and used as a base for their many adventures. Now you too can experience the thrill of adventure in a world populated by thieves, madmen and evil sorcerers.

This is a completely updated volume covering Lankhmar and the world of Nehwon, compatible with both RuneQuest and RuneQuest II.
... (vollständige Beschreibung)

56,00 EUR

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Hintergrundmaterialien

MGP 8113

Runequest - Newhon

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It seemed to Fafhrd that mirages of all those unknown cities and places filled the brightening horizon. ‘Travel, love, adventure, the world!’ he shouted, hugging Vlana to him with his right arm while his left slapped the horses with the reins. –– The Snow Women

This essential book contains the expanded details on the wide world of Nehwon, adding to the information presented in the main Lankhmar book, which primarily dealt with the City of the Black Toga and the possible adventures the... (vollständige Beschreibung)

ca. 26,00 EUR

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Szenarien

MGP ????

Runequest - Swords against Sorcery

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' There was a very fine and very noble reason this faith was banished from the Street of the Gods and from Lankhmar itself. If you would willingly stop this loquaciousness for long enough to allow me the time to tell you why, you might find yourself considerably enlightened.'

Swords Against Sorcery immerses Games Masters and players in the world of Nehwon, in the first full-length scenario for the Lankhmar campaign setting. The characters find themselves caught in a sorcerous civil war betwee... (vollständige Beschreibung)

ca. 10,00 EUR

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Legend
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MGP 8300

Legend

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Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format.

ca. 20,00 EUR

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MGP 8301

Legend - Monsters of Legend

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Foes, beasts and creatures from every corner of the world can be found in this tome, ready to use in your games of Legend! Whether you are looking to populate your world with rare and exotic fiends to foil your players, or simply provide them with some gladiatorial entertainment, this book contains just what you need for the new Legend rules.

Like the Legend Core Rulebook, Monsters of Legend is released under the Open Game Licence.

ca. 20,00 EUR

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MGP 8304

Legend - Arms of Legend

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An adventurer is only as good as his equipment, so the saying goes and with this mighty tome, your adventurer will be the best-equipped he can be. From new weapons and armour, to the more mundane items that keep an adventure going, Arms & Equipment is a complete catalogue that will keep players coming back for more after every adventure.

ca. 20,00 EUR

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MGP 8306

Legend - Vikings of Legend

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A complete setting and background book for Legend, this book brings to life both the history and the myths of the most fierce-some warriors to take to the sea! From character creation to vicious foes to face in battle, Pete Nash leads you through everything you need to start a complete campaign based in Viking society.
The text of this book is Open Content, allowing players to use the material for their own world creations, as they see fit!

ca. 36,00 EUR

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MGP 8310

Legend - Skarr: City of Orks

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Home to over 25,000 rampaging orcs, Skarr is a city of pure brutality, a place of nightmare that even the bravest Adventurer will fear to tread. Built from the ruins of an ancient dwarven stronghold the orcs themselves destroyed, the hordes of Skaar range for miles in every direction, bringing slaughter and misery to any community unfortunate enough to be within range of their predations.

Inside You Will Find:

City History: Discover how the dwarves of Ironhallow Hall lost their home in... (vollständige Beschreibung)

ca. 20,00 EUR

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MGP 8313

Legend - Pirates of Legend

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A pyrate is Hostis humanis generis, a common Enemy, with whom neither Faith nor Oath is keptE if Pyracy be committed on the Ocean, and the Pyrates in the attempt be overcome, the Captors may, without any Solemnity of Condemnation, hang them up at the Main Yard; if they are brought to the next port and the Judge rejects the Tryal, or the Captors cannot wait for the Judge, without Peril or Loss, Justice may be done upon them by the Captors.'

Pirates of Legend brings the golden age of piracy... (vollständige Beschreibung)

ca. 20,00 EUR

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MGP 8314

Legend - Samurai of Legend

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Feudal Japan has intrigued the west for centuries. Its strict codes of honour and behaviour, coupled with a rich and detailed religious and mythical background is perfect for Legend campaigns.

This book takes you into the Nippon of the classic Samurai age, offering complete rules for creating Adventurers and stalking through the misty isles of Ancient Japan. The book features a comprehensive overview of feudal Japanese society; its castes, professions, traditions and social codes. It also inc... (vollständige Beschreibung)

ca. 20,00 EUR

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MGP 8317

Legend - Gladiators of Legend

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This book provides you with everything you need to know in order to integrate the world of the arena into your existing campaigns. The first part details the arenas themselves and the people behind them stable masters, nobles, arena managers and, of course, the gladiators. Five arenas are provided, ready to be slotted into any town, city, or even dungeon. Next comes new rules to reflect the vicious combats that take place on the sands. Rules for chariots and their racing are also given alongside... (vollständige Beschreibung)

ca. 20,00 EUR

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Szenarien

MGP 8302

Legend - The Spider God's Bride

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The Spider-God's Bride is a collection of ten blood-red sword and sorcery adventures, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers!

ca. 30,00 EUR

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Runequest I
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MGP 8100

Runequest - Main Rulebook (HC)

Designed to bring the original RuneQuest up to the 21st Century, this main rulebook contains all you need to explore the many fantasy worlds possible with RuneQuest.
Attention has been applied to keep this main rulebook down to a sensible (and easy on the wallet!) 100 pages, while layout has been refined to make the book easy to read and fast to pick up, allowing players to comprehend sections of the rules with a mere glance - meaning less time flicking through the book and more time playing!
... (vollständige Beschreibung)

26,00 EUR

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MGP 8134

RuneQuest: Games Master's Handbook (HC)

The Games Master's Handbook is an invaluable resource for any RuneQuest game. Inside you will find:

There are notes on character and non-player character creation, with samples of archetypes that can be plugged straight into any campaign.

New advanced skills, with the effects of fumbles and criticals with each skill in the game in included. Additional information is provided on opposed skill rolls, as well as the Persistence and Resilience skills.

The use of magic is also covered, with ... (vollständige Beschreibung)

26,00 EUR

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MGP 8158

Runequest - Pocket DeLuxe

"All the rules and content of the mighty RuneQuest Deluxe tome in a handy pocket size - perfect for casual players and Games Masters who carry their rulebooks to their gaming group!"

The deluxe version of the runequest rules includes all the information from the previous three volumes, from character creation to skill usage, to equipment and weapons, combat, magic and monsters. Included are the updates to the skills and combat sections originally outlined in the Player's Guide PDF, making thi... (vollständige Beschreibung)

26,00 EUR

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Regelerweiterungen

MGP 8103

Runequest Monsters

The tale of the adventurer is one of wonder and magic, of treasures won and lost, great deeds and foul plots, terrible foes, stalwart friends and monsters that can chill the blood of the most seasoned veteran. Depending on whether the adventurer is a hero or a villain, a miser or a spendthrift, a steadfast warrior for a noble cause or an opportunist out for nothing but gold, the details of the adventurer's story will change, but one thing remains a constant for all adventurers: they will all com... (vollständige Beschreibung)

36,00 EUR

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MGP 8104

RuneQuest Companion

The RuneQuest Companion expands on some of the rules from the core rulebook and also offers a large number of new rules for use in the game. Within these pages, readers will discover the secrets of the spirit world and how to handle spirit combat in RuneQuest and they will also meet a few of the more common and more dangerous denizens of the spirit world. New and powerful styles of magic are explored as well, from the faithful priest who gains magical power directly from his god to the learned s... (vollständige Beschreibung)

28,00 EUR

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MGP 8106

Legendary Heroes

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Throughout the teeming masses of lives that are born, live and eventually die in the spanning worlds of this reality there are a handful of shining beacons of hope that show the rest what they are capable of. These brilliant stars of life are far and few between, making their appearance in the tides of normal lives something truly special. They walk amongst their fellows like giants of deed and duty, a living reminder that the world is shaped by the actions of the bold and powerful.

They are ... (vollständige Beschreibung)

ca. 26,00 EUR

Vorbestellen

MGP 8108

Arms & Equipment

RuneQuest Arms & Equipment is a collection of new and interesting gear for Games Masters to include in their games. This equipment is designed to be used in any RuneQuest setting. There is a wide variety of new weapons including the vicious stavesword and the deadly garrotte, and new types of armour such as dwarfen cinder and serpentmail, giving Players a multitude of options when kitting out their character. In addition there is a host of new general items, land-based vehicles with an extended ... (vollständige Beschreibung)

28,00 EUR

Kaufen

MGP 8135

Runequest Monsters II

Following on from the first collection of creatures for the RuneQuest game, Monsters II provides Games Masters and Players alike a new host to populate their Gloranthan campaigns.

The world of Glorantha is amply serviced, with many creatures making their first appearance in this new edition of RuneQuest. From creatures twisted by vile chaos, such as unusual varieties of broo and snakes, through to the great riding beasts of the Praxian plains and Mostali constructs there are many new foes to ... (vollständige Beschreibung)

30,00 EUR

Kaufen

MGP 8138

Spellbook

Magic is so integral to fantasy gaming that it was only a matter of time before an entire tome was dedicated toward magical spells in RuneQuest. This is that tome. RuneQuest: Spellbook is a gateway to hundreds of new magical spells and abilities for characters and monsters throughout the RuneQuest game settings. New and old players alike will find the information within these covers useful to their magically inclined characters, from Sorcery and Divine Magic to the classic Rune Magic. New method... (vollständige Beschreibung)

42,00 EUR

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MGP 8157

Empires

A huge resource by RuneQuest maestro Lawrence Whittaker, RuneQuest Empires is a complete guide on founding, growing and running your own empire. Whether you are a single knight responsible for a border keep and a village or part of a huge dynasty in command of a continent sprawling empire, RuneQuest Empires contains everything you need to know about taming the wilderness, building castles, governing populations, and trading or waging war with your neighbours. Leave your own mark on the game worl... (vollständige Beschreibung)

26,00 EUR

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MGP 8160

Guilds, Factions & Cults

Suitable for all RuneQuest settings, including Elric and Hawkmoon, Guilds, Factions and Cults opens up the possibilities to players seeking to ally their characters with greater forces. From humble craftsmen guilds and cults following demonic demigods, to nation-spanning political forces and the mightiest gathering of mages, this book allows players and Games Masters to create new guilds and cults within their games, detailing their membership, benefits, and rivalries. As players ascend through ... (vollständige Beschreibung)

24,00 EUR

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Hintergrundmaterialien

MGP 8137

Land of the Samurai (HC)

Set in the Heian Period of Japanese history, when the Shinto faith was starting to give way to Buddhism, when the Samurai were making their climb to power, in a land of legends; Land of the Samurai is a stand alone RuneQuest game, designed for those of you who enjoy a huge pile of reality mixed in with your fantasy.

Included are new professions and backgrounds along with advice on creating exciting characters, with which to explore this fascinating period. Also an in-depth look at the Shinto ... (vollständige Beschreibung)

24,00 EUR

Kaufen

MGP 8141

Pirates (HC)

RuneQuest Pirates brings the golden age of piracy to life! Lay hand to your cutlass and stick your pistols in your belt, friend - adventure's waiting for you offshore. Band together with other scurvy dogs and take command of a ship and a crew. Lead them to victory and plunder, or to a watery grave! Win fame and fortune, or dangle at the end of the yardarm when the Navy catches you!

The shining blue waters of the Caribbean lie before you, and the wind is in your sails. What you do next is up t... (vollständige Beschreibung)

26,00 EUR

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Szenarien

MGP 8111

Rune of Chaos

Runes of Chaos is an introductory scenario that gives new and old Players alike a look at the newest breath of life into the RuneQuest world and game rules. From searching ruins and crossing blades with deadly monsters, to hunting down treacherous villains and saving both damsel and scoundrel RuneQuest will bring a new feel to your table.

In This Adventure the aged daughter of Geramaine and Susanna, Sadradi, has fallen quite ill and knows her life is coming to a close. Her entire life has bee... (vollständige Beschreibung)

10,00 EUR

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MGP 8161

Land of the Samurai - Price of Honour (HC)

Japan, 900 A.D.

Emperor Ichij rules Japan and the Imperial Court is dominated by the Fujiwara clan. The power base they have slowly built over the last two centuries is now being threatened by two rival clans, the Minamoto and the Taira. These two ambitious clans have gained much standing in the Imperial Court and their influence continues to grow.

In the midst of this political conflict the bakemono Lord, Enezga, has seized several territories in the Iwami province. Both Minamoto and Tair... (vollständige Beschreibung)

26,00 EUR

Kaufen

Miniaturen

MGP 810001

Broo Raiders

Creatures of Chaos, Broo are twisted hybrids of men and deer, antelopes or goats. They are the beastmen of legend and engage in the foulest practices, rubbing dung into their fur and worshipping the gods of disease. There is no standard form for a Broo and all are mongrels roaming wastes, deserts, swamps and mountain ranges. Raiding any group of creatures weaker than themselves, they often take prisoners for sadistic torture or food.

This box set contains 8 Broo Raiders, ready to give your pl... (vollständige Beschreibung)

32,00 EUR

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MGP 810002

Duck Adventures

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A race cursed during the Great Darkness by the gods for not siding with them against the forces of Chaos, Ducks are a twisted and embittered people. Whether they were once human given a comedic form or birds cursed with flightlessness and intelligence is not known but they are rarely given high regard by other races and have suffered from the attentions of tyrants many times in their history. Ducks are often suspicious and mistrustful of others, rarely expecting an even break. Many turn to petty... (vollständige Beschreibung)

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Sonstiges

MGP 8102

RuneQuest Games Master's Screen

Sammlerstück / Rarität

 

Packed with all the information a Games Master needs for easy reference during a session of RuneQuest, this is produced in the style of Mongoose's new 'deluxe' GM Screens. Made from thick card stock, this screen will last many years of play with RuneQuest as your players fight against rival cults and build their own empires.

20,00 EUR

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MGP ????

RuneQuest Character Pack

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The RuneQuest Character Pack is an essential resource for players in any RuneQuest game. Adaptable to any setting or campaign, it is an unsurpassed tool for keeping all the information about your character close to hand.There is ample space for every detail, from basic characteristics and attributes to legendary abilities, a base of operations, cults, contacts, and every kind of arcane ability from basic Rune Magic to advanced Sorcery and esoteric Mysticism. With the RuneQuest Character Pack, an... (vollständige Beschreibung)

ca. 6,00 EUR

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Slaine
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MGP 8142

Runequest - Slaine (HC)

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Tir Nan Og'The Land of the Young' is a place of myth and legend, where the warring tribes of Celts fight one another constantly, except when joining forces to combat invaders. It is here that Slaine mac Roth built his legend in the pages of the comic 2000AD and now you can also adventure in his world, with the new RuneQuest rules system.

In this new RuneQuest setting your character can learn many new skills unique to the world of Slaine (such as the Salmon Leap and Shield Biting), have immens... (vollständige Beschreibung)

ca. 36,00 EUR

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Wraith Recon
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MGP20100

Wraith Recon / RuneQuest II

An original new setting for RuneQuest II, Wraith Recon transports the players into new roles and terrible responsibilities.

The Kingdom of Dardarrick is beset on all fronts. To the east, open warfare with the Republic of Lorn has claimed tens of thousands of lives over the past decade and trenches now run parallel to the border, uprooting towns and villages in their wake. To the south, Lorn's ally, the Kingdom of Torres constantly threatens overt military action, and has been implicated in ma... (vollständige Beschreibung)

38,00 EUR

Kaufen

MGP20102

RQ II: Wraith Recon Spellcom

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Wraith Recon is a fantasy setting where players take the role of a Wraith Recon team member – the elite and magically augmented Special Forces in the Kingdom of Dardarrick, the most powerful kingdom known to the world.

Now, Spellcom opens up the doors on the deepest secrets and tactics of the Wraith Recon teams. Discover new methods of ingressing to target, new uses of the Omnilens, and how the very best teams survive when faced with overwhelming odds. Spellcom is nothing less than an ess... (vollständige Beschreibung)

ca. 26,00 EUR

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Produkte von anderen Herstellern


Bestellnr.
Beschreibung
Preis
Kaufen
Avalon Hill
Grundregeln

AVH 8570

RuneQuest: Deluxe Edition ( SC )

Dieser Artikel ist endgültig vergriffen

 

A Classic Roleplaying System.

A Marvelous Campaign World.

A Complete Roleplaying Game.

endgültig vergriffen

AVH 8579

RuneQuest Standard Edtion ( Box )

Sammlerstück / Rarität

 

Explore an ancient world rich in magic.
The popular role-playing game. Contains: 3rd Edition Rules Book; 3 dice (6-sided, 8-sided, 20-sided); Spells book; 4 pages of charts.

66,00 EUR

Kaufen

Hintergrundmaterialien

AVH 8573

Monster Coliseum ( Box )

Dieser Artikel ist endgültig vergriffen

 

Steve Perrin, Sandy Petersen & Dan Nolte, boxed, 1985.
Why did they decide to make this the first new suppplement? This should have been released as a book, not a boxed set. Too much of a narrow subject, unless you long to be Ben Hur or Spartacus. One advantage it does have is that it is usable in both Gloranthan and Gateway settings. I wish this had been a Lunar arena somewhere in the empire. The box cover is pretty cool, especially since I've always liked griffins, but what the box needs insi... (vollständige Beschreibung)

endgültig vergriffen

AVH 8576

Vikings: Nordic Roleplaying ( Box )

Dieser Artikel ist endgültig vergriffen

 

Scoucebook for playing Vikings on Earth, either with or without the supernatural.

Stafford, Petersen, and Ken Rolston, boxed, 1985.
This is one of the best of the early releases. It gave us hope amidst the lean dark years that were to come. In a sentence it is Scandinavia meets RuneQuest. Spanning from roughly 780 - 1070 AD, Vikings was the first (and possibly only) Earth supplement to work well. Greg knows his mythology, Sandy adds color, and Ken writes good scenarios. It is very detailed ... (vollständige Beschreibung)

endgültig vergriffen

AVH 8577

Gods of Glorantha ( Box )

Sammlerstück / Rarität

 

Petersen, Stafford, Steve Perrin, & Charlie Krank, boxed, 1985.
Similar to Cults of Prax, this greatly expanded its scope to include most of Glorantha, which is a huge advantage. The cults are less defined, less historical, and more game mechanic oriented, but you get many more cults, most for the first time. This weakness has been reduced with detailed writeups in subsequent products, like River of Cradles, etc. Any book that can fit all the Lightbringer cults onto less than 5 pages has a se... (vollständige Beschreibung)

140,00 EUR

Kaufen

AVH 8587

Troll Gods: The Deities of Darkness ( Box )

Dieser Artikel ist endgültig vergriffen

 

The definitive work on the subject of Troll Deities.

Stafford, Petersen & William Dunn, boxed, 1988.
The lousy Dobyski internal artwork has made it infamous. While the pictures make you cringe, the contents are solid and interesting. The troll pantheon is explained in groovy gory glory. For the critics, Tales of the Reaching Moon has artwork you can copy and paste over many of the full page spreads. The critics, mostly Australians, have made peace with Dobyski and went after the true crimina... (vollständige Beschreibung)

endgültig vergriffen

AVH 8590

Sun County

Dieser Artikel ist endgültig vergriffen

 

Sun County is a small enclave of staunchly independant farmers. Their stubborn ways have resisted nomads, famine and drought for centuries...

Michael O'Brien and Trevor Ackerly, 128 pages, 1992.
A partial reprint of a variety of RQ2 sources, Sun County launched the RQ Renaissance. Good artwork, high production quality, and solid content make this obvious. It contains extensive historical notes on Sun County and its culture, NPC profiles, and detailed encounter tables. Everything centers arou... (vollständige Beschreibung)

endgültig vergriffen

AVH 8592

Strangers in Prax

Dieser Artikel ist endgültig vergriffen

 

Three groups of of enigmatic strangers and powerful foreigners, visiting the valley of the Zola Fel.
Plotines and scenarios for larger than live adventures.

Michael O'Brien, Jon Tweet & Mike Dawson, 96 pages, 1994.
Three adventures set in and around Pavis and the Big Rubble. The Lunar Coders scenarios are a mini-campaign of helping or opposing Lunar agents in Pavis. Barran the Monster Killer is a series of seafaring adventures set near Corflu. Arlaten the Magus contains adventures that take... (vollständige Beschreibung)

endgültig vergriffen

AVH 85920

Dorastor- Land of Doom

Dieser Artikel ist endgültig vergriffen

 

128 page booklet, a 16 page insert of references and handouts, and a full clour pull-out map.
Historical and geographical notes on Dorastor.

Stafford, Petersen, 128 pgs, 1994.
Dorastor only took about 15 years to finally see print after being advertised in Wyrm's Footnotes as a future release. This land oozes chaos and is considered the toughest part of all Glorantha. It's the perfect place to kill that mighty rune character you've grown tired of. After a history of Dorastor and Talastar, i... (vollständige Beschreibung)

endgültig vergriffen

AVH 8595

Lords of Terror: Cults of Dorastor

Dieser Artikel ist endgültig vergriffen

 

Complete cult descriptions of seven chaotic cults ( Primal Chaos, Malia, Bagog, Thed, Krjalk, Pocharngo and Krarsht ).

Stafford, Petersen, Stephen Martin, 96 pages, 1995.
While considered a reprint of Cults of Terror by some, Lords of Terror contains a good amount of new historical, cult, and spell information. Some of the old favorites are detailed far differently than previous works. It starts with an excellent overview of chaos and a who's who amongst the lords of terror. Another section ... (vollständige Beschreibung)

endgültig vergriffen

Szenarien

AVH 8571

Apple Lane

Sammlerstück / Rarität

 

Save the Hamlet from Scurrilous Scoundrels.
Two adventures for Standard Edition Runequest.

Stafford, 40 pages, 1987.
The RQ3 version of this classic only changed a little. They added an RQ3 deluxe rules section at the beginning, but it doesn't add anything to the module. The 12 page center pullout section, Apple Lane Inhabitants, has all the creature stats and the improved 2 pages of maps make it convenient for the GM. The scenarios are slightly revised, but that doesn't affect playability.... (vollständige Beschreibung)

80,00 EUR

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AVH 8571

Into the Troll Realms

Dieser Artikel ist endgültig vergriffen

 

Troll adventures and encounters for RuneQuest.

Stafford and Sandy Petersen, 48 pages, 1988.
This reprint of RQ2 TrollPak material has the scenarios Skyfall Lake, Grubfarm, and Flying Trollkin plus 3 additional encounters. Troll drink effect tables, giant insect raising, and troll outposts are colorfully detailed. The best part is the trollball rules section at the end. The Sazdorf Wackers & Tacklers and the Redstone Wallbangers are fully described and ready to play ball. A fun book, with p... (vollständige Beschreibung)

endgültig vergriffen

AVH 85713

Snake Pipe Hollow

Dieser Artikel ist endgültig vergriffen

 

Stafford and Rudy Kraft, 56, 1987.
The RQ3 version has its background and creature descriptions beefed up, but the scenarios are all relatively unchanged. The extra maps are a nice descriptive touch, but they still cover the same areas. The 12 page pullout section, The Snake Pipe Hollow Digest, makes a handy GM reference for creature stats and has a nice comprehensive map of the caves. Like the other three incarnations, the cover is different. Still nasty, deadly, and worth buying. The redundan... (vollständige Beschreibung)

endgültig vergriffen

AVH 85716

The Haunted Ruins

Sammlerstück / Rarität

 

A complete Troll Tribe for RQ.

Stafford and Petersen, 64 pages, 1989.
This RQ2 TrollPak reprint is a sourcebook on the Sazdorf Troll clan. The ancient dwarfen mansion that they inhabit, with its many wonders, makes up the bulk of the module. A clan history with family tree, dungeon maps, and a map of the Battle Valley are included. Troll character sheets finish the work. Not a bad supplement, but it almost feels a little hollow without the Wooden Sword Temple history. Why do dwarves always ... (vollständige Beschreibung)

60,00 EUR

Kaufen

AVH 85717

Daughters of Darkness

Sammlerstück / Rarität

 

Nine adventures for Deluxe RuneQuest.

Tony Hickie and Robert Innes, 96 pages, 1990.
This vies for the most pathetic RQ product to shame the shelves. The legend started when several RQ evangelists burned their copies in protest. This trend was resurrected at the 1997 German RQ Con where bidders outbid themselves to buy the lighter that came with a free copy of this module. It represents RQ's low water mark and takes place on an alternate earth in and around the city of Santon. Two monsters, ... (vollständige Beschreibung)

30,00 EUR

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AVH 8594

Shadows on the Borderland

Sammlerstück / Rarität

 

Three scenarios for Deluxe Edition RuneQuest.

Mike Dawson, Ken Rolston, 80+24 pages, 1993.
Don't confuse this with the RQ2 Borderlands boxed campaign. While covering a small amount of the same material, it quickly departs to a chaos infested set of adventures. Severed heads, vampires, and other creepy crawlers abound. The three adventures are Gaumata's Vision, Dyskund Caverns, and A Tale to Tell. Two color area maps are included. NPC's are detailed in a 24 page pullout. A Tale to Tell and Dy... (vollständige Beschreibung)

260,00 EUR

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Sonstiges

AVH 8574

Adventurer Sheets: Human (Box)

Sammlerstück / Rarität

 

Adventurer Sheets (Human), boxed, 1985.
Since they included this material in the boxed sets, this is a waste unless you don't have access to a photocopier. Save your money for other more important things, like a lobotomy. What you get is a pad of character sheets with only a few pieces of basic information filled in, plus a character drawing in the sketch box. Big deal. A slim product equalled only by its shallowness. They put this in a box so you couldn't see how little value it was until yo... (vollständige Beschreibung)

20,00 EUR

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AVH 8575

Adventurer Sheets: Nonhuman (Box)

Sammlerstück / Rarität

 

Adventurer Sheets (Non-human), boxed, 1985.
See the previous description, it all applies here too. Last edition I said I would think of something witty to say about it once I broke down and bought it. I have since purchased the miserable little box and it's not worth my humor (truly low value). I find the sketches awful. Even the paper is of fairly low quality and in a dull pastel tone that is depressing and downtrodden. You get better character sheets for trolls in several other products. Let'... (vollständige Beschreibung)

30,00 EUR

Kaufen

Cakebread & Walton
Grundregeln

C&W 01001

Clockwork and Chivalry 2nd Edition Core Rulebook

Swords and flintlocks, alchemy and clockwork, fanatics and freedom-fighters... and the occasional ghoul!
1645: England has descended into civil war. Prince Rupert and his alchemist-cavaliers fight on behalf of their exiled king against the clockwork war machines of Oliver Cromwell and the New Model Army. Between them, a host of political and religious factions struggle for survival.

Clockwork & Chivalry returns in a standalone 2nd edition featuring the new Renaissance rules, a fast, grim, he... (vollständige Beschreibung)

54,00 EUR

Kaufen

Cubicle 7
Regelerweiterungen

CU7 6105

Divers & Sundry - Clockwork & Chivalry / RuneQuest II

Bitte vorbestellen

 

A Miscellany of Many and Varied Things

Divers & Sundry is a collection of curios for players and gamesmasters of the Clockwork & Chivalry RPG. Whether you’re a veteran campaigner or new to the weird and wonderful world of 17th century clockwork and alchemical warfare, there’s something in here for you, including:
# A host of new Professions and Factions
# Expanded and detailed information on weapons of the era
# An extensive section describing the soldiers of the English Civil War and ... (vollständige Beschreibung)

ca. 36,00 EUR

Vorbestellen

Hintergrundmaterialien

CU7 76103

Clockwork & Chivalry: No Man’s Land

In most of England, an uneasy peace still holds, following the horrific events at Naseby. But in the Debatable Lands, on the outskirts of Birmingham, the conflict continues. Cavaliers and Roundheads are bogged down in muddy trenches, fighting over every inch of blasted ground. Clockwork death machines grind across the landscape; magickally-created disease miasmas drift on the breeze and settle in the craters left by the incessant cannon barrages. And in the despoiled wastelands round about, riva... (vollständige Beschreibung)

24,00 EUR

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CU7 76108

Clockwork & Cthulhu

Horror Roleplaying in the world of Clockwork & Chivalry

“Then she did confesse that she gained her powers from a Devill which did come to her out of the baye on moonless nights. And upon examination, we did find the markes of evill upon her, for she bore scales like unto a fish about her bodie. And so was she hanged as a witche, and upon the scaffolde she did crie out “Ia! Ia! Cthulhu fhtagn!” and those who did witnesse this were sore afraide, but her Devill answered her not, and she di... (vollständige Beschreibung)

30,00 EUR

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Szenarien

CU7 1610

The Heydelberg Horror - Clockwork & Chivalry / RuneQuest II

1610. All of Europe teeters on the brink of war.

Religious and political factions manoeuvre for advantage. In the scramble for power, lost knowledge is brought to light, and discoveries from the New World change our conceptions of reality. But there are some things man was not meant to know…

The Heydelberg Horror is the first part of a new campaign for Clockwork & Cthulhu. A Clockwork of Orange will take the agents of the Karolinium in Prague across Europe to the dark secret at the hear... (vollständige Beschreibung)

46,00 EUR

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CU7 6101

The Alchemist’s Wife - Clockwork & Chivalry / RuneQuest II

Bitte vorbestellen

 

January 1646, and the land is in the grip of an icy winter. From Prince Rupert’s capital of Oxford, the Adventurers set out on a quest for the missing wife of a high-ranking Alchemist. Ahead of them, a ruthless Parliamentarian agent leaves a trail of destruction; behind them, a mysterious figure dogs their footsteps. They are bound for the tainted lands around Naseby, where the magickal aftermath of alchemical warfare blights the countryside. Beyond lie the Clockwork weapon-shops of Cambridge ... (vollständige Beschreibung)

ca. 26,00 EUR

Vorbestellen

CU7 6102

Clockwork & Chivalry: Thou Shall Not Suffer (RuneQuest II)

There are those who claim that witches don’t exist! They also claim that tales of curses and crop blights, of midnight sabbats and dark conspiracies, are the fevered imaginings of fanatical Witch Finders. Those people have never been to Cornwall.

In that wild and sea-girt land, the Witch Queen rules through sorcery and fear, and the Royalist majority seem to be in thrall to her evil will.

The Adventurers are sent on a mission to this bleak, remote and sinister place, where they must stru... (vollständige Beschreibung)

26,00 EUR

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CU7 6104

Quintessence - Clockwork & Chivalry / RuneQuest II

Bitte vorbestellen

 

...to boldly venture where no gentleman has previously ventured.
It’s the talk of the town in the London coffee houses – how everyone’s buying shares in the Company of Gentleman Adventurers Trading into the Moon! In the London docks a ship is being built, designed by Clockwork genius John Wilkins, a ship that can fly. It will be the first vessel ever to leave the shores of Earth and venture to another world – whatever it brings back, the profits are sure to be enormous.
When the Enterp... (vollständige Beschreibung)

ca. 26,00 EUR

Vorbestellen

Games Workshop
Grundregeln

GWG 4616

RuneQuest FRA - Third Edition

Sammlerstück / Rarität

 

Now in hardback book format - RUNEQUEST FANTASY ROLEPLAYING ADVENTURE - one of the world's most acclimed roleplaying games.

This is the basic rules for Runequest 3rd edition. It has a companion book called Advanced RuneQuest. Together they cover the same material as RuneQuest Deluxe Edition

From the back cover:
This book contains eight main sections
* Introduction - in which the basic rules of roleplaying are explained
* Creating an Adventurer - in which the system for creating the hero... (vollständige Beschreibung)

60,00 EUR

Kaufen

Issaries Inc.
Hintergrundmaterialien

ISS 1604

Gloranthan Classics Volume I: Pavis & Big Rubble (318 Seiten!)

Dieser Artikel ist endgültig vergriffen

 

Pavis & Big Rubble is an updated and reformatted 316 page reprint of ALL of the information from the two original boxed sets organized together. Additional material on the Sun Dragon cult, plus 35 additional new pieces of art specifically commissioned for the book are also included. Rediscover the Puzzle Canal, Kakstan's Art Museum, Balastor's Barracks, the Devil's Playground, and Ogre Island. Adventure once more in the greatest roleplaying city ever written. Journey along on the epic Cradle sce... (vollständige Beschreibung)

endgültig vergriffen

ISS 1606

Gloranthan Classics Volume II: Griffin Mountain (256 Seiten!)

Sammlerstück / Rarität

 

Griffin Mountain is 256 pages (plus 12 pages of player handouts on the citadels, inns, and the like) of the legendary land of Balazar, plus the dangerous Elder Wilds to the north. Some of the new stuff we've added include magazine articles about Balazaring clans written by Rudy and Paul, a large section on running Gloranthan campaigns by Greg Stafford, over 30 new pieces of art, and several pages of designer's notes. We even added in a few of the new bits that were in Griffin Island, like Granny... (vollständige Beschreibung)

150,00 EUR

Kaufen

ISS 1608

Gloranthan Classics Volume III: Cult Compendium (352 Seiten!)

Sammlerstück / Rarität

 

Welcome to the Cult Compendium.

In the fantasy roleplaying world of Glorantha, magic works because relations between the spiritual and physical plans are firm and immediate. Maintaining good ties with your chosen god allows your character to learn special magics or to receive visions of other places, provides him with trusty companions in a cut-throat world, and may even give him the chance for divine intervention to escape a tight spot. In many ways Glorantha has a depth and consistency unpa... (vollständige Beschreibung)

120,00 EUR

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ISS 1610

Gloranthan Classics Volume IV: Borderlands & Beyond (300+ Seiten!)

Bitte vorbestellen

 

Gloranthan Classics Volume IV - Borderlands & Beyond is an updated and reformatted 300+ page reprint of ALL of the information from the original Borderlands boxed set, Plunder, and Runemasters, as written for the Runequest 2 rules. I have also included additional Plunder items, expanded Runemasters character histories, and loads of background info from Nomad Gods and Wyrms Footnotes magazine. The interior is lavishly illustrated with dozens of new pictures from Simon Bray, Dario Corallo, plus lo... (vollständige Beschreibung)

ca. 60,00 EUR

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Magazine & Bücher

ISS 007

Ye Book of Tentacles #4

Dieser Artikel ist endgültig vergriffen

 

A large fanzine dedicated to Glorantha. It was originally produced to support the German Runequest Con IX and X, also known as Tentacles over Bacharach. Published by RuneQuest Gesellschaft e.V.; 2 issues; Publishing annual.

endgültig vergriffen

ISS 008

Ye Book of Tentacles #5

Dieser Artikel ist endgültig vergriffen

 

A large fanzine dedicated to Glorantha. It was originally produced to support the German Runequest Con IX and X, also known as Tentacles over Bacharach. Published by RuneQuest Gesellschaft e.V.; 2 issues; Publishing annual.

endgültig vergriffen

ISS 009

Ye Book of Tentacles #6

Dieser Artikel ist endgültig vergriffen

 

A large fanzine dedicated to Glorantha. It was originally produced to support the German Runequest Con IX and X, also known as Tentacles over Bacharach. Published by RuneQuest Gesellschaft e.V.; 2 issues; Publishing annual.

Glorantha, Runequest, Call of Cthulhu, Elric, the Eternal Champion, etc. occasional journal;
The Mystic Watch - extract from Harmast Saga - Greg Stafford; Weavers and Shapers: interviews with David Dunham, Charlie Krank, Sandy Peterson, & Greg Stafford - Alex Dotor; Ereko... (vollständige Beschreibung)

endgültig vergriffen

ISS 017

Tales of the Reaching Moon #17

Sammlerstück / Rarität

 

Tales of the Reaching Moon is a British fanzine dedicated to the fantasy world of Glorantha and producing material for fantasy role-playing games based there. Each issue generally has a theme or overall focus and features a variety of articles related to the theme.

The fanzine prints material for a variety of rule-systems including Hero Wars, Pendragon Pass and Runequest. In addition to this it also has fiction, news and a Rumours section based on the format of the Runequest supplements.

... (vollständige Beschreibung)

10,00 EUR

Kaufen

Kalikos Suomen Glorantha-seura
Magazine & Bücher

KSG ZL#01

Zin Letters Issue #1

z.Zt. vergriffen

 

The first issue deals with Teshnan history, culture and religion, introduces a Ralian Orlanthi Clan, lays out the genealogy of the Storm Tribe, contains many useful scenario ideas for Orlanthi campaigns and finally introduces us to the Mineral Broos.

Contents :
Teshnos - Land of Fire (Matti Järvinen)

Articles pertaining to the land of Teshnos in South-Eastern Genertela. The articles describe the history, culture and religion of the land, and also include a Gloranthan account of the many ... (vollständige Beschreibung)

z.Zt. vergriffen

KSG ZL#02

Zin Letters Issue #2

The second issue contains a description of the port of Lur Nop, Kralorelan cults and government, the areas and army of Loskalm, and the culture, religion and places of Daran.


Contents :
Kralorela
* Secrets of Lur Nop - the description of Lur Nop, the Kralorelan Port
* On the Rule of Exarchs - an article about the government of Kralorela
* The Order of Celestial Geomancy & Dr. Pin - two Kralorelan cults for HeroQuest
* Additional material about Lur Nop online

Loskalm... (vollständige Beschreibung)

14,00 EUR

Kaufen

OtherWorld Creations
Diomin
Grundregeln

OWC 1020

Danger in the City of Imer

Bitte vorbestellen

 

This adventure introduces you to the legendary and mythic world of Diomin, a dark fantasy setting where the mighty deeds of heroes, and the terrible atrocities of villains, clash amidst the mysterious machinations of the gods.

Become immersed in a world where a dark and twisted race attempt to bring about the total annihilation of all life, and then offer up the world to their terror inspiring goddess. Where a once great race, blessed of their god, fled from their corrupted brethren back to t... (vollständige Beschreibung)

ca. 14,00 EUR

Vorbestellen

OWC 1021

Outpost Qether

Bitte vorbestellen

 

Outpost Qether is a setting guide to the westernmost Tirasim frontier. This outpost is home to all sorts: traders, criminals, farmers, and military men. It's a place where hope is fading fast now that the Judges in the capitol Arioch have decided that the fifty-year-old installation has outlived its usefulness. Unless someone finds a good reason for the outpost to remain, it will be shut down.

Recently however, local scouts have returned with news: the Gadianti have set up a small post to the... (vollständige Beschreibung)

ca. 14,00 EUR

Vorbestellen

Regelerweiterungen

OWC 1024

Taint & Sanity

Bitte vorbestellen

 

Some places and items are so evil or filled with Chaos that exposure to them marks a character in a very real and difficult-to-cleanse way. Taint is evil. It is a corruption so deep that it warps the very plane of reality. A weapon used to slaughter thousands of innocents, a forest grown on land soaked in the blood of an evil deity, or a book bound in the flesh of an archfiend for his own horrible purposes, are all sources of taint. Taint makes evil a physical threat to the well-being of charact... (vollständige Beschreibung)

ca. 14,00 EUR

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Welt der Spiele
Grundregeln

WDS 3002

RuneQuest - Das Fantasy-Rollenspiel (SC)

Dieser Artikel ist endgültig vergriffen

 

'RuneQuest - Das Fantasy-Rollenspiel' ist ein System¸ dass auf einer Fantasy-Welt (keine fest beschriebene Welt enthalten!) spielt. Dabei stehen weniger irgendwelche fantastischen Rassen im Vordergrund¸ als das¸ was wir unter dem Mittelalter auf unserer Erde verstehen.

RQ ist ein Fantasy-Rollenspiel, das erstmals 1978 von der kalifornischen Firma Chaosium veröffentlicht wurde.

Da man sich seitens der Fangemeinde und Chaosium und des Herausgebers Avalon Hill uneins war, ob RuneQuest mi... (vollständige Beschreibung)

endgültig vergriffen

Hintergrundmaterialien

WDS 3040

Glorantha - Die Götter

Sammlerstück / Rarität

 
  • Einführung in Glorantha
  • Kultbuch und Grimoire
  • Prosopaedia
  • Die Worte der Weisen
  • Eine neue Farbkarte von Glorantha

80,00 EUR

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Szenarien

WDS 1000

Schatten in den Hügeln

Dieser Artikel ist endgültig vergriffen

 

endgültig vergriffen

WDS 1001

Ort ohne Wiederkehr

Sammlerstück / Rarität

 

Verwendbar für RuneQuest (von der RQ-Ges.)
Ein Abenteuerband, der ein Detektiv -u. Horrorszenario verknüpft.
Viele ausgearbeitete Nichtspielercharaktere und Begegnungen erwarten die Spieler in den Hügeln von Sartar (Glorantha)
Die Originalausgabe, 1te Ed....mit allen Daten.

16,00 EUR

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WDS 3050

Rune Quest (Glorantha) - Apfelallee

Sammlerstück / Rarität

 

„Apfelallee, Sartar – Bei einem hinterhältigen Überfall im Morgengrauen haben der notorische Räuber Weißauge und seine Bande von Trollingen mehrere Farmen in der Region Apfelallees geplündert.

Weißauge ist den Kaufleuten und Farmern der Gegend schon lange ein Dorn im Auge. Alle Versuche, ihn zu fangen, missglückten. Es gelang dem listigen Räuber immer wieder, in sein Versteck in den Hügeln zu fliehen. Eine beachtliche Belohnung ist nun auf seinen Kopf ausgesetzt!“

Dieses Sup... (vollständige Beschreibung)

26,00 EUR

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Sonstiges

WDS 3010

RuneQuest Sichtschirm

Dieser Artikel ist endgültig vergriffen

 

Der Spielleiterschirm zu RuneQuest

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