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Seitenabrufe

236962114 Seitenabrufe seit dem 30.06.2003


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HauptseiteRollenspieleProduktlinien (Rollenspiele)1879


1879

1879

The British Empire, suddenly finding itself with an interdimensional portal due to a Weird Science experiment gone awry, has discovered a new world, the Gruv, chock-full of resources and land to be exploited. In the process, though, they've run headlong into the Samsut, descendants of ancient Babylonians who've been living there for over three thousand years. Now, the might of the Empire clashes with the weird science of the Samsut. The Saurids, a reptilian race native to the new world, contest with both empires to retain their ancestral lands. Who will control the Gruv?

Meanwhile, first in London and then around the world, magic has returned. In some cases, humans have changed, becoming elves, dwarves, snarks, and trolls. In others, mages, priests, and shamans have gained awe-inspiring powers. Weird Scientists build unexplainable devices. Technological leaps forward have given us British microsteam engines, Confederate Giffard airships, and Prussian lightning guns, with new world-changing inventions appearing every day. Dodgers skulk in the shadows, doing what reputable firms need to be able to deny.

The British hold title to the Rabbit Hole and its access to the Gruv, but other nations have brought pressure to bear, and will not be denied their chance at the riches of the new world. Intrigue! Exploration! Giant insects! Battery-powered zombies! War in the New World and the threat of it in the Old! Where will all this end? That's for you to decide!

1879 is a roleplaying game set in the late Victorian era of an alternate history, with low-level magic, high-level adventure, and vast possibilities as the Age of Steam gives way to the Age of Electricity.

Rollenspiele

Produkte vom Herausgeber (FASA Games, Inc.)


Bestellnr.
Beschreibung
Preis
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1879 Miniatures
Grundregeln

FASGI 51100

1879 Miniatures Corebook

This isn't your great-great-grandfather's London!
Victoria and Albert rule over a steam-powered British Empire that spans two worlds. Thanks to the portal known as the Rabbit Hole, a train ride away from London lies the Grosvenor Land, a new world of fertile plains, towering mountains, giant insects, and Babylonians with weird science zombies. Seems they got there first, three thousand years ago, and they're not exactly the welcoming sort. The Saurid tribes, lizard-like folk who ride theropods ... (vollständige Beschreibung)

42,00 EUR

Kaufen

Regelerweiterungen

FASGI 51201

1879 British Forcebook

Welcome to 1879! This volume describes the British military in an alternate world, where an interdimensional portal has given the Empire access to a new land, the Gruv. All the details you'll need to field advanced steam technology, special forces units such as the Pioneers, a broad range of artillery, and military spellcasters are contained herein. Unleash the full might of the Empire against the weird science of the Samsut, and the primitive but effective weaponry of the Saurids!

24,00 EUR

Kaufen

FASGI 51202

1879 Samsut Forcebook

Welcome to 1879! Descendants of the ancient Babylonians, the Samsut came to the Gruv thousands of years ago through an interdimensional portal from our world, long since closed. In their new home, they found the remains of another civilization, which gave them weird science technology ranging from rail guns to contra-gravity to the use of life itself as an energy source. Herein are all the details you'll need to field regiments of technological zombies and skeleton warriors, massive rail gun art... (vollständige Beschreibung)

28,00 EUR

Kaufen

1879 RPG
Grundregeln

FASGI 52101

1879 Player's Guide

The British Empire, suddenly finding itself with an interdimensional portal due to a Weird Science experiment gone awry, has discovered a new world, the Gruv, chock-full of resources and land to be exploited. In the process, though, they've run headlong into the Samsut, descendants of ancient Babylonians who've been living there for over three thousand years. Now, the might of the Empire clashes with the weird science of the Samsut. The Saurids, a reptilian race native to the new world, contest ... (vollständige Beschreibung)

52,00 EUR

Kaufen

FASGI 52102

1879 Gamemaster's Guide

This isn't your great-great-grandfather's London!
Victoria and Albert rule over a steam-powered British Empire that spans two worlds. Thanks to the portal known as the Rabbit Hole, a train ride away from London lies the Grosvenor Land, a new world of fertile plains, towering mountains, giant insects, and Babylonians with weird science zombies. Seems they got there first, three thousand years ago, and they're not exactly the welcoming sort. The Saurid tribes, lizard-like folk who ride theropods ... (vollständige Beschreibung)

52,00 EUR

Kaufen

Hintergrundmaterialien

FASGI 52201

1879 London or The Haunted City

London's calling – collect!
This volume describes the London of 1879's alternate history in massive detail. From the gambling dens and brothels of the East End, to the manufactories along the Thames, to the elegant shops of the high street and the fashionable residences of the West End, the great metropolis is laid out ready for exploration and adventure. The inner workings of British politics, the secrets of the Research and Development departments, and the machinations of the secret societi... (vollständige Beschreibung)

38,00 EUR

Kaufen

FASGI 52202

1879 Fort Alice Sourcebook

The Fort Alice Sourcebook is the first 1879 sourcebook to detail The Gruv, the world beyond the portal. Fort Alice is the installation on the Gruv side of the portal and is the player’s first introduction to all that is new and different in this new land. The Fort Alice Sourcebook covers details about Fort Alice itself, which as the British encampment on this world will be the players' first introduction to the Gruv. Additional details are provided on the people in the fort as well, such as th... (vollständige Beschreibung)

42,00 EUR

Kaufen

Szenarien

FASGI 52401

1879: The Akkadian Connection Book 1 - Big Trouble in Little Soho

Someone is making a very dangerous drug in the East End, snuff that grants explosive strength. Of course it's in the wrong hands. Who's making it? What are they making it from? Where's the money going? Why have you been asked to look into it? Best see to your gear, and make sure you've got the best team you can assemble. This is trouble the Peelers can't handle, and it's likely to lead to some far too interesting places. Intrigue, fist fights, clockwork computers, dangerous chemistry and ancient... (vollständige Beschreibung)

16,00 EUR

Kaufen

FASGI 52402

1879: The Akkadian Connection Book 2 - Saurids on the Grosvenor Express

Saurids on the Grosvenor Express is the second in our three part 1879 adventure series, the Akkadian Connection. Following the events of Big Trouble in Little Soho, the campaign takes the players through the Rabbit Hole and into Gruv as they try to track down the source of the Bang Snuff supply chain. As events unfold, they find themselves plunged into an even deeper mess that could have repercussions not just for the British, but for all forces across the Grosvenor World.

30,00 EUR

Kaufen

Magazine & Bücher

FASGI 53101

1879 Ha'Penny Pie - The Case of the Felonious Feline Filcher

Sammlerstück / Rarität

 

Henry Hydesworth came into rather a tidy sum when his father met with an accident at the cannery. Bad news being, the old boy hasn’t moved on, and neither has Henry’s mother, so he’s haunted by his parents quite literally. Small wonder he spends most of his time out of the house trying to be a detective. It’s all much more interesting than running a fish cannery with your dead father looking over your shoulder. He’s not very good at it, though.

Henry’s mother invites a neighbour r... (vollständige Beschreibung)

22,00 EUR

Kaufen

Sonstiges

FASGI 52501

1879 Game Master's Screen

Smooth out the sometimes treacherous path of gamemastering! Included in this packet is a four-panel cardstock screen that displays commonly used charts and tables for easy reference, and also provides a place to conceal adventure notes and dice rolls. Also included is a 64-page booklet with a gallery of pregenerated GMC character sheets, with the stats set up for four character advancement ranks; an adventure generator that provides foundational information and guidance to quickly build a sessio... (vollständige Beschreibung)

24,00 EUR

Kaufen

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