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129814508 Seitenabrufe seit dem 30.06.2003


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HauptseiteRollenspieleProduktlinien (Rollenspiele)RuneQuest 6th Edition


RuneQuest 6th Edition

RuneQuest 6th Edition

RuneQuest is updated and expanded by Pete Nash and Lawrence Whitaker. Everything you need for fabulous roleplaying adventure is contained in a single volume that has been designed to support any genre of fantasy. The game retains all the key concepts and hallmarks of its earlier versions, but requires no familiarity with the previous editions.

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Grundregeln

TDM 0100

RuneQuest 6th Edition

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RuneQuest is one of the seminal fantasy roleplaying games with over 30 years of history. Now in a brand-new edition everything you need for exciting adventure in fantastic worlds is presented in one volume.
Who Will You Be?
A cunning warrior? A wily thief? A powerful sorcerer? An agent of the Gods? In RuneQuest you define your character. Its skill-based system allows for infinite combinations of talents and capabilities.
Who Are Your People?
Are you a nomad of the steppes, following the herd... (vollständige Beschreibung)

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Regelerweiterungen

TDM 0103

RuneQuest 6th Edition: Ships & Shieldwalls

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Shield Walls & Battles provides semi-abstract rules for handling large-scale clashes of warriors and weapons - from shield walls and phalanxes, up to entire regiments. The rules include handling character actions during the battle, and the rewards one can expect from glory!

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Hintergrundmaterialien

TDM 0102

RuneQuest 6th Edition: Monster Island

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Imagine a land of dark, sweltering jungles filled with nameless monstrosities and savage reptilian head-hunters... hacking through thick undergrowth to uncover forgotten overgrown ruins filled with glittering treasures... discovering mysterious cities of gold hidden high up between the sheer mountain peaks, filled with foul sorceries... uncovering ancient temples still used by secretive cults to practice their abhorrent sacrifices... and worse still, if those gods arose as titanic beasts beyond ... (vollständige Beschreibung)

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TDM 0200

RuneQuest 6th Edition: Mythic Britain

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Abandoned by Rome, betrayed by Vortigern, riven by Uther Pendragon, the Britain of 495AD is a place of strife. Tribes feud amongst each other and the east of the island is now held by the fearsome Saxons. Mythic Britain takes place against this backdrop. Magic is real, but so too are the clashes of shield walls. Pagans struggle against the rising and spreading of Christianity. Warlords plot and scheme and, all the while, Merlin plans to bring back the Old Gods by collecting Britain's 13 Treasure... (vollständige Beschreibung)

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TDM 0300

RuneQuest 6th Edition: Shores of Korantia

Based in the world of Thennla, first introduced in Age of Treason: The Iron Simulacrum, Shores of Korantia details a new empire and is complete with character creation, magic, cults, rules for exploration and sea-born combats. The book also includes three linked scenarios and a ready-made city-state, Thyrta.

38,00 EUR

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TDM 0400

RuneQuest 6th Edition: Luther Arkwright - Roleplaying Across the Parallels

Not one Earth, but an infinity of them, existing in parallel continua - their own paths, own histories, own futures, own mistakes. Most are unaware of the existence of a multiverse; but some parallels know that Earth is not alone, but mirrored. ZeroZero knows. It watches the parallels, ensures their stability. The Disruptors know. And they are intent on subverting the multiverse for their own ends and bring about destruction. The Valhalla Project was established to stop the Disruptors; to uncove... (vollständige Beschreibung)

28,00 EUR

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Szenarien

TDM 0101

RuneQuest 6th Edition: Book of Quests

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Book of Quests presents seven, loosely-linked adventures for RuneQuest 6th edition. The sorcerer Jedakiah is intent on dominating the peaceful land known as The Realm. In his bid for power he plans to resurrect the long-dead Chaos Mother, a goddess of terrible power and aspect, and will stop at nothing to bring his schemes to fruition. The characters must act to stop him, travelling the length and breadth of The Realm, uncovering his plans, thwarting his agents and eventually mounting an assault... (vollständige Beschreibung)

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Mythras
Grundregeln

TDM 0110

Mythras RPG Core Rules

Mythras is the new name for an older game, but while the name might have changed, the system remains the same, but presented in an updated format with new interior artwork and layout design, along with some new content (Special Effects, small tweaks to the rules, and Spirit Combat Effects). In fact, we've managed toi pack more into a smaller space, and reduced the price accordingly.

For those new to the game, Mythras is a percentile system. In Mythras your characters are defined by their cult... (vollständige Beschreibung)

66,00 EUR

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Hintergrundmaterialien

TDM 0500

Mythras RPG: Classic Fantasy

Classic Fantasy brings Old School dungeon crawls to the Mythras and RuneQuest 6 rules. This 336 page book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells! If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.

Packed with information and new rules additions, Classic Fantasy features a different approach to character creation b... (vollständige Beschreibung)

50,00 EUR

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