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240125299 Seitenabrufe seit dem 30.06.2003


HauptseiteRollenspieleProduktlinien (Rollenspiele)Call of Cthulhu RPGSecrets of Kenya

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Secrets of Kenya





Call of Cthulhu RPG


CHA 23109






26,00 EUR



Dieser Artikel ist endgültig vergriffen


The Eastern regions of Africa are largely unexplored by Westerners. Beneath the desert sands, and lurking within the highlands lie mysteries far older than Western civilization, and indeed mankind. Long before the arrival of Arab traders or European explorers some of the native peoples learned to fear and worship great and terrible beings. Here within the heart of Africa, adventure and horror await those brave or foolhardy enough to seek them out. Secrets of Kenya details the cultures, geography, and history of Kenya through the 1930's; provides an African bestiary; details several secret societies; and includes four adventures to jump start your own explorations of Kenya and the surrounding African wilds.

Introduction -
This is a brief overview of the book highlighting it as potential for a change of pace and scene for the Call of Cthulhu setting, a wild and relatively unexplored country full of dangerous tribes, strange cults, overt mythos activity and predatory animals.

"As Above, So Below"

Short story concerning a great white hunter who hopes to kill a lion while on safari.

Chapter 1 - The Making of Kenya
This chapter presents an overview of the colony and a brief introduction to the many African Cthulhu Mythos sources incorporated into the book. The history of Kenya covers the dawn of humanity, first tribes, Arab traders, Portuguese explorers, the rise of Zanzibar, the British conquering the interior and their dealings with the natives, the British East Africa Company, the Uganda Railway, highlands settlement, inequality and racism, war with the German colonies, Kenyan uprisings and the establishment of white Kenya bring history to the 1930s. Kenyan Geography provides an overview on Nairobi and Mombasa, the Swahili Coast, Rift Valley and Central Highlands, and the Northern Deserts. Climate, the government, laws, the police, transportation, currency, technology, news services and Credit Rating in Kenya are described. Templates for King's African Rifles investigators and new skills are offered, plus an overview of the Suez Canal, which is the gateway to the Indian Ocean from America and Europe.

Chapter 2 - The African People
This chapter is an overview of the sub-Saharan people of Africa with a particular focus on the major Kenyan Africans. Rules for local languages including Kiswahili are covered, and twelve major tribal groups are described in detail and classified for ease of gaming including the Maasai, Kikuyu, Somali and Swahili people. The African way of life is broken into sections on tribal villages, home life, food, clothing, religion and beliefs, African justice, witchcraft and evil sorcery. Statistics and descriptions for sixteen African weapons and shields is offered, as are rules for generating African investigators with new occupation templates, sample African names, new skills and an overview of African Tribal Magic.

Chapter 3 - Guide to Nairobi
Nairobi is the major European settlement in East Africa and this chapter is dedicated to presenting the city as a base for investigators operating in Kenya. Dozens of locations are described including the railway station, hotels, government buildings, post office, the library and museum including their mythos collections, trading posts, hospitals, newspapers, mosques and churches, police station, the Indian Bazaar District, the suppressed African political parties, and the African and Asian (Indian) quarters. Key locations from Masks of Nyarlathotep are described and expanded. A new mythos site include a women's spiritualist group based on Ann K Schwader's "The Lost Stars", while the historical personalities of Lord Delamere, Jomo Kenyatta and Karen Blixen are provided.

Chapter 4 - The Kenyan Interior
The interior of Kenya is the focus for adventures in East Africa, and wild and relatively unexplored country. Six major terrain types are described and classified; mountains, savanna, deserts, coasts, jungles, and lakes and rivers. The Swahili coast provides rules of dhows (African sailing boats) and overviews of the towns Mombasa and Lamu, the latter of which is presented as a portal to the Dreamlands. Inland the M'gong Trading Post as described in Lovecraft's and Heald's tale "Winged Death" is included. Central Highlands section describes Mount Kenya and the Aberdare Forests, and the Mountains of the Black Wind from Masks of Nyarlathotep. The Rift Valley includes descriptions of Lake Victoria, the Serengeti and the town of Kisumu, and a new Mythos site of a white farmer with an alien pet kept in a well. Northern Deserts includes a new mythos site of an oracle child of the Samburu people who secretly gains her wisdom from her befriended ghoul companion. Rules for safaris and an investigator template for a Big Game Hunter is provided. The chapter concludes with rules for interior dangers such as dehydration, altitude sickness, heatstroke, quicksand and tropical diseases.

Chapter 5 - African Bestiary
Africa is a land known for its wild animals, and statistics for 32 African animals are provided. They include antelope, baboon, bat, buffalo, bush pig, camel, cheetah, chimpanzee, cobra, colonial spider, crocodile, driver ant, elephant, flamingo, giraffe, gorilla, hippopotamus, hunting dog, hyena, jackal, leopard, lion, mamba, okapi, ostrich, python, rhinoceros, vulture, wart hog, wasp and bee swarm, wildebeest and zebra. Some of these animals have previously been included in the Call of Cthulhu rules book but their descriptions have been expanded here and Africanized.

Chapter 6 - Secret Societies
Secret societies play an important part in normal African tribal societies and this chapter focuses on several such organizations that have turned to the worship of the mythos. Several of these cults operate not just in Kenya, but across the African continent. Specific descriptions are for African Cthulhu Cults (Africa wide), the Cult of the Blood Tongue (Kenya), the Cult of the Spiraling Worm (Congo), Ghoul Cults (Africa wide), Sisterhood of the Masked Messenger (Morocco) and White Apes (Congo), although all of these cults are found in Kenya in one form or another. African Leopard Men cults (Sub-Saharan Africa) are a real cult of the era and are also described. Statistics for new mythos monsters such as Masks of Ahtu, Wereleopards, the Masked Messenger, the Faceless Watchers and White Apes are provided.

Chapter 7 - Madness of the Ancestors (Adventure)
This scenario concerns a Miskatonic University expedition into Kenya to search for the humanities origins in Africa and is designed as a scenario to draw investigators to Africa.

Chapter 8 - The Cats of Lamu (Adventure)
A dreamlands adventure designed to introduce players to the Swahili Coast.

Chapter 9 - Savage Lands (Adventure)
This scenario introduces players to safaris and the wild African plains of the interior.

Chapter 10 - Wooden Death (Adventure)
A challenging and dangerous scenario with a literary foundation.

Appendix A - Timeline of British East Africa
The first appendix is a history of Kenya, Uganda and Tanganyika Territory as a series of dates from 1414 to 1940.

Appendix B - Cthulhu Afrikis
This appendix provides descriptions of all the major Cthulhu Mythos sites in the African continent drawn from Cthulhu Mythos fiction and the Call of Cthulhu game. These include the Broken Columns of Geph (Liberia), Cairo (Egypt), Canyons of Ituri-kendi (Belgian Congo), G'harne (Mali), Grey City (Belgian Congo), Great Zimbabwe (Southern Rhodesia), Jebal Barkal (Sudan), King Solomon's Mines (Angola), Kish (Egypt), Mountains of the Black Wind (Kenya), Nyhargo (Belgian Congo), Pyramids and Catacombs of Giza (Egypt), Sphinx of Giza (Egypt), Temple of the Masked Messenger (Algeria), Temple of Thebes (Egypt), T'garol (Ghana), Tomb and Well of Nophru-Ka (Egypt), Valley of the Gods (Belgian Congo), Valley of the Red Flux (Kenya) and Yanyoga (South Africa).

Appendix C - Bibliography


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