Produktbeschreibung
“I write this after a night of very little sleep. So many unanswered questions
made it difficult to settle. Once I had fallen asleep my dreams took me back
to the night Alice died in my room and I lived again the blue flames that took
my cousin away before I woke covered in sweat and terrified. I tossed and
turned and tried to get back to sleep but something else had begun nagging
at me. Turning over in my mind the events of the last day at Boughton Court I
realised that one more thing didn’t make sense.”
London! The greatest city in the world, home to four million people. A thriving
hub of trade and industry, the first city of a fading Empire. The final resting
place for treasures from across the globe, a labyrinth of imposing white
marble streets and a warren of darker alleyways, all sat atop millennia of
history.
A young American investigator is thrown into a maelstrom of kidnap, murder,
spontaneous human combustion, and something all together darker. Neve
Selcibuc must use every ounce of wit to solve a terrifying mystery that spans
the length of the British Isles from London to Aberdeenshire.
• Thrilling standalone work of fiction – a prequel to the events in The Curse
of Nineveh campaign.
• A deluxe, in-world artefact that can be used as a handout for players in The
Curse of Nineveh.
• Designed to look like a journal so as to be usable as a prop.
• Contains a page of advice for how to use it in a Call of Cthulhu game.
• Written by games designer Paula Dempsey.
• Part of the Origins Award-winning Cthulhu Britannica line. |