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Seitenabrufe

240783524 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteRollenspieleProduktlinien (Rollenspiele)Talislanta - The Savage Land RPGTALISLANTA: 4th Edition Guidebook


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TALISLANTA: 4th Edition Guidebook

 

Hersteller: 

Shootingiron Design

Produktlinie: 

Talislanta - The Savage Land RPG

Bestellnummer: 

IRN 1001

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

52,00 EUR

Anmerkungen:

 

Dieser Artikel ist endgültig vergriffen

Produktbeschreibung

Ein gewaltiges Buch von 502 (!) Seiten, dass alles enthält, was man jemals für Talislanta braucht: über 300 Seiten mit Informationen über die Welt von Talislanta, ein vollständiges Regelsystem für Kämpfe, Zauberei und Fertigkeiten (keine Stufen mehr in dieser Auflage!), über 120 Archetypen für Charaktere und einen Spielleiterteil, der den Spielleiter intensiv mit den Besonderheiten von Talislanta vertraut macht! Und auch weiterhin keine Elfen!

O-Ton: One of the richest, most detailed, and fascinating fantasy rolplaying games ever developed. Of course we're going to say that, but other have said it too...

"The world of Talislanta is a unique and intriguing setting with an easy-to-use and flexible game... simply lose yourself in hours of enjoyable role-playing exploring Talislanta's myriad cultures... With only a few rules to learn, you can concentrate on role-playing rather than rule-playing." - Jim Bambra, Dragon

"The only game world Talislanta can be compared to is Professor M.A.R. Barker's Tekumel, and Talislanta is much more Earth-like... the Talislanta system is playable, simple, and easy to master." - Craig Sheely, Space Gamer

What's New in the 4th Edition?
Plenty. Though the basic mechanics of the game remain largely unchanged, the 4th Edition includes a number of rules fixes and revisions; most minor, though there were a couple of substantial changes as well. Here's a quick checklist:

The biggest change from previous editions is probably John Harper's new Magic system, which was rewritten from the bottom-up to make it better-suited to the Talislantan milieu. Though the new system still uses the Action Table, it is much more open-ended and offers several new features that weren't available before. John also re-engineered the mechanics to work as a solely skill-based system, without the need for the now antique level-based system of past editions. This allows players and Gamemasters more latitiude to customize characters and make them more unique than ever before.

On the technical end, you don't have to roll dice for damage anymore. In John's revised Combat system weapons and attacks have a set Damage Rating that can vary according to the Action Table die roll. So you only need two types of dice to play now, a d20 and a d10 (or just a d20, for you math-savvy types).

Talislanta's numerous archetypes received a much-needed going-over from Adam Sonfield. As a result, both Player-Characters and the Non-Player Characters are a lot more colorful than in the past and are much easier to role-play. We've also included over fifty new Sample NPCs for Gamamasters to use in their campaigns.

Last but not least was the reorganization of Talislanta's complex and sometimes overwhelming milieu into a more cohesive format. The new Traveler's Guide section handles this admirably, presenting each region of Talislanta along with its cultures, geography, character-types, creatures, flora and fauna in one easy-to-use source. It also marks the return of the wizard Tamerlin, absent from the scene since writing the Chronicles of Talislanta.

For the first time since the game's inception, Gamemasters and players finally have a single reference source that covers everything they need to know about Talislanta. And it only took ten years.

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