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HauptseiteRollenspieleFirmen (Rollenspiele)Atlas Games

Atlas Games

Atlas Games
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

Charting New Realms of Imagination

Since 1990, Atlas Games has been delivering fun products to turn otherwise-wasted hours into fantastic adventures, brutal childish scuffles or compelling storytelling experiences. We've brought new games to the table, such as Lunch Money, Once Upon A Time and On the Edge, and given new life to the beloved games we've inherited, such as Ars Magica and Feng Shui. We're delighted to offer you games from the industry's best designers and authors, like Jonathan Tweet, John Nephew, Robin Laws, Chris Pramas, Monte Cook and John Tynes. Our role-playing products have a reputation for going beyond engaging gameplay and thrills. Products like Over the Edge, Unknown Armies and Ars Magica have changed the way gamers think of the role-playing game.

At the turn of the century, Atlas Games spearheaded a new movement in the gaming business with the release of Three Days to Kill, the first product in the Penumbra line of fantasy adventure game books. With Three Days to Kill, Atlas Games became a pioneer of the Open Gaming trend and set the standard for d20 System products to come. In 2002 we did it again with the release of Nyambe, the authoritative look at the mythology and folklore of Africa through the lens of fantasy adventures. Today, we're proud to offer a wide array of respected d20 System titles ready to use in whatever roleplaying games you're playing at home.

Atlas Games strives to do more than quench your thirst for thrills. We want to fascinate and surprise you. Ars Magica gives you a fantastic medieval Europe where myths and magic are as real and strange as our own history. Over the Edge bends your mind to the breaking point on a Mediterranean island just outside reality. Feng Shui puts you in charge of the most humongeous, explosive and impossibly cool action movie you can imagine. Atlas Games invites you to dig deeper into your own imagination. We'll show you the way.



Ars Magica


Ars Magica ist ein echter Rollenspielklassiker, der mittlerweile in der fünften Auflage vorliegt. Das Spiel ist im Mittelalter des mythischen Europa angesiedelt und die Spieler übernehmen die Rollen von Mitgliedern eines Magierordens und ihren Gehilfen.


Cortex Prime


An exhaustive, award-winning tabletop roleplaying game system. Refined and redesigned for a new, digitally supported generation. Entirely modular and packed with advice, examples, and options. Build your own roleplaying game primed by Cortex using hundreds of mods, traits, and mechanics, using themes and genres you already know and love.


Cthulhu 500





An ancient evil has awakened! Are you brave enough to enter the Tomb of the Lich Lord and stop the undead hordes that hunger for living flesh? This is the core game of Dungeoneer, revised and improved.





Feng Shui


Das große Action Movie-Rollenspiel, das mit unvergleichlicher Eleganz und Rasanz alle klassischen Eelemente der Hong Kong-Action-Filme einfängt!


GLOOM - The Cardgame


The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice—just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope—if not in this world, then in the peace that lies beyond.

In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.

Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!

Each of the three expansions for Gloom adds one more player, thus with all three expansions, this should be playable with seven players.


Lunch Money


The Card Game of Merciless Street Fighting
It's a lot like a real fight only without all that slippery blood.


Magical Kitties Save the Day RPG


You are CUTE. You are CUNNING. You are FIERCE. You are magical kitties, and its time to save the day! Every magical kitty has a human. Every human has a problem. In Magical Kitties Save the Day, you and your friends use your magical powers to help your humans. But kitties live in hometowns that are filled even bigger problems like witches, aliens, and hyper-intelligent raccoons, so kitties go on adventures to save the day!


Northern Crown - New World Adventures


What if Cotton Mather's paranoid fantasies about the Salem witches were all true?

What if Paul Bunyan really was 10 feet tall and could fell a tree in one stroke?

What if Ben Franklin was a natural philosopher whose inventions blurred the border between science and magic?

Welcome to Northern Crown, a colonial New World where the legends of North America come alive. Northern Crown is a place of high adventure, magic, and monsters, where history and myth intertwine.

Brawl with Mike Fink or swing an axe with Paul Bunyan. Brave the dangers of sweltering southern swamps in pursuit of the Fountain of Youth. Prowl the misty streets of Boston on the trail of hell-spawned fiends as a royal agent in service to your monarch. Take flight with a coven of witches, who wrestle their arcane powers from fiendish imps at the risk of losing their souls, or side with the Puritan firebrands who struggle against them.

Shiver at the call of the wendigo as you traverse the frozen wastelands in search of the legendary Northwest Passage. Encounter those common folk who work wonders as hexes or firebugs, or even wield the dreaded evil eye. Aim a silver bullet at the heart of an elegant vampire beneath the Dueling Oak at Nouvelle Orleans. Take to the field of battle, where dragoons and musketeers clash amid the roar of cannon and shot, carrying the banner of liberty against the forces of tyranny ...

Northern Crown is a campaign world set in North America's legendary past, in an age of frontier adventure, political intrigue, and supernatural horror. Inspired by history and infused with myth, it is a place where heroes fight for freedom, chart a vast wilderness, and battle unknown evils.


Once Upon A Time...


Once Upon A Time is a game in which the players create a story together, using cards that show typical elements from fairy tales. One player is the Storyteller and creates a story using the ingredients on their cards. They try to guide the plot towards their own ending. The other players try to use cards to interrupt the Storyteller and become the new Storyteller. The winner is the first player to play out all their cards and end with their Happy Ever After card.


Over the Edge


Das Rollenspielsystem für Leute, die es einfach und doch flexibel mögen. Das Richtige für jeden, der Verschwörungen und Intrigen kombiniert mit den abstrusesten Begebenheiten liebt!




Penumbra ( D20 )


When Atlas Games first learned about the Open Game License, we were thrilled by the prospect of publishing under it. For years people have produced generic fantasy products, often quite clearly aimed at players of the world's most popular fantasy roleplaying game. With the decision by Wizards of the Coast to let other publishers use the d20 System under the Open Game License, these products have the chance to emerge from the shadows. "Penumbra" seemed like the perfect name for some of the first products to actually use the license.

One of the founding ideas of our Penumbra line is that gamers are creators of their own worlds. For this reason, there is no single campaign world unifying Penumbra products. Rather, we embrace the concept of modularity, presenting independent elements that can be adopted or discarded as the GM sees fit, since they're never setting-dependent. We're not here to tell you how things are in your game world; we're here to give you more options. You decide if a particular adventure can be placed in your campaign world, or if a new domain of clerical spells fits into the cosmology of your personal game universe.




Ein faszinierendes Rollenspiel in einer von Wikinger geprägten Welt...


Unknown Armies


An occult game about broken people conspiring to fix the world.

It's about getting what you want.

Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As a player, you are confronted by the consequences of your character's actions, and challenged by the implicit threat of a world shaped by the will of those who want something more than you do.

It's about being relentlessly, hopelessly human.






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