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240128693 Seitenabrufe seit dem 30.06.2003


HauptseiteRollenspieleFirmen (Rollenspiele)Goodman Games

Goodman Games

Goodman Games
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4th Edition Dungeon Crawl Classics



Cartoon Martial Arts Combat


It is fast and fun and offers lots of options to customize your style of play. Whether you prefer a fast pick-up game or a longer, tongue-in-cheek series, HAIIIII-YA! should please.


Dave Arneson's Blackmoor





Medieval fantasy mechs powered by steam,
magic, or the labor of a thousand slaves

DragonMech is a medieval fantasy world destroyed by relentless lunar meteor storms called the lunar rain. To survive, the surface races have used magical and mechanical means to build thousand-foot-tall city-mechs, which now house most of civilization. Kingdoms have been replaced by mobile mechdoms, and the mounted knight is anachronistic in the face of steam-powered combat mechs. While lunar creatures launch invasions from the skies, fleets of smoke-belching steam-mechs battle for scarce supplies of wood, steel, and coal.

The DragonMech rule book steers steampunk in a new direction with a full integration of steam-powered mechs into the fantasy genre. It includes three new core classes, three variant core classes, and seven new prestige classes, all intricately woven into the fabric of the world. Steamborgs, coglayers, and mech jockeys blaze a new path for glory, while clockwork rangers, constructors, and steam mages carry on new versions of the old traditions.

A new set of mech rules uses the existing d20 type-based monster rules to allow for fast, easy generation of mechs from the five basic categories of steam-powered, man-powered, clockwork, magically animated, or undead. Stats for more than 20 standard mech designs are included, as well as a full profile of the gigantic city-mech Nedderpik, and a wide variety of new weapons, equipment, and gear.

Rounding out the book is a new system for creating steam powers, a gazetteer of the mechdoms and their territories, new monsters and feats, details of the changing values and religions in a world of steam, and much more. The culture of steam power is fully integrated with traditional d20 fantasy rules, including rules for using magic to transfer souls to mechs, the Irontooth Clans' monastic traditions and their "mech devil" pilots, clockwork familiars, undead reanimated via steam engines rather than necromancy, steamborgs assimilated into a mech shell, lunar creatures, and much, much more.


Dungeon Crawl Classics: RPG (engl. & dt.)


Glory & Gold Won by Sorcery & Sword

You’re no hero.

You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…

Rules Set: DCC RPG, an OGL system that cross-breeds Appendix N with a streamlined version of 3E.




Eldritch Roleplaying System


A new, non OGL Game System written by Dan Cross and Randall Petras with developmental partners, Larry Hols and Seth Clayton. Eldritch features cover art by Peter Bradley and interior artwork by Eric Bergeron. The Eldritch Role-playing book's layout and design was created by Kosala Ubayasekara.


Etherscope RPG


Etherscope is a new setting by Goodman Games. It is created and designed by Nigel McClelland and Ben Redmond. Then book has a great look to it and we think it will really look impressive when it is in print. The layout is nice and the fonts are easy to read. It is a nicely put together book. The art is very Victorian in nature and does not really reveal much on the horror aspect and potential of the game. We really like the look of the cover. It is not a complicated piece but it does a nice job of getting the general feel of the game. The book is almost three hundred pages long and has a lot of rules and setting information in it.


Fifth Edition Fantasy


Fifth Edition Fantasy is here!


Level Up



Metamorphosis Alpha


Goodman Games is pleased to announce a partnership with James M. Ward to bring back the very first sci-fi RPG ever published! Originally launched with a successful Kickstarter, the Metamorphosis Alpha project includes a deluxe oversized hardcover, and a host of additional sourcebooks and adventures. All products are based on the original 1976 edition of the game!
The tiny speck of the first colonization starship moved sluggishly through the cold depths of space. There was much mankind didn’t know about the stars, and one of those mysterious effects slashed into the starship Warden 300 years ago. Now the ship drifted through the darkness, lost and in trouble. While many intelligences move about its decks, none of them work to help the starship find its way.

Generations later, you are a native on the starship Warden. As a true human, mutant, or robot, you fight to survive, unaware that the radiation-saturated world around you is in fact a starship, one of mankind’s greatest achievements. Can you uncover the secrets of the starship Warden and steer it back on course, or will you simply try to live another day?


Mutant Crawl Classics Role Playing Game


Triumph & Technology Won by Mutants & Magic

You’re no zero.

You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them.

Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact…


Tales from the Magician's Skull


Tales From the Magician’s Skull is our magazine of sword and sorcery fiction.
Based on the popular response, we have decided to publish future issues.


XCrawl / Maximum XCrawl


Xcrawl: Adventures in the Xtreme Dungeon League
In Xcrawl, the players are superstar athletes taking their chances in a live-on-pay-per-view death sport. It’s a modern-day world with a fantasy twist, and the game is simple: the Dungeon Judge, or DJ, creates an artificial dungeon under controlled – but lethal – conditions. He designs the maze, and stocks it with monsters, secret doors, magical traps, treasure and prizes. The players must go through the dungeon and fulfill whatever conditions the DJ puts forth in order to win.

Xcrawl is a sport and the challenges are created, but the danger is no less real. If you die, you die. There are no second chances. Citizens of the North American Empire tune in every week to watch their favorite celebrities get eaten, paralyzed, turned to stone, and ripped apart. The nation’s hunger for blood and mayhem grows with every contest. How will you fare?



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