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HauptseiteRollenspieleFirmen (Rollenspiele)Chaosium


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Chaosium has been publishing high-quality books and games since 1975. Today, we publish the acclaimed Call of Cthulhu roleplaying line based upon H.P. Lovecraft's Cthulhu Mythos, the Stormbringer roleplaying line based upon the writings of Michael Moorcock, as well as our Call of Cthulhu Fiction series. The latter are horror anthology trade paperbacks based upon the Cthulhu Mythos of H. P. Lovecraft and his circle of friends and followers.



Aquelarre RPG


Carts full of corpses slide through the muddy streets of a deserted city. Monks copy manuscripts silently in their cold monastery rooms. A hammer falls again and again on glowing red metal in a blacksmith shop. Fragrant flowers perfume private courtyard gardens. Grim and silent soldiers march the dusty roads in search of enemies, both infidel or faithful. This is the world of the Middle Ages, which our ancestors knew, and which shaped our present.

But beyond this human world, in the most shadowy depths of the woods, in the loneliest cave, in the most obscure cell, in the dimmest chambers of the human heart, legends live. Here, demons haunt castles, elves skulk in the forest, alchemists concoct spells, and witches laugh and laugh around their campfire in a forest clearing bathed in moonlight, as the demon sitting among them raises his goatish head and grins, directly at you, dear reader, saying, "Welcome to the aquelarre; welcome to the coven."


Basic Role Playing


In 1978, Chaosium first used the Basic Role Playing d100 system as RuneQuest explored the world of Glorantha. In the years following, they adapted this system to other worlds including Elfquest, Stormbringer, Call of Cthulhu, Ringworld, Superworld, Worlds of Wonder, Nephilim, and more. Scaled to allow for any sort of campaign or game setting, Chaosium now introduces Basic Role Playing as a stand-alone game system.




Call of Cthulhu Mythos ( Novels )



Call of Cthulhu RPG


The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.
Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world.






Once upon a time, Chaosium translated a French RPG in which history was an Illusion and Science was a lie. The Nephilim are awakening and the world finds itself on the edge of a precipice. Can the Nephilim survive the secret societies that wage war against them and seize their ultimate destiny of Agartha? Or will they continue to undermine one another and fall one by one to those who would enslave them? The Nephilim RPG is not currently supported by Chaosium. But one never can tell what is happening in the shadows or the future will bring.





Rivers of London RPG


Rivers of London, the roleplaying game for Ben Aaronovitch's best-selling and dearly loved series of London occult mysteries, has been under development by Chaosium since late 2019, and has been awaited with varying degrees of eagerness ranging from desperation to outright frenzy.


Runequest - Roleplaying in Glorantha (engl. & dt.)


RuneQuest: Roleplaying in Glorantha is the long-awaited reunion of setting and rules, merging Glorantha and the RuneQuest rules together for the first time in years. RuneQuest: Roleplaying in Glorantha is a mythic heroic fantasy roleplaying game set in the world of Glorantha, where the gods are active and magic is a part of everyday life. This edition marks the triumphant return of one of the oldest and most critically acclaimed gaming settings of all time in a deluxe all-new edition. The flagship book in an ambitious new full-color volume suitable for any gamersnew or experiencedthe RuneQuest core rulebook presents everything you need to begin adventuring in Glorantha.


Runequest Classic


With RuneQuest, you enter a world of high adventure and death-defying excitement, where good and evil meet face to face and weapon to claw! This book also includes:

Character Creation - how to turn numbers into characters, with explanations of why’s as well as what’s.

Basic Mechanics - tells what dice to roll and when, and what each roll means. These early chapters show the secret workings of the “world machine.”

Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.

Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits.

Other Skills - available in a wide variety are such personal skills as Riding, Tracking and Picking Pockets.

Rune Magic - provides spells that deliver the power of the gods to their devoted followers; also discusses the cults that channel such powers and the deadly tribal shamans.

Monsters - from Aldryami to zombies, this extensive chapter gives guidelines for a menagerie of beasts (dumb and smart) which can menace players and make life difficult.

Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative danger of the monsters dealt with.

Referee Notes - useful guidelines for the novice and professional referee, including optional rules.

Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.




Die Saga um den Albino-Prinzen der Zauberinsel, den Ewigen Champion, den Träger des Schwarzen Runenschwertes, Elric von Melnibone, ist inzwischen Legende.




Talislanta - The Savage Land RPG


Talislanta is a fantasy roleplaying game and game-setting that was first published back in 1986. This new edition of Talislanta is a complete stand-alone game book, which includes the original Talislanta rule system. Fully illustrated in color to bring the unique world of Talislanta to life. Fans returning to Talislanta with find this edition, set in Talislanta's barbaric past, offers them a new way to enjoy the setting, while new fans get everything they need to explore Talislanta for the first time. A separate edition (CHA7400) is also available which uses 5th edition rules instead of the original Talislanta rule system.


Würm RPG Roleplaying in the Ice Age


Adventure into the prehistoric past of our own world. In this long-forgotten time, many powerful creatures roamed a vast territory covered in steppes and taiga, reaching from the white mountains to the raging sea: mammoths, aurochs, bison, giant deer, cave bears and cave lions. Among these huge creatures, two species of humans live in small communities of hunter-gatherers: the robust Bear Men (Neanderthals) and the taller Long Men (Cro-Magnon, or Cavemen).

During your adventures, whether simply surviving or going on perilous hunts or legendary quests, your characters will gain strength, wisdom and prestige by exploring unknown territories, daring to enter the darkness of mysterious caves, seeking out the powers of ancient spirits, or challenging the creatures of the night.

All the rules you need to play Würm are included in the core rulebook, detailed over nine chapters. These rules were designed to be simple and clear. For the most part, they only require a few 6-sided dice. Characters develop through a number of Strengths and Weaknesses that are connected to specific totems. Additionally, Talents and Secret techniques represent the abilities that a character may learn, such as painting, shamanism or certain combat techniques.

Developed to be as close as possible to established archeological sources, the world of Würm also leaves room for a touch of fantasy and adventure. You will find rules for playing with the real powers of totem spirits, as well as a whole range of fantastical creatures living along-side the mammoths and the cave bears, such as fire spirits, witches and glacier giants.

The core rulebook includes four introduction scenarios, including one to introduce younger players to the game. English edition of the French RPG.



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