Produktbeschreibung
Parachuting into the thick of battle, the Allied Red Devils sport battle armor and 60W Phaser Guns to survive the initial rush of Axis infantry and send great pulses of energy blasting through the streets of Scapa Flow. If they manage to drop in close enough to their enemies, the Red Devils can also use Rocket Punches to crash through the hulls of the heaviest walkers.
Players commanding this paratroop brigade will want to time their arrival for maximum impact. Their battle armor may protect them from light infantry weapons, but the squad is best utilized against armored targets, not enemy squads. Their phaser weapons allow the Red Devils to target any medium walker–and even some heavy walkers–at range, and those they can’t blast with their phasers, they can slam with their rocket punches. The general’s job will be to keep them out of harm’s way long enough to let them smash through key enemy units. |