Fantasy En'Counter - Der Online-Shop für Rollenspiele, Brettspiele, Miniaturen, Tabletops, Cosims, Trading Cards und mehr!

Fantasy En'Counter Logo
 

Fantasy En'Counter c/o Holger Willert  •  Gudulastr. 5 D  •  (Hofgebäude rechts hinten)  •  45131 Essen
Tel.: 0201 786877  /   0201 797743 (rund um die Uhr 24h Service)  •  Fax: 0201 797410  •  EMail: fanen@fanen.com

Einkaufswagen
Suche
Suche starten

Kategorien

Brettspiele
Rollenspiele
Tabletops / Miniaturen
Cosims
Kartenspiele
Magazine
Bücher
CDs
Figuren
Allgemein


Kataloge
(Magazine)

Firmen
Produktlinien
Spiele nach Titel


Service
Warenkorb

Warenkorb / Kasse

Bestellbedingungen

Bestellungen und mehr

Bilder aller Art

Die Galerien - Bilder aller Art

Kontaktdaten

Kontaktdaten & Anfahrt

AGB

AGB

Impressum

Impressum

Datenschutzerklärung

Datenschutz-
erklärung


Seitenabrufe

241139121 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteMagazineProduktlinien (Magazine)Strategy & TacticsStrategy & Tactics # 254


 (Klicken zur Vergrößerung)

In den Warenkorb legen...
Artikel in den
Warenkorb legen

Strategy & Tactics # 254

 

Hersteller: 

Decision Games

Produktlinie: 

Strategy & Tactics

Bestellnummer: 

DCG ST 254

Produkttyp: 

Magazine & Bücher

Sprache: 

Englisch

Preis: 

40,00 EUR

Anmerkungen:

 

Sammlerstück / Rarität

Produktbeschreibung

Hannibal's War

Hannibal's War is a two-player, three-player or four-player wargame of intermediate complexity, simulating the struggle to gain control of the western Mediterranean and the lands surrounding it during the late 3rd century BC. That struggle historically pitted Rome against Carthage in a titanic clash that shaped the fate of the Western world for the next several centuries. The historical scenario therefore also pits two players against each other, one commanding Rome and the other Carthage. Third and fourth players can be added, however, to explore the possibilities had the 2nd Punic War grown even larger through greater Gallic and Macedonian participation. Each player has a variety of military and political instruments with which he can attempt to carve out an empire and annihilate his foes. The game uses an evolution of the system first presented in the earlier, and much liked, S&T game "1066." It's designed by S&T Editor Joseph Miranda.

The square-grid map shows all the western and central Mediterranean from Iberia on the west to Greece in the east. Each square equals 100 Roman miles from side to side.

Each of the iconic units within the large-size counter-mix (176 total), by famed artist Nicolas Eskubi, represents about 5,000 to 20,000 combatants. The unit-types represented include: legions, phalanxes, Gaesati (fanatic barbarian warriors), light infantry, cavalry, garrisons, war elephants, and fleets.

Each of the 17 game turns equals one year, and experienced players can count on being able to finish a match in about four to six hours. The game turn sequence is as follows:

1. Olympian Phase. Players consult the random events table.
2. Initiative Determination Phase. Players determine which player go
first this game turn. That player performs the first operations
phase, with every other player then doing the same, one at a time,
clockwise around the table.
3. Taxation Phase. Each player tallies the number of points for the cities
he occupies. That's added to his total number of points in his treasury.
4. Agora Phase. The first player picks, without looking at them, a number
of campaign markers equal to twice the number of players. Those markers
are placed face down in front of all the player. Then, starting with
the first player, players bid treasury points for them.
5. Negotiations Phase. The players may make agreements with each other
to trade campaign markers or treasury points.
6. Mobilization Phase. Each player expends treasury points to get new
units, construct camps and/or to remove pillage markers.
7. Operations Phase
7.1. First Operation. The first player conducts operations with
one force by paying one point or performing an attrition check.
During that operation, the selected force conducts the following
in this order: 1) movement; 2) attrition check; 3) treachery
check; 4) combat; and 5) pillage.
2. Second & Subsequent Operations. The next player then
conducts operations as above. Continue rotating through the
players until one of the following first occurs: 1) all
players pass; or 2) there are no units remaining on the map.

Weitere Bilder

 (Klicken zur Vergrößerung)

 (Klicken zur Vergrößerung)

Warenkorb

Im Moment ist Ihr Warenkorb noch leer. Klicken Sie auf 'Kaufen' oder 'In den Warenkorb legen', um ihn zu füllen.


Newsletter

Anmeldung für unseren Newsletter

Abmeldung für unseren Newsletter