Fantasy En'Counter - Der Online-Shop für Rollenspiele, Brettspiele, Miniaturen, Tabletops, Cosims, Trading Cards und mehr!

Fantasy En'Counter Logo
 

Fantasy En'Counter c/o Holger Willert  •  Gudulastr. 5 D  •  (Hofgebäude rechts hinten)  •  45131 Essen
Tel.: 0201 786877  /   0201 797743 (rund um die Uhr 24h Service)  •  Fax: 0201 797410  •  EMail: fanen@fanen.com

Einkaufswagen
Suche
Suche starten

Kategorien

Brettspiele
Rollenspiele
Tabletops / Miniaturen
Cosims
Kartenspiele
Magazine
Bücher
CDs
Figuren
Allgemein


Kataloge
(Magazine)

Firmen
Produktlinien
Spiele nach Titel


Service
Warenkorb

Warenkorb / Kasse

Bestellbedingungen

Bestellungen und mehr

Bilder aller Art

Die Galerien - Bilder aller Art

Kontaktdaten

Kontaktdaten & Anfahrt

AGB

AGB

Impressum

Impressum

Datenschutzerklärung

Datenschutz-
erklärung


Seitenabrufe

242445129 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteMagazineProduktlinien (Magazine)World at WarWorld at War Issue #6: Greater East Asia War


 (Klicken zur Vergrößerung)

In den Warenkorb legen...
Artikel in den
Warenkorb legen

World at War Issue #6: Greater East Asia War

 

Hersteller: 

Strategy & Tactic Press

Produktlinie: 

World at War

Bestellnummer: 

DCG WaW06

Produkttyp: 

Magazine & Bücher

Sprache: 

Englisch

Preis: 

50,00 EUR

Anmerkungen:

 

Sammlerstück / Rarität

Produktbeschreibung

World at War number six, scheduled to ship in June 2009, will have the following feature articles: "The Great East Asia War"; "Hungary in World War II"; "The Air War Over Libya"; and "Slovakia in World War II".

The wargame featured in that issue will be Joseph Miranda's Greater East Asia War, which uses the much-liked system he pioneered in his earlier Twilight of the Ottomans: World War I in the Middle East design in Strategy & Tactics magazine.

Greater East Asia War (GEAW) is a two-player, intermediate-complexity, strategic-level simulation of the World War II campaigns waged across China and Southeast Asia.

Each hex on the 34x22" map represents 74.5 miles (120 kilometers) from side to opposite side. The map extends from Korea and Manchuria in the north to Indonesia in the south, to the Ganges River delta and Mongolia on the west. Each game turn represents three months. Units of maneuver are corps, armies, divisions and brigades, and they're presented in the form of 176 large-size, NATO-style counters, with the following types represented: infantry, light infantry, garrison, armor, mechanized, marines, airborne, special operations, cavalry, fortress, headquarters, tactical airbases, strategic airbases, supply, naval bombardment task forces, carrier task forces, and amphibious task forces.

The concept of "victory points" (VP) is central to play of the game. Players begin each scenario with a designated number of them. They expend them to gain reinforcements and carry out actions. They gain new VP as a result of achieving objectives; they lose VP when they lose units in combat. To win the game you must have more VP than your opponent; so play becomes a balancing act between expending VP and attaining objectives.

There are 12,446 words in the game's basic rules, and another 10,886 in the optionals (which will only be presented in the on-line eRules). That means two experienced players can complete the shortest of the game's three scenarios in about six hours. The game has been designed with two-player play primarily in mind, but solitaire play is doable.

Weitere Bilder

 (Klicken zur Vergrößerung)

 (Klicken zur Vergrößerung)

Warenkorb

Im Moment ist Ihr Warenkorb noch leer. Klicken Sie auf 'Kaufen' oder 'In den Warenkorb legen', um ihn zu füllen.


Newsletter

Anmeldung für unseren Newsletter

Abmeldung für unseren Newsletter