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241214311 Seitenabrufe seit dem 30.06.2003


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HauptseiteCosimsProduktlinien (Cosims)War Storms Series 


War Storms Series

The War Storm Series is a game series designed to simulate combined arms company level combat. Each game in the series has numerous scenarios allowing players to simulate a number of company or battalion level combats.

All War Storm Series games are of moderate complexity with good solitaire suitability. The system emphasizes the role of officers. Officers can activate units, coordinate with other officers and their units, call for artillery support, air support, smoke screens, influence moral checks, coordinate assaults, and much more. Rules for special actions, include create improved positions, entrench, replace officers, road-blocks, clear wire, units in Reaction, double time movement, load-upload, minefields, fortifications, rubble, barbed wire, dragoon teeth, anti-tank ditch and pontoon bridges. The various units include leaders, infantry, political commissars, priests, MMGs, mortars, artillery, AT guns, vehicles, armored vehicles, tanks, aircraft close support squadrons, aircraft bombardment squadrons, and even cavalry.

War Storm Series games are based on the principle of simultaneous execution, or simply "WE GO", a hybrid system of turns and "real time". The players must activate unit leaders to perform many actions (fire, assault, move, coordinate, etc). A turn ends when both players have completed all their activations. The scale is company level with units representing groups of between 30 and 40 soldiers, weapons units represents groups of 3-4 weapons and their accompanying crews (20-25 soldiers), and the AFvs-Transports representing groups of 3 to 5 vehicles and their corresponding crews. Scenarios are divided into turns representing about 12-15 minutes of action. Turns are divided into the following phases:

Command Phase
Initiative Phase
Activation Phase
Marker Removal Phase

The game uses isomorphic maps, each of which are aligned to any edge of equal length on any other map. This allows for an almost unlimited number of combinations to create any terrain situation, including player designed scenarios. Each map hex represents a distance of approximately 150 to 200 meters.

The series rules are easy to understand but each game’s scenarios require a solid application of various strategies to win. The result is a good balance of fun, fast-paced, and exciting game play, using realistic game mechanics.War Storm Series games are highly re-playable due to their variety of unit types, numerous scenarios, varying leader capabilities, and random leader selection, and therefore represent great value for your gaming buck.

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DCI LLG 0001

Normandy - Beginning of the End

Sonderangebot

 

Normandy: The Beginning of the End is a standalone game in the War Storms series. Recreates the events of those days and allows the players to reproduce the most famous battles of the D-Day on the American beaches at a tactical level. Players take command of either the Allied or Axis forces (or can play solitaire) in the tactical battles of each scenario.

Normandy: The Beginning of the End, while utilizing "Paths to Hell" standard rules, incorporates new and adapted rules and additions for th... (vollständige Beschreibung)

56,00 EUR

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Regelerweiterungen

DCI LLG 0002

Normandy - Alone in the Storm: Solo Play Expansion for War Storm Series

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Alone in the Storm (AITS) provides an exciting and new game experience for newbies and veteran players of War Storm Series games, because this expansion pack includes 2 game modes: solitaire game and semi-cooperative game mode.

This expansion pack keeps the main rules and game concepts of each game in the War Storm Series. Despite of rules to manage the non-player side, other new rules has been added as for example fog of war rules that are introduced at Set up stage. Fog of war in Alone in t... (vollständige Beschreibung)

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