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Seitenabrufe

240116172 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteCosimsProduktlinien (Cosims)War GamesPaul Koenig's Market Garden: "Arnhem Bridge - September 17-19, 1944"


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Paul Koenig's Market Garden: "Arnhem Bridge - September 17-19, 1944"

 

Hersteller: 

Victory Point Games

Produktlinie: 

War Games

Bestellnummer: 

VPG PKMG01

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

22,00 EUR

Anmerkungen:

 

z.Zt. vergriffen

Produktbeschreibung

Historic Gaming #8

Paul Koenig’s Market Garden is a series of small-format, competitive introductory-level wargames covering the critical first three days of Operation Market-Garden, where the Allies attempted to seize a series of bridges in Holland and end WWII before Christmas. Each game in the series covers a separate bridge: Arnhem, Nijmegen, and Eindhoven.
As a player, you must command your German or Allied forces so as to capture key objectives on the board while keeping your casualties down (and your opponent’s casualties up).

Based upon the design of Paul Koenig's D-Day Series, Arnhem Bridge is the first to be released in the Market Garden series, covering all the events that happened there from September 17th-19th, 1944. Including a set of Optional Rules, make a stand against your enemies at Arnhem Bridge!

Game Data:
Number of Players: 2
Ages: 12 and up
Playing Time: approximately 50 minutes
Complexity: 3 on a 9 scale
Solitaire Suitability: 8 on a 9 scale
Unit scale: Each unit is 1 company to regiment, each hex is 0.6 kilometers, each (day) turn is about 4.5 hours, and each (night) turn is about 10 hours.

Game Components:
● 1 11x17” map with tables per bridge
● 40 1/2", double-sided game pieces per bridge
● 28 5/8", round double-sided markers per bridge
● One 4-page, full color Standard Rules booklet
● 1 sheet of Exclusive Rules covering the specifics for each bridge

What They're Saying:
- "..succeeds wonderfully as a conflict simulation. Its mechanics and rule choices really drive a rich, emotional, thematic experience. In order to effectively portray this historical conflict, a feeling of hopelessness and chaos was necessary. If you are looking for an unrelenting, chaotic, and often cruel simulation that puts you in the shoes of the brave soldiers who fought in Operation Market Garden, then Arnhem Bridge is a definite success." - William McCarroll (Nerdbloggers.com)
- "The process works well, provides for a challenging entry-level war game on an interesting topic. The system is a nice step up from from the old-style igo-hugo systems of older games. I really like Paul Koenig’s Market Garden: Arnhem Bridge and recommend it as fun, accessible, and interesting. I’ve read that there will be a campaign set of rules combining all three games in the series (the Eindhoven game is now available and the Nijmegen game will follow) and I think that when then the series will be great fun to play." - Mark Rivera (Boardgames In Blighty)
- "The game is very simple to learn but does an excellent job of using traditional war gaming mechanics with a few wrinkles thrown in. I loved the fact that zones of control where not a part of the game and that there is a risk reward you have to balance with close combat attacks. The German player has to be on his toes to not leave any gaps in his line, while the Allied player must get very creative to try and stop that pesky recon unit. I can’t stress enough how well this game plays solitaire if that is your cup of tea." - Dan Spezzano (Old Board Gamer's Blog)

Credits:
Game Design: Paul Koenig
Development: Alan Emrich and Bryan Armor
Graphic Design: Alan Emrich and Bryan Armor
Playtesting: Richard Allen Seibert II, Michael Seratt, Paul Koenig, Rich Horton, James Noone, Eddy Riggs, Hans Korting, Mark Brownell, Kevin Bierre, Randy Bailey
Proofreading: Bill Barrett, Hans Korting, Leigh Toms

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