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Seitenabrufe

240497157 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteCosimsProduktlinien (Cosims)War GamesDeath Ride Kursk: 3rd Panzer Expansion


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Death Ride Kursk: 3rd Panzer Expansion

 

Hersteller: 

Grognard Simulations, Inc.

Produktlinie: 

War Games

Bestellnummer: 

GSI DRK02

Produkttyp: 

Regelerweiterungen

Sprache: 

Englisch

Preis: 

158,00 EUR

Anmerkungen:

 

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Produktbeschreibung

Death Ride Kursk - 3rd Panzer is GSI's second offering on the Eastern Front. The game focuses on tactical level combat and maneuver during the German attack at Kursk in July 1943.

The game features the 3rd Panzer Division and some supporting XLVIII Panzer Corps units at mostly Platoon and some Company/Battery level and the Red Army (10th Tank Corps, and other rifle and supporting elements) at Company/Battery level. The combat system utilizes combat multipliers that players must use correctly to have the best effect. Each hex is 330 meters. Turns are 2 hours long during the day and 4 hours at night. The rules are modeled around the seven battlefield operating systems which make them easily understood and easy to learn. Unlike other games at this level the rules are not massive. This system features extensive use of obstacles (mines, wire, improved positions, and fortifications), a patrol rule, overwatch fire, air and artillery support, and reserve movement. These obstacles help channel the attack and force the Germans into kill sacks and forcing them to push through the heavy resistance to take ground. Overwatch is a type of fire that allows the player to move a short distance and then setup to fire suppressive fire at enemy units that might otherwise use opportunity fire. Reserve movement will allow a player to respond to enemy movement and move more units into a hex to strengthen it before an assault. Units are modeled to represent the 2 major types of weapons that most units have. Secondary (usually small arms) and a primary (main gun, machine guns, etc...). These weapons may fire at different targets if they want. They also effect targets differently. Suppression is also handled uniquely in this game. Units that are suppressed get a defense bonus since they take better advantage of the terrain in the hex, while at the same time they have their other factors reduced. Units are also modeled as needing transports and get the benefits of movement from them with the vulnerability that goes with it. The battle follows the divisions actions during the 10 days of the battle. The division operated on the left flank of the Gross Deutschland Division. The additional armor in this game makes play extremely fun and intense and they include Panzer Regiment 6 (90 MkIII and IV tanks) and 10th Tank Corps 3 Tank Brigades (120 T34 and 60 T70 tanks). 3rd Panzer has its 2 Infantry Regiments and supporting elements. The game will also force players to account for Command and Control and Supply. Maintenance and repair are critical to both sides as this determines most of the replacements that arrive every morning. Troop replacements are generated by returning casualties to the battle. Lots of these casualties are minor in nature and both sides worked hard to get these wounded back to the front quickly. Air-Ground Attack can have a significant effect on the battle and both sides have a capability in the air to affect the battle. The Germans were eventually bled white and forced to suspend Citadel.

This 3rd Panzer division game fits into the DRK-GD game framework by being primarily a reinforcement in that game and replacing the 3rd Panzer battalion counters that simply fill the void and help cover the extended left flank of GD.

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