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239943485 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteCosimsProduktlinien (Cosims)War GamesPacific Islands Campaign: Iwo Jima


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Pacific Islands Campaign: Iwo Jima

 

Hersteller: 

Grognard Simulations, Inc.

Produktlinie: 

War Games

Bestellnummer: 

GSI PIC03

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

72,00 EUR

Produktbeschreibung

Pacific Islands Campaign (PIC) - Iwo Jima is our third offering of the campaign in the Pacific War. The game is a blend of operational/tactical level combat and maneuver during the retaking of the island of Iwo Jima from the Japanese during the Second World War. The game is played in turns, each one divided into phases for amphibious landing, maneuver, and combat. The game system uses many of the seven Battlefield Operating Systems (BOS) to simulate actual combat and maneuver that both the US and Japanese players must use to fight the battle. Of the seven BOS's, this simulation concentrates on Maneuver, Fire Support, Mobility and Survivability, Air Defense, and Command and Control. The Japanese defenses are sophisticated and well manned with fanatical soldiers willing to die for their emperor. This battle is the most expensive in terms of US casualties for the amount of time spent in combat (32 days) and the area taken (6 square kilometers). The fight is bloody and sharp. Victory in the game is measured against the time and casualties it took the US forces to actually accomplish the same mission. The marines had to take the island as an important stopping point for B29's from Saipan and Tinian. They lost 26,000 of their number in the assault and saved 24,000 airmen from likely deaths by not having the island to land on in emergencies.

The game features US Marine Corps, US Navy, and Imperial Japanese forces at the Battalion, Company, and Platoon level. Units are initially setup as Battalions and Companies, and can be broken down into their respective elements. The combat system utilizes a set of combat multipliers that players must use correctly to have the best effect. The Japanese player has the ability to conduct Banzai attacks at night and these cause considerable damage as the US player cannot fall back in front of these attacks and must take casualties. The scale for this game is modified due to the smallness of the island. Each hex is 330 meters. Stacking has also been changed accordingly.

The are a number of scenarios that simulate Operation DETACHMENT (complete battle), Raise the Flag (battle for Mt Surbachi), and others. There will be some options that can be used to even play between players and make the fight more interesting. These include additional Japanese forces that could have been there if they were not sunk by US submarines, and the committment of the 3rd Marine Regiment that was withheld as a Corps Reserve.

The game simulates the battle to retake the island of Iwo Jima from the Japanese in February 1945. The battle was the hardest ever fought by the marines or the Japanese for such a small place. The island though was critical to take from the US standpoint as an emergency landing area for the Marianas based B29's. Rules are based on the 7 Battlefield Operating Systems:
Command and Control
Intelligence
Fire Support
Air Defense
Combat Service Support
Mobility and Survivability
Maneuver

Game Design by: Chris Fasulo

Map Artwork: Kyle Gebhardt

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