Shield Wall: Hastings 1066 is a tactical simulation of the battle that determined the fate of England. The main ideas emphasized in the game by designer Michael W. Kennedy are the effects of the Saxon shield wall, the limited arrow supply of Norman archers and their relative ineffectiveness, the advantage held by the Saxon side of the high ground, the withdrawals (or "routs") of Normans from their assault of Saxon positions on hill terrain and their potentially undisciplined pursuit by Saxon warriors, the requirement for battlefield space management by the Norman side, and the important role leaders played.
140 5/8" Die-Cut Counters and Markers
22" x 17" Game Map in Two 17" x 11” Sections
4-Page Rule Book
Design by Michael W. Kennedy
Map, counters and cover art by Daniel Lamb
Play test: Chris Hansen, Art Bennett, Mike Mirfin, Vince Hoffman
Vassal Module by Art Bennett