Das Einführungsmodul für neue ASL-Spieler. Acht Szenarien über die Fallschirmlandungen in der Normandie im Juni 1944.
Paratrooper enthält keine Regeln; Sie sollten ASL and die Bretter 1 & 3 von Squad Leader besitzen.
* Boards 2, 4, 24
* 2 counter sheets
* Scenarios 11 - 18
Time Scale: 2 minutes per Game Turn
Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns
Map Scale 40 meters per hex
Players: 2 (also suitable for solitaire or team play)
Playing Time: Varies with scenario played; on average, three hours
Solitaire Suitability: Low
The Normandy Airborne Invasion, June 6th-8th, 1944
The men composing the spearhead of the Allied invasion of France stepped out of their planes 700 feet above the Cotentin peninsula shortly after midnight on June 5th, 1944 to land behind the beaches of Normandy as the largest aerial invasion force yet assembled. Badly scattered by poor drops and facing predicted estimates of 50-90% casualties, they stood alone upon Hitler's Fortress Europa with neither armor support nor heavy equipment. They were not only to hold their ground until relieved from the sea, but were also to attack and secure vital bridges and roads to prevent reinforcement of the beach defenses. This is the story of two American Airborne Divisions, the 82nd and 101st, as they made history in such places as Ste. Mere-Eglise, Foucarville, St. Come-Du-Mont, La Fiere, Pont L'Abbe and Neuville-au-Plain. It is a vivid story of men in combat portrayed in gut-wrenching detail as only ASL can tell it.
Paratrooper has been specially designed as an Introductory Module to provide an inexpensive medium to sample the rich delights of the ASL game system without requiring the purchase of the full Russian/German OB found only in the first ASL module: Beyond Valor. Furthermore, the countermix in Paratrooper serves as a supplement to the Beyond Valor components, rather than an unneeded duplication of those counters should the player decide to expand his ASL collection.
Paratrooper was originally intended to act as bridge between Squad Leader and ASL, and used the boards from Squad Leader.Two of those boards are now in included in Paratrooper, allowing one to play most of its scenarios with nothing more than the ASL Rulebook. Boards 1 and 3 are needed to play some of the scenarios. Due to the special nature of the fighting that comprised the airborne invasion of Normandy, the scenarios emphasize infantry encounters with little in the way of vehicles, ordnance, OBA or the more detailed rules which constitute the entire spectrum of ASL. This goes hand-in-hand with the introductory nature of Paratrooper.
ASL Scenario 11 Defiance on Hill 30
ASL Scenario 12 Confusion Reigns
ASL Scenario 13 Le Manoir
ASL Scenario 14 Silence That Gun
ASL Scenario 15 Trapped!
ASL Scenario 16 No Better Spot to Die
ASL Scenario 17 Lost Opportunities
ASL Scenario 18 The Roadblock