Produktbeschreibung
Historic Gaming #9
Paul Koenig’s Market Garden is a series of small-format, competitive introductory-level wargames covering the critical first three days of Operation Market-Garden, where the Allies attempted to seize a series of bridges in Holland and end WWII before Christmas. Each game in the series covers a separate bridge: Arnhem, Nijmegen, and Eindhoven.
As a player, you must command your German or Allied forces so as to capture key objectives on the board while keeping your casualties down (and your opponent’s casualties up).
Eindhoven Bridge is the second game in the Market Garden series, covering the events happening at this vital fiver crossing from September 17th-19th, 1944. Each player commands their German or American forces so as to capture key objectives on the board while keeping your casualties down (and your opponent’s casualties up).
With plenty of decision making and Optional Rules to extend gameplay and realism, the very collapse of Germany is at stake as you make your stand and bring your enemies down at Eindhoven Bridge!
Game Data:
Number of Players: 2
Ages: 12 and up
Playing Time: approximately 50 minutes
Complexity: 3 on a 9 scale
Solitaire Suitability: 8 on a 9 scale
Unit scale: Each unit is 1 company to regiment, each hex is 0.6 kilometers, each (day) turn is about 4.5 hours, and each (night) turn is about 10 hours.
Game Components:
● 1 11x17” map with tables per bridge
● 40 1/2", double-sided game pieces per bridge
● 28 5/8", round double-sided markers per bridge
● One 4-page, full color Standard Rules booklet
● 1 sheet of Exclusive Rules covering the specifics for each bridge
What They're Saying:
- "The design is tight and firm, the replayability is a bit limited, especially as your options for maneuver are few. Having said that, there are more than in Arnhem. Also if you are a serious war gamer, this is not going to be meaty enough for you. But as a lighter approach for those with less time on their hands and who like a broad brush approach without heavy detail, it works fine. I really enjoyed playing this game and can’t wait until the release of Nijmegen and having a go at the campaign." - Mark Rivera (Boardgames In Blighty)
Credits:
Game Design: Paul Koenig
Development & Documentation: Bryan Armor
Graphic Design: Tim Allen, Alan Emrich and Bryan Armor
Playtesting: Richard Allen Seibert II, Michael Seratt, Paul Koenig, Rich Horton, Eddy Riggs, Hans Korting, Mark Brownell, Kevin Bierre, Art Bennett
Proofreading: Bill Barrett, Hans Korting, Ian Wakeham |