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157988089 Seitenabrufe seit dem 30.06.2003


HauptseiteCosimsFirmen (Cosims)Decision Games

Decision Games

Decision Games
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Ergreifen Sie die Waffen im Kampf um die Unabhängigkeit, die eine neue Ära der Demokratie in der Welt eröffnete. Die rebellischen Kolonien stellen sich den berühmten Rotröcken Britanniens ... und gewinnen!
Take up arms in the struggle for independence that ushered in a new era for democracy in the world. The rebellious colonies take on Britain's vaunted Redcoats...And win!


Ancient to Renaissance


Erleben Sie die Zeit, als Nahkampf die Tagesordnung war.
Revel in a time when close combat was the order of the day.


Civil War


Der Ruhm und die Traurigkeit des Krieg wurden nie leidenschaftlicher erlebt, als wenn der Bruder die Waffen gegen den Bruder erhebt...
The grandure, glory and great sadness of war was never felt keener than when brother takes up arms against brother...


Fire & Movement


Fire & Movement is the premier magazine of conflict simulation. Under the guidance of its new editor, Jon Compton, Fire & Movement focuses exclusively on conflict simulation, and has been revamped to include more news, editorial, analysis and reviews presented in a concise manner that cuts right to the heart of the matter.

With articles that deal with both the nuts and bolts of the hobby as well as broader concerns extending beyond wargaming and into society at large, Fire & Movement is an indispensable element of the military board wargaming experience.

New features

Regular columns, including:
# Tactics 101
# Advanced Tactics
# Designer's Corner
# Industry News
# House Rules

- More game reviews, short and to the point without lumbering descriptions and examples of play.

- Essays and analysis of our games, our industry and our hobby.

- Replays, variants, scenarios: all the content a wargame magazine should have.

We at Fire & Movement invite you to experience the new forum of conflict simulation. We've redefined what a wargame magazine should be.


Folio Series


These games all come in a ziplock bag, with a pocketed folio folder, rules, 11x17 multi-coloured map, countersheet (80-140 1/2" counters, depending on the game), ziplock baggie for the counters, and a 8mm die. Very reminiscent of the old SPI folio series.






Erleben Sie die großen Schlachten des 18. & 19. Jahrhunderts, dem Zeitalter des Schießpulvers, das die Phantasie der Historiker und Studenten der Militärgeschichte gleichmaßen anregt.
Experience the great battles of the 18th & 19th Centuries, where the Age of Gunpowder has captured the imagination of historians and students of military history alike.


Lightning War


Though it's certainly a card game, and one designed by a master of the genre, Dan Verssen, the whip snake action of Lightning.




Napoleonic games have storylines set during the French Revolution (1789-1799) and Napoleonic Wars (1803-1815).

Most Napoleonic games are also categorized as Wargames.


Strategy & Tactics


Strategy & Tactics is published bi-monthly. It is mailed to subscribers and shipped to game specialty shops and newsstands around the world.

Article/Content Philosophy

Articles are accurate in their facts and focus on analysis rather than narrative. Maps, charts, and modules enhance the analysis and focus on key factors.

Game Design Focus

Each issue includes a game on the same subject as one of the articles. The game accurately portrays the situation and the salient factors confronting the forces involved. The players are able to consider how and why the historical outcome occurred as well as the potential for other outcomes. Players can test different tactics and strategies and see the effect of their decisions on the process and outcomes.

Diversity is a major strength in the continuing series of S&T games. With battles and campaigns ranging from ancient to modern period, from very low complexity games that can be played in less than one hour to high complexity games taking hours to play, from maps representing everything from tiny areas to virtually the entire world with hexes, squares, areas, box-to-box, from counters representing everything from individuals to armies, recent experiments with larger counters (and the 1/2 x 1 inch counters in the past), S&T provides something different every issue.

Games are selected through an annual Mega-Feedback process in which customers select the games that will go into production for future issues. Strategy & Tactics games are known for portraying unique and unusual situations rarely covered in boxed games.

A Quick History

Strategy & Tactics was originally founded in 1967 by Jim Dunnigan. In its original format, it did not include a game in each issue but focused on existing wargames, design material for games, and hobby news and information. At issue #19, Dunnigan formed Simulations Publications, Inc. (SPI) and began putting games in the magazine. The decade of the 1970's was dominated by SPI games and Strategy & Tactics magazine became the hobby flagship. Unfortunately, the transition from a direct mail order to a distribution model, rapidly rising component costs, and increasing competition combined to sink SPI. SPI declared bankruptcy shortly after issue #89 was published, and TSR, the company made famous by Dungeons and Dragons, took over as the largest creditor. TSR was not known for their wargames, and though they tried to develop a wargame line and continued publishing Strategy & Tactics from #90-#110, they eventually choose to sell off their SPI assets. Strategy & Tactics was purchased by World Wide Wargames (3W) and, later, most of the SPI box game titles were purchased by Decision Games. 3W published Strategy & Tactics from #111 to #139 and then sold it to Decision Games.

Decision Games has been publishing Strategy & Tactics since #140 with Joseph Miranda as editor. Beginning with issue #176, Strategy & Tactics magazine was distributed to newsstands, and by issue #216, more copies of the magazine edition were being produced than the game edition. Strategy & Tactics is the longest running wargame magazine and will shortly be celebrating its 40th anniversary and 250th issue.


World War I


Es war "der Krieg, der alle Kriege beendete", aber unglücklicherweise führte er in ein noch größeres Zeitalter der Konflikte und des Blutvergießens in Europa.
It was "the war to end all wars" but sadly, it served only th usher in an even greater age of conflict and bloodshed in Europe.


World War II


Eine ganze Generation kämpfte und starb auf allen Seiten im ersten und einzigen Waffengang, der die ganze Welt überzog und in der Morgendämmerung eines schrecklichen neuen atomaren Zeitalters endete...
A generation fought and died on all sides in the first and only clash of arms the would engulf the entire world and end at the dawn of a terrible new atomic age...






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