Fantasy En'Counter - Der Online-Shop für Rollenspiele, Brettspiele, Miniaturen, Tabletops, Cosims, Trading Cards und mehr!

Fantasy En'Counter Logo
 

Fantasy En'Counter c/o Holger Willert  •  Gudulastr. 5 D  •  (Hofgebäude rechts hinten)  •  45131 Essen
Tel.: 0201 786877  /   0201 797743 (rund um die Uhr 24h Service)  •  Fax: 0201 797410  •  EMail: fanen@fanen.com

Einkaufswagen
Suche
Suche starten

Kategorien

Brettspiele
Rollenspiele
Tabletops / Miniaturen
Cosims
Kartenspiele
Magazine
Bücher
CDs
Figuren
Allgemein


Kataloge
(Brettspiele)

Firmen
Produktlinien
Spiele nach Titel


Service
Warenkorb

Warenkorb / Kasse

Bestellbedingungen

Bestellungen und mehr

Bilder aller Art

Die Galerien - Bilder aller Art

Kontaktdaten

Kontaktdaten & Anfahrt

AGB

AGB

Impressum

Impressum

Datenschutzerklärung

Datenschutz-
erklärung


Seitenabrufe

237085434 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteBrettspieleProduktlinien (Brettspiele)BoardgamesAstroplane


 (Klicken zur Vergrößerung)

In den Warenkorb legen...
Artikel in den
Warenkorb legen

Astroplane

 

Hersteller: 

Astroplane LLC.

Produktlinie: 

Boardgames

Bestellnummer: 

ALLC LZ01

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

26,00 EUR

Produktbeschreibung

Up to four players can play and use a board made up of many squares in a sort of grid - with eight wormhole squares in the corner sections, one "hyperspace" space on each side, a four space "black hole" in the middle, and four Astroplane Space/Time anomalies in each corner. Each player receives ten playing pieces of their color, which look similar to a B2 Stealth bomber, and place six of them in starting positions on the board, while keeping the other four in reserve. One player is chosen to go first, and then the game can begin.

A player can move twice each turn - either one piece two spaces, or two pieces one space each. Each piece moves through the apex of the space into which they point, but after moving can be placed into any of the other three apexes of that space. For those confused by that statement, the board has some arrows on it to show what movement is allowed. Pieces cannot move through a space that has another piece in it but can land on top of another piece or in the other half of the space. If a piece is placed in the other half a space in which an opponent's piece lies, the opponent's piece (or pieces, if they are stacked) is sent back to one of the start areas. When landing on top of a piece, the opponent's piece is held "captive", which means that it cannot move until "released" by the moving of the piece on top of it. A piece that "releases" an opponent's piece gives the owning player one bonus move on that turn.

If a player manages to maneuver two of their own pieces, so that they are back to back, filling one of the squares on the board, it forms a "square". Squares can move in any direction, counting as one piece for movement purposes. A player can also move a square as far in one direction as they can if it lands on an opponent's piece, eliminating it. Squares cannot move over other pieces, nor can they stop in a space that is next to an opponent's square. They also cannot be eliminated or captured, and can only be broken up if the player decides to "disband" them.

Whenever a player moves a piece into a hyperspace space (squares are not allowed), the piece immediately moves to one of the other three hyperspace locations. Pieces in hyperspace locations cannot be held captive or jumped over. When a player enters one of the wormhole squares with a piece (no squares), they must travel to the opposite wormhole - and then either commit the piece to the Space/Time anomaly, or back onto the grid of squares. When moving into the space/time anomaly, a piece is "loaded", and another piece must be moved in to "arm" it. Both pieces are then "fired" into the middle of the board, landing on top of any pieces that might already be in the Singularity. A player may also move pieces into the Singularity through some access points on it as a regular move. Once a piece lands in the singularity, it cannot be moved again, and the owning player brings a new piece from their reserves onto the board.

The game can end with a "true win", in which a player gets all four of their pieces on top of the four spaces in the Singularity. Otherwise, the game ends when no player can make a move, and players score three points for each piece that has been eliminated: two points for each piece on top in the Singularity, and one point for each other piece in the Singularity - with the player with the most points winning the game.

Zusatzbild

 (Klicken zur Vergrößerung)

Warenkorb

Im Moment ist Ihr Warenkorb noch leer. Klicken Sie auf 'Kaufen' oder 'In den Warenkorb legen', um ihn zu füllen.


Newsletter

Anmeldung für unseren Newsletter

Abmeldung für unseren Newsletter