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237151412 Seitenabrufe seit dem 30.06.2003


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HauptseiteBrettspieleProduktlinien (Brettspiele)BoardgamesProton


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Proton

 

Hersteller: 

Looney Laboratories

Produktlinie: 

Boardgames

Bestellnummer: 

LOO-004

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

8,00 EUR

Produktbeschreibung

What is Proton?

Proton is a retro-futuristic, self-contained, abstract strategy PocketBoardGame* for 1 or 2 players. It features an innovative design that utilizes existing manufacturing technologies, and is therefore very inexpensive, costing just $5 a unit. The 15 sliding tiles make up a dynamic gameboard which makes each game different. The game is so easy to learn that all of the rules, plus instructions for solitaire activities, appear on the back of the comfortably hand-sized plastic unit.

Lightweight and compact, Proton is the perfect go-anywhere board game. You can take it to the movies, the airport, or the great outdoors, and never lose any of the game pieces. Most games of Proton take about 5 minutes, so you can play it while standing in line or waiting for food in a restaurant. And if a game gets interrupted, you can put it in your pocket and resume it again (or not) with ease.

* The German language readily creates new words whenever new concepts require them, often by simply ramming several old words together into longer new ones. (Some examples I recall from Frau Benson's German class at Northwestern High School: blitzkrieg, literally "lightning war", for the new rapid attack strategy, and fernsprecher, literally "far speaker", for the telephone.) I've always thought this was sensible, and PocketBoardGame is the best way to describe the new kind of thing that Proton is, so I coined a word.

How do you play?
Here are the rules as they appear on the back of the unit:

How To Play Proton

1) Move the tiles into the starting position, with the two goal points in opposite corners and the hole and the stopper tile in the other two corners.
2) Assign a color to each player.
3) Take turns moving the hole. You can't undo your opponent's move - you must put the hole somewhere new.
4) The first player to create a path in their color between the two goal points is the winner.

Solitaire Activities

1) Try to connect the goal points using every segment of one color.
2) Try to connect the goal points with both colors at the same time. The farther apart the goal points are, the better.

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