Tide of Iron: Next Wave and Tide of Iron are essentially the same game. Basically, Tide of Iron: Next Wave has much more informative and better organized rules with corrected errors found in the first edition, adjusted scenarios for better game play, and other improvements included the addition of some useful items that were later introduced to TOI in game expansions. Because of these differences, the two products have different entries on BoardGameGeek. For more information about the older 2007 version of Tide of Iron, you can Click Here.
Tide of Iron is a game of World War II tactical conflict for two to four players. The components in this base game allow players to simulate the dramatic struggle that took place between American and German forces in Northern Europe during the years 1944 and 1945.
Tide of Iron is a scenario-based game, with the available forces, objectives, map, and victory conditions being set by each given scenario. It features loads of plastic figures, including soldiers, equipment, heavy weapons, and combat vehicles, cards, dice, cardboard markers, and modular game boards that will represent the customizable terrain of this scenario-based wargame.
The twelve double-sided map tiles, plus the dozens of included terrain hexes, allow for limitless potential combinations, and each scenario can be enhanced by special rules, objective markers, troop allotments, and other variations. The only limiting factor is your imagination!
Next Wave features everything you love about Tide of Iron, the squad-level board game of World War II tactical combat, in a Quick Start format! The starting point into the series - focusing on American and German forces that fought from D-Day across northwest Europe in 1944-1945 - and boasting historical authenticity and superb production values, Tide of Iron: Next Wave features action-based gameplay with opportunity fire, close assault, combined fire, and more, plus modular, double-sided map boards for nearly limitless combinations, hundreds of detailed, historically accurate plastic figures and customizable squads for flexible tactics, and historical scenarios that determine the forces for each side, the map board layout, victory conditions, and other details.