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232511652 Seitenabrufe seit dem 30.06.2003


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HauptseiteBrettspieleFirmen (Brettspiele)Catalyst Game Labs


Catalyst Game Labs

Catalyst Game Labs
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

About Catalyst Game Labs
Catalyst Game Labs is dedicated to producing high quality gaming products that mesh sophisticated game mechanics with dynamic universes, presented in a form that allows both beginning players and long-time veterans to easily pick up our games. Catalyst Game Labs is an imprint (publishing house) of InMediaRes Productions, LLC, which specializes in electronic publishing of professional fiction. This allows Catalyst to participate in a synergy that melds printed gaming product with all the benefits of an electronic interface and community, creating a whole-package experience for any type of player.

Hauptproduktlinien

   

Battletech (englisch)

       

The BattleTech board game simulates combat between various military vehicles in the thirty-first century. The king of the battlefield is the BattleMech, but a myriad of other military units bring additional fun to any game, from combat vehicles to infantry to aerospace units and more.

More Than A Game

BattleTech is much more than a board game as presented in the BattleTech Introductory Box Set. Vibrant, strong and still growing after twenty years, the fictional universe and the valiant struggles of its dynamic human characters, set against a far-future battlefield, has endeared it to millions of fans and will continue to do so into the future.

       

Nebenproduktlinien

           
   

Battletech Miniaturen (BattleMechs)

       

BattleTech is a wargaming and science fiction franchise, launched by FASA Corporation and currently owned by WizKids. The series began in 1984 with FASA's debut of the board game BattleTech (originally named BattleDroids) and has since grown to include numerous expansions to the original game, several video games, a collectible card game, a series of science fiction novels, an animated television series and more.

       

Nebenproduktlinie

           
   

Battletech Novels

       

   

Cosmic Patrol

       

Rockets and Rayguns!

Cosmic Patrol is a roleplaying game set in a retro future based on the Golden Age of science fiction. If you’ve ever seen a cover from a classic 1930s-1960s sci-fi pulp magazine, you’ve got the idea. You and your friends form the crew of a Cosmic Patrol rocketship and blast off for action and adventure in the wild galaxy.

In Cosmic Patrol, players take the role of Patrolmen—the first and last line of defence for humans in a dangerous galaxy. Patrolmen explore, discover and defend the interests of humans wherever they go. With an atomic ray gun at their hip, they brave the unknown on a regular basis.

   

Dungeons & Dragons: Dragonfire DBG

       

Dragonfire is a cooperative deck-building game set within the world of Dungeons & Dragons. Players choose from a number of races — from dwarf to elf, half-orc to human — while assuming the quintessential roles of cleric, rogue, fighter, and wizard. Equipped with weapons, spells, and magic items, players begin their adventure along the famed Sword Coast, then expand to other locales across the Forgotten Realms, such as Baldur's Gate, Neverwinter, and Waterdeep in future expansions. Along the way, players level up their characters, opening access to additional equipment, feats, and more. Join the quest, and build your own legend!

   

Eclipse Phase

       

Eclipse Phase is an RPG set in Earth's far distant future, when humanity has achieved immortality by abandoning the need for physical bodies and transforming brain patterns into digital information. As a result, characters can change their bodies at will and always have a "backup copy" ready to deploy in case of "death." The game uses a percentile system and has no set classes, allowing customization based on skills, including psionic abilities.

   

Leviathans

       

Leviathans simulates combat between warships that have taken to the air in an alternate history/steampunk 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers, destroyers and other vessels. Will you captain your  eet for king and country, expanding your nation’s power and becoming legend? Or will you fall from the sky, forgotten? You determine the outcome!

       

Nebenproduktlinien

           
   

MechWarrior Destiny RPG

       

A TIME OF WAR
It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity. Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smuggle weapons to their own faction's enemies; greedy military commanders demand tribute from worlds they're protecting; animalistic pirate kings harvest high technologies and human slaves in lightning raids; betrayals from oath-bound allies leave honorable soldiers growing cold on forgotten worlds; death at the tip of knife from a concubine turned assassin to avenge a world and love lost: it is a time of war.

What empire will you swear allegiance to: a warrior merchant of House Steiner; the honorbound samurai of House Kurita; the vat-bred warriors of the Clans; a mercenary that fights only for the highest bidder?

Choose your life in the universe: a MechWarrior piloting the thirty-foot-tall BattleMechs that turn the tide of any battle; a spy deep behind enemy lines discovering critical secrets; a merchant carrying critical supplies; a scientist unleashing the latest cutting edge technologies?

How will YOU become a legend?

       

Nebenproduktlinie

           
   

SHADOWRUN (engl.)

       

Building on the award-winning Shadowrun, Fourth Edition rule set, the new edition brings the game forward while preserving the fun that has made it so enduring.
Highlights of the new edition include:
• Grittier & Deadlier: The down-and-dirty Sixth World setting is a place where shadowrunners need to count their bullets carefully and be cautious about whom they trust. Fifth Edition rules reflect that, making players aware of their choices and the price they have to pay to be the best. It also supports deadlier combat, while still making sure the player characters can stay alive long enough to take care of business.
• Streamlined Matrix: Matrix rules have been improved and streamlined, bringing them more in line with the rest of the game and making them more intuitive. Running the Matrix has never been easier.
• Increased Gear Options: Changes in Fifth Edition mean there are more functions for gear, which leads to an increased variety of the toys shadowrunners love!
• Faster Character Creation and More Player Aids: New to Shadowrun and eager to hit the streets as quickly as possible? Fifth Edition’s character creation rules make it faster and easier to create a full-fledged character and dive into the shadows. Additionally, from an expanded gamemaster advice section to pre-generated gear kits, Shadowrun, Fifth Edition has tools and resources to help players quickly get into the game and onto the streets.

       

Nebenproduktlinien

           
   

Shadowrun Novels

       

FASA published the original trade paperback through Contemporary Books. All subsequent novels were published by ROC, 40 with FASA (1990–2001), and six with WizKids (circa 2006). When the FASA era novels were re-released in 2003 the ISBNs were updated to include FASA's four digit SKU (ISBN ×-×××-×FFFF-×), prior to this the FASA SKU and ISBN were generally unrelated. The six novels produced by WizKids circa 2006 were loosely linked to Shadowrun Duels.

Alongside translations of the English-language novels and RPG books, German publishers Heyne and Fantasy Productions put out a number of original German-language novels, written exclusively by German authors and also set in Germany. Even after publication of English-language novels stopped in 2001 both publishers continued to put out original novels in Germany until license shifts occurred in 2008.

   

SHADOWRUN, SIXTH WORLD

       

Shadowrun, Sixth World is the latest edition of one of the most popular roleplaying games of all time.
The new edition is easier to play and learn than it has ever been, yet it still offers the roleplaying depth that is a key part of the Shadowrun experience.
The rule system is built around gaining advantages and taking risks, building up to spectacular moments that are part of great gaming sessions!

Faster gameplay and conflict resolution keep the game moving and plunge players ever-deeper into Sixth World intrigue.

More pre-generated characters plus character creation rules allow you to design and select exactly the character you want to use in the game.

   

Shadowrun: The Games

       

Co-operative play encourages or requires players to work together to beat the game. There is little or no competition between players. Either the players win the game by reaching a pre-determined objective, or all players lose the game, often by not reaching the objective before a certain event happens.

       

Nebenproduktlinien

           
   

Star Challengers

       

Wren and her friends are hand picked by the mysterious Commander Zota to become Star Challengers—sent into the future on special adventures to a moonbase, a space station, and the asteroids. Their mission is to learn high-tech skills . . . and save the human race from an imminent alien invasion!

   

The Duke

       

Levy. Maneuver. Conquer.

The Duke is a dynamic, tile-based strategy game with an old-world, feudal theme, high-quality wooden playing pieces, and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability), the tile is flipped to its other side, displaying a new offensive or defensive posture.

Each posture conveys different options for maneuver and attack. The full circle is a standard Move, the hollow circle the Jump, the arrow provides for the Slide, the star a special Strike ability and so on. Each turn a player may select any tile to maneuver, attempting to defend his own troops while positioning himself to capture his opponent's tiles. If you end your movement in a square occupied by an opponent's tile, you capture that tile. Capture your opponent's Duke to win!

Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile or randomly draw a new tile from the bag. With twelve different Troop Tiles, all double-sided, and sixteen total pieces for each player, the variety of game play is limitless.

Beyond the endless variety of the basic game, Terrain Tiles introduce a variety of game play options, altering the game board. These rules also include several alternate objectives, such as the challenging Dark Rider game which pits five Pikeman against a lone Knight.

       

Nebenproduktlinie

           
   

Valiant Universe

       

The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, players will immerse themselves in a dark and gritty world where every mission and every battle has deadly consequences. Whether playing X-O Manowar, Bloodshot, Shadowman or even the all-powerful Toyo Haradaor any of dozens of characters Valiants most fearless heroes will unite for the first time in a roleplaying game, allowing you to join their stories and create new ones! Whether you're a longtime fan or brand new to the Valiant Universe, this is the only source you'll need to bring Valiants leading characters to life in a fantastic superheroes setting!

       

Nebenproduktlinie

           

Nebenproduktlinien

   
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