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Seitenabrufe

236977523 Seitenabrufe seit dem 30.06.2003


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HauptseiteBrettspieleFirmen (Brettspiele)Matagot


Matagot

Matagot
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

Neue französische Firma die mit tollen, innovativen Ideen aufwartet!
Hoffentlich auch bald in englischer oder sogar deutscher Sprache.

Hauptproduktlinien

   

Dungeon Academy

       

Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible.

In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4x4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power.

What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players.

Once everyone has finished drawing a line through the dungeon, you trace out that path step by step, removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid, you score points for the monsters you defeated, and you choose one of four quests on your sheet for bonus points. (In the second round, you choose one of the three remaining quests, so your choices diminish over time.) In player order based on your number card, you take one of the available treasures, which provide points and powers. Your life and mana levels carry over into the next round.

In the second and third rounds, you replace one of the dice with a labyrinth die that can be passed through only in certain directions, and in the fourth round another die is replaced with the big boss die, giving you something giant to take on before ending the game and tallying your final score.

   

Glyph Chess

       

Glyph Chess is a chessboard style game for 2 to 3 players, adapted from a Chinese comic book, Tales of Tarsylia. It is said that Glyph is the most popular game in the magical world and can only be played by the most powerful wizards. To win, players must maneuver their pieces to get their Scepter Piece to the center of the board, or eliminate all enemy players’ Scepters.

   

Kemet - Blood and Sand (engl. & dt.)

       

In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.

The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.

As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!

Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.

   

Zoollywood - Polar Quest

       

Zoollywood is a 2 or 4-player abstract strategy game with a theme of penguin actors trying to win a film audition.

On your turn, you must take one of 3 actions: Landing, Hatching and Exploring. Continue taking turns until one player places all their 16 Penguin Eggs on the board.

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