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232429867 Seitenabrufe seit dem 30.06.2003


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HauptseiteBrettspieleFirmen (Brettspiele)Greater Than Games


Greater Than Games

Greater Than Games
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

Founded 2010, Greater Than Games, LLC is focused on cooperative gaming and gaming as a group experience, rather than as a competition. The primaries of Greater Than Games, LLC are Christopher Badell, Paul Bender, and Adam Rebottaro.

Hauptproduktlinien

   

Galactic Strike Force

       

Galactic Strike Force is a cooperative, deck-building game in which two to six players each take control of a ship and a crew in defense of the galaxy! Dangerous opposition forces threaten to overrun the entire galaxy, and the players must not only build up their ships, but also work together tactically to stop them!

However, this Strike Force is not made up of stalwart defenders, space cops or Volnethian Guardians. In Galactic Strike Force, you play as scoundrels — members of the galactic underworld! Smugglers, space pirates, gun runners, bounty hunters, and information brokers make up the ranks of the Strike Force which has come together to defend the galaxy!

Galactic Strike Force takes about an hour to play and all of the players are engaged throughout the entire game. Rather than having individual turns, each player is constantly acting through the phases of the game, and each ship is in constant peril! As the game progresses, players travel from sector to sector, purchasing powerful tech upgrades for their ships and boosts to help them in battle. Then, after installing the techs, the Strike Force ships engage the opposition ships in battle throughout the galaxy!

   

MonsDRAWsity

       

Imagine seeing a real alien stomping through your backyard. Now imagine describing what it looked like to a police sketch artist. That is exactly what you are expected to do while playing the frantic drawing party game MonsDRAWsity.

One player, known as "the Witness", has twenty seconds to examine a picture of a bizarre-looking creature, then they must describe it to the rest of the players, known as "Sketch Artists". At the end of the round, the witness awards points to the artist who was able to most closely match the monster seen by the witness!

   

Sentinel Comics: The Roleplaying Game

       

In the Sentinel Comics: The Roleplaying Game, you and your friends play as comic-book heroes - either from the pages of Sentinel Comics or from your own imagination! Join forces against terrible villains and fight in dangerous environments, all in a tabletop roleplaying game!

Includes a high res and a compressed version of the indexed Core Rulebook, as well as a Creative Heroes quick reference PDF, form-fillable Hero, Villain, and Auxiliary character sheets, and a bonus SCRPG coloring book!

Villainy Knows No Bounds!

Nefarious villains from this world and beyond bring forth multitudes of minions, portentous plots, and devious doomsday devices! The entire world is in danger!

Who can stand in their way?

You can. You’re a hero.

You and your fellow heroes take up the cause, fight for what’s right, and protect those who cannot protect themselves.

Sentinel Comics: The Roleplaying Game brings superpowered action and comic book intrigue to your table!

   

Sentinels of the Multiverse

       

A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!

Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.

Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which "play themselves", requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.

       

Nebenproduktlinie

           
   

Spirit Island (engl. & dt.)

       

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.

The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.

At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg: a French Plantation Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

Nebenproduktlinien

   
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