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Seitenabrufe

121101995 Seitenabrufe seit dem 30.06.2003


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HauptseiteProduktlinienParanoia Red Clearance (and Older Editions)


Paranoia Red Clearance (and Older Editions)

Paranoia Red Clearance (and Older Editions)

Completely rebuilt from the ground up, Paranoia is the classic RPG of a darkly humorous future, rebooted for a humorously dark present.

Produkte

Produkte vom Herausgeber (Mongoose Publishing)


Bestellnr.
Beschreibung
Preis
Kaufen
Grundregeln

MGP 5000

Paranoia Red Clearance Core Starter Set

Hot Seller

 

Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia!

As a Troubleshooter, you are a member of Alpha Complex’s most expendable elite force. Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, renegade bots, and DAIVs, which are [REDACTED]. You’ll save Alpha Complex from its greatest threat, unless you accidentally become Alpha Complex’s greatest threat.

Completely rebuilt from ... (vollständige Beschreibung)

50,00 EUR

Kaufen

Sonstiges

MGP 5001

Paranoia Red Clearance Interactive Screen

Who wants just a normal Gamesmaster's Screen? This is Paranoia - get the Paranoia Interactive Screen!

The PARANOIA INTERACTIVE SCREEN is an experimental but entirely safe device developed by those totally non-mutant geniuses over at R&D. How will it make you happy?

* TOUCH SCREEN! It's entirely tangible. There is, actually, a piece of cardboard on the table, not just a hologram or social convention.
* INTERACTIVE! Slam your Action Cards (TM) on the screen's ACTION SLOTS for SPECIAL BONUS ... (vollständige Beschreibung)

20,00 EUR

Kaufen

MGP 5002

Paranoia Red Clearance Forms Pack

Troubleshooters rattling through your mission with ease? Getting one over on the Briefing Officer? Simply hand them a random form from the Paranoia Forms Pack and watch them proclaim their loyalty to the Computer with delight!

Citizen! Fill out this mandatory fun form immediately. Failure to complete this form promptly may result in unspecified formal form sanctions, including reassignment to form checking, cranial deformation, or more forms.



I LOVE FORMS FOR

[ ] Accusing people o... (vollständige Beschreibung)

10,00 EUR

Kaufen

Paranoia (Older Editions)
Grundregeln

MGP 6666

Paranoia: Troubleshooters - Black Missions Limited Edition

Sammlerstück / Rarität

 

TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND!

Greetings, citizen! THE COMPUTER has made you a TROUBLESHOOTER, a protector of the underground city of ALPHA COMPLEX. You and your fellow Troubleshooters will have lots of fun rooting out Communist mutant traitors. The Computer says so.

The 25th Anniversary of Paranoia is celebrated by this marvellous tome - new rules to ignore, and new missions to be excited by, all dedicated to those staunch defenders of Alpha Complex, the Troubleshooters!... (vollständige Beschreibung)

400,00 EUR

Kaufen

Regelerweiterungen

MGP 6109

Paranoia Stuff 2

Sammlerstück / Rarität

 

Bring on more STUFF!

When you're a Troubleshooter on a mission in Alpha Complex, your friend The Computer provides all the equipment it decides you need. Great, yeah, thanks. But to get stuff you actually WANT -- ILLEGAL stuff -- you'd better find the black market. You're already a traitor anyway, so why not live a little? Better yet, order your illegal equipment online, through the exciting and incredibly treasonous private data networks called the GRAY SUBNETS.

STUFF 2: The Gray Subnets ... (vollständige Beschreibung)

76,00 EUR

Kaufen

MGP 6634

Mutant Experience

Sonderangebot

 

What's that you say, citizen? The roster of mutations in the PARANOIA XP rulebook lacks the exact power you want for your Troubleshooter? You're looking without success for the mutations Acidic Spit, Adaptive Metabolism, Bouncy, Call Bots, Chromativariation, Clean Slate, Creeping Madness, Cryokinesis, Enervating Darkness, Environmental Control, Find Location, Forgettable, Gravity Manipulation, Haze, Hyperreflexes, Hypersenses, Jump!, Light Control, Magnetize, Mind Sense, Pouches, Psychometry, Pu... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 6636

Paranoia STUFF

Sammlerstück / Rarität

 

BUY! BUY MORE! BUYING FEELS GOOD!

YOU NEED MORE STUFF!
Troubleshooter! To serve and protect Alpha Complex and your friend The Computer, you need weapons! You need gear! You need approved personal services! In short, you need all 250+ entirely new entries in this jam-packed PARANOIA roleplaying game supplement --
STUFF!

Computer Phreak hackers bring you this giant collection of brand-new auction items from the Alpha Complex auction site C-Bay. Bid right now on weapons like the MonoBola, G... (vollständige Beschreibung)

156,00 EUR

Kaufen

MGP 6638

Extreme Paranoia

Sammlerstück / Rarität

 

PARANOIA Gamemaster! Your friend The Computer requires you procure the major new rules supplement Extreme PARANOIA, appearing in August 2005. No longer must your players toil as Troubleshooters of lowly RED Security Clearance. Extreme PARANOIA offers new rules for creating player characters of any clearance from ORANGE all the way up to the illustrious VIOLET! Players can now become Alpha Complex TV stars, secret agents, service firm executives and the high-power, heavily armed celebrities of Th... (vollständige Beschreibung)

150,00 EUR

Kaufen

MGP 6639

Service, Service

Are you being served? The 128-page PARANOIA supplement 'Service, Service!' enlivens your game with detailed depictions of the eight sprawling service groups in Alpha Complex. Actually, 'enlivens' is the wrong word for these stultifying bureaucracies -- how about 'complicates' or even 'utterly disarranges'?

'Service, Service!' gives you new service firms, interesting personnel to torment players, new 'mandates' duties to make service groups more important and EIGHT Classic-style missions, one ... (vollständige Beschreibung)

22,00 EUR

Kaufen

Hintergrundmaterialien

MGP 6633

Crash Priority

Sammlerstück / Rarität

 

Ever since you started Gamemastering the PARANOIA XP roleplaying game, you've struggled to keep up with your players. Right?

They always want new Troubleshooter missions in Alpha Complex - new ways to compel fear and ignorance - new reasons to loathe and suspect their fellow Troubleshooters - new methods of dying repeatedly in the most absurdly arbitrary ways. Right?

Oh, wait - sorry - you want all that stuff, not the players. You enjoy having The Computer throw its Troubleshooters into ne... (vollständige Beschreibung)

50,00 EUR

Kaufen

Szenarien

MGP 6637

Paranoia - WMD

These four missions -- by Dan Curtis Johnson, Jeff Groves, Bill O'Dea, and Beth Fischi and Allen Varney -- use the Straight play style introduced in the XP rulebook. That means dark satire, paranoid fear and even a halfway decent chance to (gasp!) survive the mission! --Assuming, of course, your players can defeat a Wireless Memory Downgrade, a Wholesome Meal Distributor, a Lobot WMD-1 and a real, actual, no-kidding Weapon of Mass Destruction. For Troubleshooters expecting typical backstabbing f... (vollständige Beschreibung)

18,00 EUR

Kaufen

MGP 6641

Paranoia - The Underplex

Sammlerstück / Rarität

 

Attention, Troubleshooter! Your friend The Computer has just discovered a previously unsuspected network of hidden rooms, tunnels and access vents that interpenetrates all inhabited sectors of our beloved Alpha Complex. This is perfectly normal and nothing to worry about. Do not be alarmed by those sirens.

The Computer politely requests you to explore these dark, treacherous tunnels immediately, and to shoot all mutants and traitors you might bump into. Rejoice, for The Computer has also sent... (vollständige Beschreibung)

70,00 EUR

Kaufen

MGP 6643

Sector Zero

Just as 'Code 7' is Troubleshooter dispatchers jargon for a mission that promises certain death, so 'Sector Zero' is Alpha Complex slang for punishment duty. Troubleshooters 'sent to Sector Zero' face a dispiriting assignment nobody else wanted. Maybe they must supervise Armed Forces latrine scrubots, or administer experimental R&D medications to insane super-powered mutants. Or maybe those benighted Troubleshooters get in so much trouble they're assigned the missions in this PARANOIA collection... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 6663

Mandatory Mission Pack

The PARANOIA MANDATORY MISSION PACK is for the hassled or brain-fried Games Master who needs a quick pick-me-up in the middle of a mission. This book contains dozens of plot seeds, side encounters, weird events and bizarre paranoid locations that can be dropped into any mission.
Learn the answers to questions like:
WHAT IS THE DREAD SECRET OF BRIEFING ROOM 405?
WHY DID YOUR SECRET SOCIETY JUST ORDER YOU TO LOSE A LIMB?
WHO DIED IN CORRIDOR 316?
WHAT IS THE CLEARANCE OUT OF SPACE?
WHY ARE Y... (vollständige Beschreibung)

8,00 EUR

Kaufen

MGP 6669

Paranoia: Treason in Word and Deed

Troubleshooters! Internal Security believes that there is a traitor in your team! Therefore, you will be locked inside this vault for the next 72 hours and subjected to a series of rigorous psychological tests to determine your loyalty. If you are loyal, you have nothing to fear (except extreme physical discomfort, lack of oxygen, potential psychological damage and accidental termination). However, if you are a despicable traitor, then you will be uncovered and punished! Seal the vault! Let the ... (vollständige Beschreibung)

10,00 EUR

Kaufen

MGP 6670

Paranoia: Termination Quota Exceeded

Sammlerstück / Rarität

 

Your termination quota's exceeded, but your happiness index is still way down in the doldrums of despair, and your loyalty index ain't looking too good. Total Security means that everything's tracked and monitored, including your own dwindling chances of survival. There's a whole sector of traitors out there, and your gun won't fire until the next business day. You've got the BLUE clearance blues. A 32-page mission for IntSec Agents.

150,00 EUR

Kaufen

MGP 6673

Paranoia: A Funny Thing Happened on the Way to the Termination Booth

Sammlerstück / Rarität

 

You've got tickets to a termination, and for once, it's not your own. You're going to watch noted traitor and enemy collaborator Herman-G fry. It's the event of the month cycle, and your seats are so close to the main event you'll be able to smell the smoking boots. What's that? A mission alert? You're being ordered to escort Herman-G to the termination booth? Well, what could possibly go wrong?

Note: The following things could go wrong:

* Failure to secure the prisoner

* Alarming biolo... (vollständige Beschreibung)

100,00 EUR

Kaufen

MGP 6676

None of this is my Fault

Sammlerstück / Rarität

 

Three missions for High Programmers! Stay alert, trust no-one and keep your army of heavily armed bodyguards handy! Try to drag your corpulent, twisted body from the zero-gravity couch and toddle on down to the Situation Room for...


* Joy in the Morningcycle: Rimbaud-B, the greatest chef in the sector, is missing, presumed fed. The High Programmer who acquires Rimbaud-B's services will be the perfectly-sliced-melba-toast-with-caviar of ULTRAVIOLET society. The fate of not only Alpha Complex... (vollständige Beschreibung)

108,00 EUR

Kaufen

Produkte von anderen Herstellern


Bestellnr.
Beschreibung
Preis
Kaufen
West End Games
Regelerweiterungen

WEG 12022

Paranoia Sourcebook

The Paranoia Sourcebook includes: * The three new "subdivisions" of Alpha - Alpha Complex, Alpha Base, and Alpha City! * Updated, Post-Crash, Post-MegaWhoops ReBoot Secret Societies! * A new look at Treason, Commies, Mutants, and Clones in the frighteningly funny world of ReBoot Alpha! * New Equipment from R&D (you wanted that, didn't you, Citizen?)! * And, of course, The Refitted, Reworked - Reprogrammed? No Way! - Paranoia'd Computer!

24,00 EUR

Kaufen

Szenarien

WEG 12013

More Songs about Food Vats

Sammlerstück / Rarität

 

Attention Troubleshooters

Treasonous elements in our society have discovered a potentially dangerous biochemical supplement which they wish to introduce into our food supplies. They call it Af-ro-dee-see-ak. Its effects are unknown.

Your mission, whether you like it or not, is to guard the food vats from sabotage while preserving the machinery and personnel in the food vat area. You will have no trouble accomplishing this mission - The Computer says so.

One final, unimportant note: plea... (vollständige Beschreibung)

20,00 EUR

Kaufen

WEG 12017

Alice through the Mirrorshades

Sammlerstück / Rarität

 

Help us, Troubleshooters... You're our only hope!

The Computer has crashed ... and that puts a lot of High Programmers out of work. Rather than stand for the ignominy of the welfar lines (not to mention to avoid a chainsaw haircut at the hands of disgruntled Infrareds), the High Programmers conceive a desperate plan: retroactively prevent the crash by traveling back in time to execute the man responsible. The success of the plan hinges on a squad of six crack Troubleshooters - the Vulture War... (vollständige Beschreibung)

32,00 EUR

Kaufen

WEG 12019

Vulture Warriors of Dimension X

This dual duty adventure/campaign pack contains the WERDA (West End's Recommended Daycycle Allowance) of the following essential situations and plot twists.

A fully developed, wholly realized in-depth treasury of facts and factoids about the High Programmers' most secret of all secrets - the Collapsacave! The brilliant, essential "Bogus GM Screen," featuring all the tables you need for Post-Crash Alpha, suitable for taping over your current screen! Hordes - count 'em, hordes - of stupendously... (vollständige Beschreibung)

24,00 EUR

Kaufen

WEG 12032

Creatures of the Nightcycle

Sammlerstück / Rarität

 

The Longest, Deadliest Paranoia Adventure Ever.
We aren't kidding.

"Ha!" You say, staring at this backcover. You think you know Paranoia. Maybe you've gone through every Code Seven adventure known to clonekind. "Gosh," you ask, "how much more punishment could a troubleshooter take? Aren't they stabbed, shot, stapled, and mangled in amusing ways until their clone family can be swept up by a scrubot? They must be kidding. What more could there possibly be?"

Lots.

You have yet to see the ... (vollständige Beschreibung)

42,00 EUR

Kaufen

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