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HauptseiteProduktlinienNever Going Home


Never Going Home

Never Going Home

Nominated for a 2020 Ennie Award for Best Art by Charles Ferguson-Avery! Come join the battle against eldritch horrors in the trenches of the Great War.

War tore the Veil between worlds.

Step into the boots of a soldier in the First World War. Surrounded by the horrors of combat, you will witness the Corruption leaking into the world. You will be tempted by the Whispers. Will you give up some of your Humanity to live another day?

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WIG 0200

Never Going Home

Hot Seller

 

Nominated for a 2020 Ennie Award for Best Art!
The World is already at War.
Now the Veil has been torn.
The Whispers promise you power.
You may live long enough to lose your humanity.
Complete role-playing rules.
9 National Profiles
6 Magic Paths
12 Monsters
3 Adventures
Never Going Home is a party-focused role-playing game set in horror haunted trenches during the First World War.
Party-Focused: Never Going Home uses the +One System to focus play and growth on what an individual char... (vollständige Beschreibung)

26,00 EUR

Kaufen

Regelerweiterungen

WIG 0203

Never Going Home - Book of Whispers

The Others speak words of power.

They are Corrupting your mind.

They say you can do anything. You are starting to believe them.

This full sourcebook for the hit horror RPG Never Going Home is full of captivating material for players and Narrators alike, including:

3 Whisper (Magic) Paths giving more options for characters to fight the horrors of the Others
9 Constructs to aid the players in battle
9 Fetishes imbued with magic and power
The Corruption Pool allowing Narrators ... (vollständige Beschreibung)

26,00 EUR

Kaufen

Szenarien

WIG 0206

Never Going Home - Tears in the Sea

1917

The Corruption is spreading everywhere there is war.

Join the German crew of U-19 as they track down the secrets of PROJECT RIPTIDE. Aboard the cursed U-boat the flesh of her former crew will mock you. In the North Sea the British Grand Fleet will hunt you. When will your suffering end?

Tears in the Sea

A Campaign Dossier for the Never Going Home RPG

7 Magic Tattoos
1 Whisper Path
Naval Combat
Stealth Incidents
6 Connected Adventures

A copy of Never Going Home is neede... (vollständige Beschreibung)

26,00 EUR

Kaufen

WIG 0208

Never Going Home - Bones in the Dust

1915

The problems started long before the Veil was torn.

Join the British and ANZAC forces as they attempt to invade the Ottoman Empire at Gallipoli. There you will meet much more than enemy gunfire. Ancient power is stirring and secretive sects are driving events forward. How much will victory cost you?

Bones in the Dust

A Campaign Dossier for Never Going Home

His Majesty’s Paranormal Investigation Task Force
7 Fetishes
The People of the Mountains
1 Whisper Path
6 Connected... (vollständige Beschreibung)

26,00 EUR

Kaufen

WIG 0209

Never Going Home - Blood on the Snow

1916

The Others have always been speaking to us.

Join the Russian army as their advance west ends and a long series of retreats begins. You will find it is hardly any safer in the interior, where terrible fear walks the woods and political turmoil shakes the streets. What do you make of the madman running the palace?

Blood on the Snow

A Campaign Dossier for Never Going Home

The Morale Pool
2 Whisper Paths
The Breath of Father Winter
4 Monsters
6 Connected Adventures

A copy ... (vollständige Beschreibung)

26,00 EUR

Kaufen

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