Operation Market-Garden hat begonnen. Die britische 1st Airborne Division hat die Aufgabe, das entfernteste Ziel zu sichern, die Straßenbrücke über den Niederrhein bei Arnhem, Holland.
A BRIDGE TOO FAR ist kein eigenständiges Spiel. Sie sollten
"BEYOND VALOR" "YANKS" und "WEST OF ALAMEIN" besitzen.
* 1 Map sheet
* ABTF Scenarios 1 - 9
* Chapter R Divider
* Chapter R
* Chapter H update
Time Scale: 2 minutes per Game Turn
Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns
Map Scale 40 meters per hex
Players: 2 (also suitable for solitaire or team play)
Playing Time: Varies with scenario played; on average, three hours
Solitaire Suitability: Low
Nominated for 1999 Charles S. Roberts Award:
"Best World War II Boardgame"
Operation Market-Garden was underway. The elite British 1st Airborne Division was tasked with securing the furthest objective, the road bridge across the Lower Rhine in Arnhem, Holland. Nearly 9,000 men would board the planes and gliders bound for the landing areas northwest of the city. Against this force, the Germans were expected to be able to field only a token force of garrison and replacement troops - certainly no match for the Red Devils. Unbeknownst to the British however, the II SS Panzer Corps was refitting in the immediate area. More than 7,000 soldiers of the 9th and 10th SS Panzer Divisions, equipped with tanks, artillery, and other heavy equipment, would respond to the British landing. The stage was set for one of the most epic struggles of World War II.
A Bridge Too Far includes: one 4-color 23"x31" map sheet depicting the eastern area of Arnhem and the main road bridge; Chapter R of the ASL rule book which details the terrain in the city, special rules for the bridge, and rules for the A Bridge Too Far campaign games; more than 7 full countersheets which supply the counters necessary to play the campaign games; and nine new scenarios depicting the defining moments of the battle.
The core of A Bridge Too Far is its campaign games. Three separate campaign games cover all facets of the battle for the bridge. From the opening British moves to establish control of the area to the final German counterattacks to clear the British from the bridge, the entire struggle can be played out. Each calendar day can have as many as four campaign scenarios which are separated by a special phase called the Refit Phase (RePh). Refined from similar phases in Red Barricades, Kampgruppe Peiper, Pegasus Bridge and Blood Reef: Tarawa, this phase allows the players to allocate new forces to the battle as well as reposition those which remain from the previous scenario. All of this action takes place on a stunning new map, meticulously researched and hand-painted by artist Don Petros.
ABTF Scenario 1 The Prize
ABTF Scenario 2 Graebner's Folly
ABTF Scenario 3 Late For Mass
ABTF Scenario 4 First Threat
ABTF Scenario 5 Tigers to the Bridge!
ABTF Scenario 6 Just In Case
ABTF Scenario 7 Among the Bravest
ABTF Scenario 8 Please Hurry
ABTF Scenario 9 God Save the King
A Bridge Too Far Errata
ABTF COUNTER ERRATA (All will be fixed/added in Journal#2)
On the black 1/2 inch SW/SMC sheet (sheet 03):
MMG "K" should have a MMG depiction (rather than a MTR) on its malfuncitoned side and MTR "A" should have a MTR depiction (rather than a MMG) on its malfunctioned side.
Black Radio and Field Phone and Goliath counters are missing, as are 5/8-inch "?" counters.
Black 2-3-8 HS should have their morale underlined.
The black DC counters should show "Set: 36 FP" on the back, instead of "30 FP"
CHAPTER R ERRATA
R1.22 Example, line 4: Change "(by 2.4)" to "(by 1.22)"
R9.51 CGI Initial German OB: the third group sets up less than or equal to 3 hexes from hex R22 not 3 hexes or more and the turn 1reinforcements enter on hex R0, not S1.
R9.613 SHIFT TABLE DRM, change "drm" to "DRM"
ABTF MAPSHEET ERRATA
Turn Record Track: The circled number in the Turn 8 block should be a circled 8, not a circled 6.
ABTF8 God Save The King!: The first four "?" in the British OB and the first two "?" in the German OB should be DC, i.e., the British should get four DC and twelve "?" and the German Group 1 should get two DC and zero "?".
SSR 1: Hex F20 starts ablaze, not hex F21.
Doomed Battalions replacement counters (sheet 08): The M38 Armored Car should have a 2FP Rear BMG.