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Seitenabrufe

242191232 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteProduktlinienFlames of War - RulebooksD-Day


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D-Day

 

Hersteller: 

Battlefront Miniatures Limited

Produktlinie: 

Flames of War - Rulebooks

Bestellnummer: 

BML FW201

Produkttyp: 

Regelerweiterungen

Sprache: 

Englisch

Preis: 

18,00 EUR

Anmerkungen:

 

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Produktbeschreibung

What's D-Day All About?
Some of you have been asking what is this new campaign book all about? What will be in it and what's it for? Well I've asked Phil to fill us all in on D-Day ~ Wayne
Battlefront's next book is D-Day, due out in March. It is quite different from anything we've done before, so I thought I'd say a few words on what it is and why we're excited about it.

D-Day is our first Campaign Book. It is an introduction to the Normandy Campaign from D-Day, 6 June 1944, to the liberation of Paris on 25 August 1944, plus a resource of gaming rules and ideas to allow you to really get your teeth into playing Flames Of War in Normandy!

The book contains:
* History of the Normandy Campaign
* Rules for amphibious assaults
* Rules for bocage fighting
* Hit the Beach mission
* Utah Beach scenario
* Sword Beach scenario
* Rules for Hobart's Funnies
* The Bréville Gap axis of attack campaign
* Cutting the Cotentin axis of attack campaign
* Normandy Modelling tips and ideas

As you can see, there are no new organisations or units and only a couple of new pieces of equipment because that is not what this book is about. It's all about setting the scene and gaming in Normandy (at least a tabletop representation of it!). We'll have a whole raft of Battle Books coming out over the next few years to give you more companies to field. Of course Festung Europa covers all the basic units.

This book is about playing games in Normandy. It is about setting the scene for the next few years of Flames Of War and giving you a whole new environment to game in and new challenges to overcome!

Setting the Scene -
The book contains a pocket history of D-day and the subsequent three month long campaign to break out of Normandy. There are many places you can go for more detail on the campaign, but I think our writers have done an excellent job of summarising the whole campaign in eight pages.

Every major American, British and German operation is covered along with the way they related to each other and to the bigger picture. All-in-all, it is an excellent place to start if you are new to this fascinating campaign.

Amphibious Assaults -
What would D-Day be without the landings. The new mission allows you to storm the beaches of Normandy: Utah, Omaha, Gold, Juno, and Sword. Can you get ashore fast enough and in sufficient strength to breach Hitler's Atlantikwall and capture your objectives inland before the inevitable counterattack arrives?
The scenarios for Sword and Utah Beaches give you the opportunity to command the actual forces that landed there or the outnumbered defenders, fighting to hold their positions against the inrushing Allied tide. The scenarios guarantee tense games as the fate of the United Nations hangs in the balance.

Hedgerow Hell -
Once ashore, the Allied forces found themselves enmeshed in a maze of impenetrable hedgerows called the Bocage.
Here visibility extended to the edge of the next field and massive stone-banked hedgerows rendered tanks impotent.Can you adapt to this new form of fighting where all the old tactics fail and new ones must be found? Are you flexible enough to master this new battlefield?

Campaigns -
The book contains two new Axis of Attack campaigns: Cutting the Cotentin and The Bréville Gap. The Cotentin campaign follows on from the landing at Utah as the US forces fight their way across the Cotentin Peninsula to cut off Cherbourg prior to its capture. Here time is against the US forces. Can you cut the peninsula before the Germans can reinforce Cherbourg?
On the British flank, the paras struggled to hold back the German counterattack at the Bréville Gap. With multiple axes of attack, winning a battle can still leave you outflanked and forced to fall back if the neighbouring unit loses. No matter what, they must hold the Orne bridges and protect the British flank. Can you do it?

I'm sure you'll have as much fun as us playing these campaigns! You'll find that D-Day is festooned with great gaming resources that will enhance your gaming experience and entice you in to trying something new!

Battle Books -
So what are those Battle books I mentioned earlier? Well, they are also a new thing for us. With Festung Europa giving all the common organisations, there is no point in more Intelligence handbooks like we did for the mid-war period. Instead, what we will be doing is a series of books focusing on a single battle. Each book will cover the participants in the battle in detail giving their specific organisations and unique equipment and characteristics, as well as history and scenarios to refight the battle.

The first of these will focus on Omaha Beach on D-Day, pitting the US 1st and 29th Infantry Divisions against the German 352nd Infantry Division. The book will allow you to field an assault-organised US rifle company or a fortified German Grenadierkompanie in your Flames Of War battles. Included will be all the options that made these particular divisions unique! Create an entirely new force or re-theme your current force, the option is yours!

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