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240000600 Seitenabrufe seit dem 30.06.2003


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HauptseiteProduktlinienTraveller (New)Traveller: The New Era (1992 - 1995) (SC-Book)


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Traveller: The New Era (1992 - 1995) (SC-Book)

 

Hersteller: 

Game Designers' Workshop

Produktlinie: 

Traveller (New)

Bestellnummer: 

GDW 0300

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

72,00 EUR

Anmerkungen:

 

Sammlerstück / Rarität

Produktbeschreibung

Das Traveller - The New Era - Rulebook (Softcover GDW 0300) ist neu und ungelesen - hat aber äußerlich deutliche, altersbedingte Lagerspuren.

Traveller: The New Era (1992-1995) was published by Game Designers' Workshop. The game mechanics were changed to Game Designers' Workshop's standardized rules system which had originally appeared in the second edition of Twilight: 2000.

It introduced the Virus and described the former area of the Third Imperium after interstellar society had completely collapsed. The game is often referred to as "TNE". Set in the Reformation Coalition, the game revolves around re-contact of the former imperial planets after the effects of many years of no interstellar trade.

"A Civilization Ready to Re-awaken ..."

But it cannot do so by itself. Three generations ago, a star-spanning society annihilated itself in a furious war. The final weapon in this war was a new form of life - a malevolent electronic race that hates life itself. But among the ruins, life is stirring - a civilization is waiting to be rebuilt.

You are one of those rebuilders, and you know that to regain the stars, humanity must be willing to pay the bill for a generation of carnage and destruction. That bill can only be paid with audacity, courage, and dogged determination. You are bold enough to pay that price, because you've seen what passes for existence in the ruins of civilization, and it's not good enough. Not by a long shot.

Winning the stars was never easy, but you‘re going to make that new future - one world at a time. It's time for a New Era.

Inside Traveller: The New Era you'll find everything you need to create an entire universe of limitless adventure:

A character generation system with over 40 careers and 100 skills, from wilderness survival to starship astrogation.
A fast, simple task and combat system compatible with GDW's Twilight 2000 and Dark Conspiracy games.
A colourful and innovative vector-based starship combat system which provides rich tactical detail but which can be played without a map.
World generation which lets you design entire universes from stars to planets, and the creatures that live on them.
Detailed starships, high-technology weapons and vehicles.

A New Era is waiting. Take charge of it with Traveller: The New Era.

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