Produktbeschreibung
Carnage at Cassino bringt acht Szenarien und insgesamt vier Kampagnenspiele, zwei schildern die französisch, amerikanisch und britischen Sturmangriffe gegen die deutsche 90.Panzergrenadierdivision auf dem Monte Cassino Massiv (nördlich vom berühmten Kloster Monte Cassino, das Thema des zweiten Moduls dieser Serie sein wird). Außerdem ist es 3-4 Spielern möglich, die Angriffe des polnischen II Korpse gegen die deutsche 1.Fallschirmjägerdivision im Mai 1944 zu verfolgen, einschließlich zwei Szenarien, die die Schlacht behandeln. Carnage at Cassino ist ein umfangreiches Modul, daß sich mit der italienischen Front im WW II begaßt.
1 große historische Karte, 8 Szenarien, 1 Platoon Leader 2.5 Campaign Game, Sonderregeln. Ziplock.
Contents: historical map, rules and charts, 8 scenarios, 4 Platoon Leader campaign games
Commentary: Carnage at Cassino is a historical module designed by Randy Yeates that offers looks at a variety of the bloody struggles involving French, American, Indian, Polish, New Zealanders, and Germans to control the high ground near Cassino, Italy, in the winter and spring of 1944. It is one of only a very few historical modules depicting actions in Italy, despite the 21 long months of grueling warfare on the peninsula during the Second World War.
For ASLers, one of the more unusual aspects of this module is the tremendous range in time that it covers--actions depicted occur from January 1944 through May 1944, as the Allies repeatedly, but unsuccessfully, tried to conquer the slopes of the Cassino massif. The eight scenarios include a January 1944 French attack, a February 1944 German counterattack against the Americans, a February 1944 German counterattack against the 4th Indian Division, a March 1944 German ambush of an American/New Zealander/Indian armored column, and 4 May 1944 Polish attacks. The four Platoon Leader campaign games are equally varied. CGI (American High Tide on the Cassino Massif) depicts an unsuccessful assault by the U.S. 36th Infantry Division in February 1944, CGII (The Tiger Attacks) represents an unsuccessful assault by the 4th Indian Division a week later, CGIII (Once More Into the Breech[sic]) depicts the initial Polish II Corps assault on Cassino in May 1944, and CGIV (Diadem) represents their final, successful attack a week later.
Particularly in terms of campaign games, this module offers much to ASLers. Unfortunately, the module is nearly fatally flawed by one of the most unattractive maps published by Critical Hit in an ASL-compatible historical module. Crudely hand-drawn, it is a monotonous series of different hues of brown-green-grays that are hard to understand and unpleasant to look at. The map cries out, "Please don't play me!" This is unfortunate, as several of the scenarios in the module are interesting, particularly CAC2 (One Last Try). If any older Critical Hit map ever deserved an updated, more attractive version, it would have to be this one. |