Produktbeschreibung
"The Italian Navy has for the most part excellent qualities, which should enable it to stand up to the best navies in the world. It is too bad its High Command lacks decision."
- Admiral Canaris to Rommel
While Rommel's Afrika Korps was capturing the attention of the world, it's fate was being decided in the Mediterranean. No matter how good the general and his troops, without the supplies and equipment necessary to fight, the struggle could not be won. Supermarina I concerns itself with the struggle for naval supremacy in the Mediterranean Sea, the vital supply link for the Axis forces in North Africa.
Supermarina I is a tactical naval combat game system utilizing award winning designer Larry Bond's Command At Sea rules system and is the first of a projected three part treatment of the naval war in the Mediterranean. Supermarina I contains a 64 page Scenario Book with 20 scenarios covering the action from the war's start through June, 1941. The ships represented in the scenarios range from E-Boats to aircraft carriers and battleships (140 total ships). The ship and aircraft Data Annex (96 pages) covers all the units present in the first half of the war. Over 400 aircraft and ship die-cut counters are included. Additionally , you get the 3rd Edition Standard Rules (128 pages) punched for a three ring binder. A jump-start scenario and a scenario generator are also included in this boxed set.
Supermarina I continues in the traditions set by The Rising Sun (the war in the Pacific 1941-43). Short of being there, it doesn't get any more real.
The Supermarina boxed set consists of:
9407-41A Rules for the Command at Sea system and quick start rules $25.00
9509-53B 22 Scenarios for Supermarina $20.00
9509-53C Supermarina I Data Annex $20.00
9503-53D Supermarina I counter sheets $20.00 |