Two-Fisted Pulp Superscience in a World at War!
The world would indeed have been a different place had the Roaring Twenties not delivered the wonders promised by visionaries. War walkers now stride across the battlefield of Europe, huge supertanks thunder through North Africa, rocket fighters duel high above the Pacific, adventurers and superspies battle the Nazi forces in the shadows and scientists work feverishly in their laboratories to perfect the next doomsday weapon for their masters. Powered by advanced science, will the darkness of fascism spread across the world, or can brave men and women prevent it?
Gear Krieg is a tabletop war game set in a alternate world where the wonders of pulp science-fiction magazines are realities of science. Players take the part of field commanders guiding their mixed forces of tanks, infantry, and walker vehicles through various scenarios inspired by the Second World War. This book includes basic rules and walker counters to take control of the armies of any one of five powerful nations to help decide the fate of the Free World.
Alternate history of Earth for the 1939-1941 period;
Simple, easy to learn rules that provide realistic results;
Full rules for fielding armored cars, tanks, infantry, and multi-legged walkers;
Rules that support all the main wargaming miniature scales, from 1/300 to 1/35;
Advanced rules for Morale, Hull Down Positions, and many more;
Basic tables of organization for the armed forces of Germany, the British Commonwealth, the United States, Soviet Russia, and Imperial Japan;
Game statistics for 53 combat vehicles;
Color counter sheets for walker vehicles.
A few six-sided dice, pen, paper, and miniatures are required to play the game.