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Seitenabrufe

239811994 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteProduktlinienDeadlands (All Versions)Deadlands The Weird West: Boxed Set


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Deadlands The Weird West: Boxed Set

 

Hersteller: 

Studio 2 Publishing

Produktlinie: 

Deadlands (All Versions)

Bestellnummer: 

S2P 10227

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

126,00 EUR

Anmerkungen:

 

z.Zt. vergriffen

Produktbeschreibung

Classic Never Goes Out of Style

Deadlands is set in the Weird West, an alternate history where mysterious beings called the Reckoners have given life to monsters and magic. The Deadlands Boxed Set includes: Deadlands the Weird West core rulebook (192 pages); GM Screen + Showdown at Sundown Adventure by Rob Wieland; Set of 25 Bennies; Set of 7 Dice and Wild Die; Poster Map of the Weird West; Set of 12 Archetype Cards; Set 12 Powers Cards; Adventure Cards; Infernal Device Cards; Set of 6 Harrowed Cards; Set of 5 Ammo Counters. Deadlands: The Weird West requires Savage Worlds core rules to play (not included).


With the 20th Anniversary Edition of the Deadlands Classic hardcover book, your posse can keep ridin' the Weird West, "classic" style!

Deadlands was originally printed in 1996 to rave reviews and industry awards, with a revised edition only a few years later.

Fans praised it for its writing, flavor, and innovative use of playing cards and poker chips in a unique setting that accommodated both character histories and an ongoing metaplot.

It won every major award the industry had to offer and then some!

One book has all the information needed to play. Players and Marshals read the front and the Marshal reads the last half to figure out what makes the West so Weird.

This is the best version of Deadlands Classic, with art lovingly re-colored by top artists!

Deadlands Classic was an innovative RPG in the '90s. The poker-inspired mechanics enhanced game play because of their iconic representation in the American West.

Here are a few reminders about the Classic Deadlands rules:

A standard deck of playing cards with the Jokers left in is used for initiative, as well as for hucksters to "deal with the devil" or the Marshal to determine the outcome of your character's transition to Harrowed. You even use a deck of cards to build your character! Hope you come up better'n Aces, pardner...
A set of poker chips in white, red, and blue mixed in a "Fate Pot" are drawn blind by players and Marshal alike, and when spent, they go back into the pot. You gotta work for those Legend chips...
Dice? Deadlands Classic uses ALL of them. And lots of them. It's not uncommon to need five or six sets of dice from d4 to d20. And yes, they Ace! When you roll more "1s" than anything else, you go "bust" and your character fails catastrophically. Rolling the bones is not always a metaphor in this game...
Part of the character build process is to figure out what scares your sodbuster the most. Your Worst Nightmare can most certainly come true!
"Wind" is a derived statistic used rather like hit points. Wounds knock you down a few pegs...
The Game Master is called the Marshal, and the characters the posse. Some things have stayed the same! Deadlands Classic also uses Traits, Edges, and Hindrances!

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